import numpy as np from module.base.button import ClickButton from module.base.timer import Timer from module.base.utils import get_color from module.logger import logger from module.ocr.ocr import Ocr, OcrResultButton from module.ocr.utils import split_and_pair_button_attr from module.ui.draggable_list import DraggableList from module.ui.switch import Switch from tasks.base.page import page_guide from tasks.base.ui import UI from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE from tasks.dungeon.assets.assets_dungeon_ui import * from tasks.dungeon.keywords import ( DungeonList, DungeonNav, DungeonTab, KEYWORDS_DUNGEON_ENTRANCE, KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB ) from tasks.dungeon.keywords.classes import DungeonEntrance class DungeonTabSwitch(Switch): def click(self, state, main): """ Args: state (str): main (ModuleBase): """ button = self.get_data(state)['click_button'] _ = main.appear(button) # Search button to load offset main.device.click(button) SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Operation_Briefing, check_button=OPERATION_BRIEFING_CHECK, click_button=OPERATION_BRIEFING_CLICK ) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Daily_Training, check_button=DAILY_TRAINING_CHECK, click_button=DAILY_TRAINING_CLICK ) SWITCH_DUNGEON_TAB.add_state( KEYWORDS_DUNGEON_TAB.Survival_Index, check_button=SURVIVAL_INDEX_CHECK, click_button=SURVIVAL_INDEX_CLICK ) class OcrDungeonNav(Ocr): def after_process(self, result): result = super().after_process(result) if self.lang == 'ch': result = result.replace('萼喜', '萼') return result class OcrDungeonList(Ocr): pass class OcrDungeonListLimitEntrance(OcrDungeonList): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.button = ClickButton((*self.button.area[:3], self.button.area[3] - 70)) DUNGEON_NAV_LIST = DraggableList( 'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV) DUNGEON_LIST = DraggableList( 'DungeonList', keyword_class=[DungeonList, DungeonEntrance], ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_LIST) class DungeonUI(UI): def dungeon_tab_goto(self, state: DungeonTab): """ Args: state: Examples: self = DungeonUI('alas') self.device.screenshot() self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing) self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training) self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) """ logger.hr('Dungeon tab goto', level=2) self.ui_ensure(page_guide) if SWITCH_DUNGEON_TAB.set(state, main=self): if state == KEYWORDS_DUNGEON_TAB.Daily_Training: logger.info(f'Tab goto {state}, wait until loaded') self._dungeon_wait_daily_training_loaded() elif state == KEYWORDS_DUNGEON_TAB.Survival_Index: logger.info(f'Tab goto {state}, wait until loaded') self._dungeon_wait_survival_loaded() def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True): timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait daily training loaded timeout') break color = get_color(self.device.image, DAILY_TRAINING_LOADED.area) if np.mean(color) < 128: logger.info('Daily training loaded') break def _dungeon_wait_survival_loaded(self, skip_first_screenshot=True): timeout = Timer(2, count=4).start() while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() if timeout.reached(): logger.warning('Wait survival index loaded timeout') break if self.appear(SURVIVAL_INDEX_LOADED): logger.info('Survival index loaded') break def _dungeon_insight(self, dungeon: DungeonList): """ Pages: in: page_guide, Survival_Index, nav including dungeon out: page_guide, Survival_Index, nav including dungeon, dungeon insight """ logger.hr('Dungeon insight', level=2) # Insight dungeon DUNGEON_LIST.insight_row(dungeon, main=self) # Check if dungeon unlocked navigates = split_and_pair_button_attr( DUNGEON_LIST.cur_buttons, split_func=lambda x: x == KEYWORDS_DUNGEON_ENTRANCE.Navigate, relative_area=(0, 0, 1280, 120) ) for entrance in navigates: entrance: OcrResultButton = entrance logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked') if entrance == dungeon: logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked') return False # Find teleport button teleports = list(split_and_pair_button_attr( DUNGEON_LIST.cur_buttons, split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport, relative_area=(0, 0, 1280, 120) )) if dungeon not in [tp.matched_keyword for tp in teleports]: # Dungeon name is insight but teleport button is not logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button') DUNGEON_LIST.drag_vector = (0.2, 0.4) DUNGEON_LIST.ocr_class = OcrDungeonListLimitEntrance DUNGEON_LIST.insight_row(dungeon, main=self) DUNGEON_LIST.drag_vector = DraggableList.drag_vector DUNGEON_LIST.ocr_class = OcrDungeonList DUNGEON_LIST.load_rows(main=self) # Check if dungeon unlocked navigates = split_and_pair_button_attr( DUNGEON_LIST.cur_buttons, split_func=lambda x: x == KEYWORDS_DUNGEON_ENTRANCE.Navigate, relative_area=(0, 0, 1280, 120) ) for entrance in navigates: if entrance == dungeon: logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked') return False # Replace dungeon.button with teleport _ = list(split_and_pair_button_attr( DUNGEON_LIST.cur_buttons, split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport, relative_area=(0, 0, 1280, 120) )) return True def _dungeon_enter(self, dungeon, skip_first_screenshot=True): """ Pages: in: page_guide, Survival_Index, nav including dungeon out: COMBAT_PREPARE """ logger.hr('Dungeon enter', level=2) skip_first_load = True while 1: if skip_first_screenshot: skip_first_screenshot = False else: self.device.screenshot() # End if self.appear(COMBAT_PREPARE): logger.info('Arrive COMBAT_PREPARE') break # Additional pass # Click teleport if self.appear(page_guide.check_button, interval=1): if skip_first_load: skip_first_load = False else: DUNGEON_LIST.load_rows(main=self) entrance = DUNGEON_LIST.keyword2button(dungeon) if entrance is not None: self.device.click(entrance) self.interval_reset(page_guide.check_button) continue else: logger.warning(f'Cannot find dungeon entrance of {dungeon}') continue def dungeon_goto(self, dungeon: DungeonList): """ Returns: bool: If success Pages: in: Any out: COMBAT_PREPARE if success page_guide if failed Examples: self = DungeonUI('alas') self.device.screenshot() self.dungeon_goto(KEYWORDS_DUNGEON_LIST.Calyx_Crimson_Harmony) """ logger.hr('Dungeon goto', level=1) self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index) if dungeon.is_Simulated_Universe: DUNGEON_NAV_LIST.select_row(KEYWORDS_DUNGEON_NAV.Simulated_Universe, main=self) pass self._dungeon_insight(dungeon) return True # Reset search button DUNGEON_LIST.search_button = OCR_DUNGEON_LIST if dungeon.is_Calyx_Golden: DUNGEON_NAV_LIST.select_row(KEYWORDS_DUNGEON_NAV.Calyx_Golden, main=self) self._dungeon_insight(dungeon) self._dungeon_enter(dungeon) return True if dungeon.is_Calyx_Crimson: DUNGEON_NAV_LIST.select_row(KEYWORDS_DUNGEON_NAV.Calyx_Crimson, main=self) self._dungeon_insight(dungeon) self._dungeon_enter(dungeon) return True logger.error(f'Goto dungeon {dungeon} is not supported') return False