from module.combat.combat import * from module.exercise.assets import * from module.exercise.equipment import ExerciseEquipment from module.exercise.hp_daemon import HpDaemon from module.exercise.opponent import OpponentChoose, OPPONENT from module.ui.assets import BACK_ARROW class ExerciseCombat(HpDaemon, OpponentChoose, ExerciseEquipment): def _in_exercise(self): return self.appear(NEW_OPPONENT) def _combat_preparation(self): logger.info('Combat preparation') while 1: self.device.screenshot() if self.appear(BATTLE_PREPARATION): self.equipment_take_on() pass self.device.click(BATTLE_PREPARATION) continue # End if self.appear(PAUSE): break def _combat_execute(self): """ Returns: bool: True if wins. False if quit. """ logger.info('Combat execute') self.low_hp_confirm_timer = Timer(self.config.LOW_HP_CONFIRM_WAIT, count=2).start() show_hp_timer = Timer(5) success = True end = False while 1: self.device.screenshot() # Finish if self.appear_then_click(BATTLE_STATUS_S): success = True end = True continue if self.appear_then_click(GET_ITEMS_1): continue if self.appear_then_click(EXP_INFO_S): continue # Quit if not end: if self._at_low_hp(image=self.device.image): logger.info('Exercise quit') if self.appear_then_click(PAUSE): self.device.sleep(0.3) continue else: if show_hp_timer.reached(): show_hp_timer.reset() self._show_hp() if self.appear_then_click(QUIT_CONFIRM, offset=True, interval=1): success = False end = True continue if self.appear_then_click(QUIT_RECONFIRM, offset=True, interval=1): self.interval_reset(QUIT_CONFIRM) continue # End if end and self.appear(BACK_ARROW): logger.hr('Combat end') break return success def _choose_opponent(self, index): """ Args: index (int): From left to right. 0 to 3. """ logger.hr('Opponent: %s' % str(index)) opponent_timer = Timer(1) preparation_timer = Timer(1) while 1: self.device.screenshot() if opponent_timer.reached() and self._in_exercise(): self.device.click(OPPONENT[index, 0]) opponent_timer.reset() if preparation_timer.reached() and self.appear_then_click(EXERCISE_PREPARATION): # self.device.sleep(0.3) preparation_timer.reset() opponent_timer.reset() continue # End if self.appear(BATTLE_PREPARATION): break def _preparation_quit(self): logger.info('Preparation quit') quit_timer = Timer(1) while 1: self.device.screenshot() # End if self._in_exercise(): break if quit_timer.reached() and self.appear(BACK_ARROW): # self.device.sleep(1) self.device.click(BACK_ARROW) quit_timer.reset() continue def _combat(self, opponent): """ Args: opponent(int): From left to right. 0 to 3. Returns: bool: True if wins. False if challenge times exhausted. """ self._choose_opponent(opponent) for n in range(1, self.config.OPPONENT_CHALLENGE_TRIAL + 1): logger.hr('Try: %s' % n) self._combat_preparation() success = self._combat_execute() if success: return success self._preparation_quit() return False def equipment_take_off_when_finished(self): if self.config.EXERCISE_FLEET_EQUIPMENT is None: return False if not self.equipment_has_take_on: return False self._choose_opponent(0) super().equipment_take_off() self._preparation_quit() # def equipment_take_on(self): # if self.config.EXERCISE_FLEET_EQUIPMENT is None: # return False # if self.equipment_has_take_on: # return False # # self._choose_opponent(0) # super().equipment_take_on() # self._preparation_quit()