from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Luofu_Cloudford from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Luofu_Cloudford_F2_X425Y111(self): """ | Waypoint | Position | Direction | Rotation | | ---------- | ------------------------- | --------- | -------- | | spawn | Waypoint((425.4, 111.6)), | 190.1 | 184 | | enemy1 | Waypoint((424.9, 203.0)), | 189.0 | 186 | | node2left | Waypoint((426.1, 222.3)), | 193.1 | 184 | | node2right | Waypoint((402.8, 252.8)), | 244.9 | 253 | | enemy3 | Waypoint((320.2, 266.4)), | 282.6 | 274 | | exit_ | Waypoint((320.2, 266.4)), | 282.6 | 274 | | exit1 | Waypoint((312.4, 272.6)), | 272.8 | 269 | | exit2 | Waypoint((312.4, 260.2)), | 272.8 | 269 | """ self.map_init(plane=Luofu_Cloudford, floor="F2", position=(425.4, 111.6)) self.register_domain_exit( Waypoint((320.2, 266.4)), end_rotation=274, left_door=Waypoint((312.4, 272.6)), right_door=Waypoint((312.4, 260.2))) enemy1 = Waypoint((424.9, 203.0)) node2left = Waypoint((426.1, 222.3)) node2right = Waypoint((402.8, 252.8)) enemy3 = Waypoint((320.2, 266.4)) # ===== End of generated waypoints ===== self.clear_enemy(enemy1) # Ignore enemy2 self.clear_enemy( node2left, node2right.straight_run(), enemy3.straight_run(), ) def Luofu_Cloudford_F2_X425Y171(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((425.5, 171.6)), | 190.1 | 184 | | item1 | Waypoint((436.8, 203.6)), | 166.7 | 161 | | item2 | Waypoint((407.1, 205.3)), | 181.3 | 177 | | enemy2left | Waypoint((426.6, 252.0)), | 237.2 | 234 | | enemy2right | Waypoint((407.2, 253.0)), | 311.8 | 274 | | item3 | Waypoint((382.4, 275.3)), | 250.8 | 251 | | enemy3 | Waypoint((318.8, 267.0)), | 279.8 | 281 | | exit_ | Waypoint((324.8, 268.5)), | 283.0 | 278 | """ self.map_init(plane=Luofu_Cloudford, floor="F2", position=(425.5, 171.6)) self.register_domain_exit(Waypoint((324.8, 268.5)), end_rotation=278) item1 = Waypoint((436.8, 203.6)) item2 = Waypoint((407.1, 205.3)) enemy2left = Waypoint((426.6, 252.0)) enemy2right = Waypoint((407.2, 253.0)) item3 = Waypoint((382.4, 275.3)) enemy3 = Waypoint((318.8, 267.0)) # ===== End of generated waypoints ===== # Items are randomly generated in 4 position, ignore all # self.clear_item(item1) # self.clear_item(item2) # Look right self.rotation_set(210) self.clear_enemy( enemy2left, enemy2right.straight_run(), ) # 3 # self.clear_item(item3.straight_run()) self.clear_enemy( enemy3.straight_run() )