from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Herta_SupplyZone from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Herta_SupplyZone_F2_X45Y369(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((45.5, 369.5)), | 6.7 | 4 | | item1 | Waypoint((38.7, 346.8)), | 36.0 | 359 | | door1 | Waypoint((46.6, 343.9)), | 12.6 | 6 | | enemy1 | Waypoint((46.2, 328.2)), | 12.6 | 8 | | item2 | Waypoint((42.4, 299.0)), | 352.8 | 348 | | door2 | Waypoint((46.4, 284.5)), | 4.2 | 1 | | enemy2left | Waypoint((31.2, 248.8)), | 183.8 | 84 | | enemy2right | Waypoint((55.2, 247.2)), | 96.7 | 91 | | item3 | Waypoint((68.5, 226.5)), | 30.2 | 29 | | enemy3 | Waypoint((114.4, 234.7)), | 105.5 | 101 | | exit_ | Waypoint((119.1, 235.4)), | 6.8 | 96 | | exit1 | Waypoint((121.4, 229.4)), | 102.9 | 96 | | exit2 | Waypoint((695.4, 251.6)), | 99.1 | 354 | """ self.map_init(plane=Herta_SupplyZone, floor="F2", position=(45.5, 369.5)) self.register_domain_exit( Waypoint((119.1, 235.4)), end_rotation=96, left_door=Waypoint((121.4, 229.4)), right_door=Waypoint((695.4, 251.6))) item1 = Waypoint((38.7, 346.8)) door1 = Waypoint((46.6, 343.9)) enemy1 = Waypoint((46.2, 328.2)) item2 = Waypoint((42.4, 299.0)) door2 = Waypoint((46.4, 284.5)) enemy2left = Waypoint((31.2, 248.8)) enemy2right = Waypoint((55.2, 247.2)) item3 = Waypoint((68.5, 226.5)) enemy3 = Waypoint((114.4, 234.7)) # ===== End of generated waypoints ===== # 1, ignore item1, bad way self.clear_enemy( door1.set_threshold(3), enemy1, ) # 2 # self.clear_item(item2) self.clear_enemy( door2.set_threshold(3), enemy2left.straight_run(), enemy2right.straight_run(), ) # 3 self.clear_item( item3.straight_run(), ) self.clear_enemy( enemy3.straight_run(), ) def Herta_SupplyZone_F2_X397Y233(self): """ | Waypoint | Position | Direction | Rotation | | -------------- | ------------------------- | --------- | -------- | | spawn | Waypoint((397.4, 233.5)), | 6.7 | 4 | | item_X406Y202 | Waypoint((406.5, 202.1)), | 48.1 | 45 | | enemy_X397Y182 | Waypoint((397.2, 183.1)), | 356.3 | 4 | | exit_X397Y182 | Waypoint((397.2, 183.1)), | 356.3 | 4 | """ self.map_init(plane=Herta_SupplyZone, floor="F2", position=(397.4, 233.5)) self.register_domain_exit(Waypoint((397.2, 183.1)), end_rotation=4) item_X406Y202 = Waypoint((406.5, 202.1)) enemy_X397Y182 = Waypoint((397.2, 183.1)) # ===== End of generated waypoints ===== # Ignore item, bad way self.clear_enemy(enemy_X397Y182) def Herta_SupplyZone_F2_X543Y255(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((543.4, 255.2)), | 6.7 | 4 | | enemy1 | Waypoint((542.4, 163.0)), | 6.7 | 179 | | item1 | Waypoint((540.3, 136.6)), | 2.7 | 357 | | item2 | Waypoint((560.6, 132.9)), | 82.6 | 75 | | enemy2 | Waypoint((586.2, 128.9)), | 91.3 | 84 | | exit_ | Waypoint((588.4, 126.8)), | 5.7 | 1 | | exit1 | Waypoint((582.6, 124.4)), | 11.2 | 8 | | exit2 | Waypoint((594.2, 122.4)), | 14.1 | 8 | """ self.map_init(plane=Herta_SupplyZone, floor="F2", position=(543.4, 255.2)) self.register_domain_exit( Waypoint((588.4, 126.8)), end_rotation=1, left_door=Waypoint((582.6, 124.4)), right_door=Waypoint((594.2, 122.4))) enemy1 = Waypoint((542.4, 163.0)) item1 = Waypoint((540.3, 136.6)) item2 = Waypoint((560.6, 132.9)) enemy2 = Waypoint((586.2, 128.9)) # ===== End of generated waypoints ===== self.clear_enemy(enemy1) self.clear_item(item1) self.clear_item(item2.straight_run()) self.clear_enemy(enemy2) def Herta_SupplyZone_F2_X594Y247(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((594.3, 247.5)), | 274.2 | 274 | | item1 | Waypoint((578.9, 258.2)), | 282.8 | 276 | | enemy1 | Waypoint((542.2, 246.2)), | 302.7 | 301 | | enemy2 | Waypoint((542.2, 168.6)), | 11.1 | 177 | | enemy3 | Waypoint((586.5, 128.3)), | 87.7 | 260 | | item3 | Waypoint((560.2, 130.9)), | 67.2 | 66 | | exit_ | Waypoint((586.9, 129.8)), | 266.1 | 1 | | exit1 | Waypoint((580.9, 124.3)), | 354.1 | 350 | | exit2 | Waypoint((594.2, 122.2)), | 12.6 | 6 | """ self.map_init(plane=Herta_SupplyZone, floor="F2", position=(594.3, 247.5)) self.register_domain_exit( Waypoint((586.9, 129.8)), end_rotation=1, left_door=Waypoint((580.9, 124.3)), right_door=Waypoint((594.2, 122.2))) item1 = Waypoint((578.9, 258.2)) enemy1 = Waypoint((542.2, 246.2)) enemy2 = Waypoint((542.2, 168.6)) enemy3 = Waypoint((586.5, 128.3)) item3 = Waypoint((560.2, 130.9)) # ===== End of generated waypoints ===== self.clear_item(item1) self.clear_enemy(enemy1) self.clear_enemy(enemy2.straight_run()) self.clear_item( # Go through enemy2 before turning right enemy2, item3.straight_run(), ) self.clear_enemy(enemy3.straight_run()) def Herta_SupplyZone_F2_X657Y247(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((656.7, 247.5)), | 274.2 | 274 | | item1 | Waypoint((578.9, 258.2)), | 282.8 | 276 | | enemy1 | Waypoint((542.2, 246.2)), | 302.7 | 301 | | enemy3 | Waypoint((586.5, 128.3)), | 87.7 | 260 | | enemy2 | Waypoint((542.2, 168.6)), | 11.1 | 177 | | item3 | Waypoint((560.2, 130.9)), | 67.2 | 66 | | exit_ | Waypoint((586.9, 129.8)), | 266.1 | 1 | | exit1 | Waypoint((580.8, 125.6)), | 101.3 | 1 | | exit2 | Waypoint((593.2, 123.5)), | 11.1 | 1 | """ self.map_init(plane=Herta_SupplyZone, floor="F2", position=(656.7, 247.5)) self.register_domain_exit( Waypoint((586.9, 129.8)), end_rotation=1, left_door=Waypoint((580.8, 125.6)), right_door=Waypoint((593.2, 123.5))) item1 = Waypoint((578.9, 258.2)) enemy1 = Waypoint((542.2, 246.2)) enemy3 = Waypoint((586.5, 128.3)) enemy2 = Waypoint((542.2, 168.6)) item3 = Waypoint((560.2, 130.9)) # ===== End of generated waypoints ===== """ Notes Herta_SupplyZone_F2_X657Y247 is the same as Herta_SupplyZone_F2_X594Y247 but for wrong spawn point detected """ self.clear_item(item1) self.clear_enemy(enemy1) self.clear_enemy(enemy2.straight_run()) self.clear_item( # Go through enemy2 before turning right enemy2, item3.straight_run(), ) self.clear_enemy(enemy3.straight_run())