from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger MAP = CampaignMap() MAP.shape = 'F4' MAP.map_data = ''' -- SP ME -- ME -- SP -- ++ ++ ME MM ++ -- ME -- ME ME ++ ++ ++ MB -- ++ ''' MAP.weight_data = ''' 40 40 40 40 40 40 30 30 30 30 30 30 20 20 20 20 20 30 10 10 10 10 10 10 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'mystery': 1}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, \ A2, B2, C2, D2, E2, F2, \ A3, B3, C3, D3, E3, F3, \ A4, B4, C4, D4, E4, F4, \ = MAP.flatten() class Config: FLEET_2 = 0 SUBMARINE = 0 INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 40), 'width': (1.5, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 40, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } class Campaign(CampaignBase): MAP = MAP def battle_0(self): self.clear_all_mystery() return self.battle_default() def battle_2(self): self.clear_all_mystery() if not self.check_accessibility(D4): return self.battle_default() return self.clear_boss()