from module.campaign.campaign_base import CampaignBase from module.map.map_base import CampaignMap from module.map.map_grids import SelectedGrids, RoadGrids from module.logger import logger from campaign.campaign_main.campaign_6_1 import Config MAP = CampaignMap() MAP.shape = 'H6' MAP.map_data = ''' -- ME MB MB -- ME ++ ++ MB SP ME -- ME MM MA ++ -- ++ ME -- -- ME SP ME ME __ -- ME ME __ ME MB -- ME -- MB ++ ME -- ME MB ME -- SP -- ME -- -- ''' MAP.weight_data = ''' 50 40 40 40 50 50 50 50 40 40 20 20 20 20 50 50 10 50 10 10 10 10 10 20 10 10 10 10 30 30 30 40 10 20 20 40 40 50 50 50 30 40 30 50 50 50 50 50 ''' MAP.spawn_data = [ {'battle': 0, 'enemy': 4}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1, 'mystery': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ = MAP.flatten() step_on = SelectedGrids([C2, C3, D4, F3, G4]) road_boss = RoadGrids([ [A5, B6], [A4, B5, B6], C4, C5, [C3, D4], D3, # A6 - D3 [C5, D3], # D5 - D3 [B1, B2], [B1, C2], [C1, C2], [C2, D1], [C2, D2], # A2 - D3 [H3, G2], [G3, G4], [F3, G4], [F3, F4], [F2, F3, E4], [E2, F3, E4], E3 # H4 - D3 ]) class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.fleet_2_step_on(step_on, roadblocks=[road_boss]): return True if self.clear_roadblocks([road_boss]): return True self.clear_all_mystery() if self.clear_potential_roadblocks([road_boss]): return True return self.battle_default() def battle_5(self): self.clear_all_mystery() boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet=2): return self.clear_roadblocks([road_boss]) return self.fleet_2.clear_boss()