import threading import time from datetime import datetime, timedelta import inflection from cached_property import cached_property from module.base.decorator import del_cached_property from module.config.config import AzurLaneConfig, TaskEnd from module.config.utils import deep_get, deep_set from module.exception import * from module.logger import logger, save_error_log from module.notify import handle_notify class AzurLaneAutoScript: stop_event: threading.Event = None def __init__(self, config_name='alas'): logger.hr('Start', level=0) self.config_name = config_name # Skip first restart self.is_first_task = True # Failure count of tasks # Key: str, task name, value: int, failure count self.failure_record = {} @cached_property def config(self): try: config = AzurLaneConfig(config_name=self.config_name) return config except RequestHumanTakeover: logger.critical('Request human takeover') exit(1) except Exception as e: logger.exception(e) exit(1) @cached_property def device(self): try: from module.device.device import Device device = Device(config=self.config) return device except RequestHumanTakeover: logger.critical('Request human takeover') exit(1) except Exception as e: logger.exception(e) exit(1) @cached_property def checker(self): try: from module.server_checker import ServerChecker checker = ServerChecker(server=self.config.Emulator_PackageName) return checker except Exception as e: logger.exception(e) exit(1) def restart(self): raise NotImplemented def start(self): raise NotImplemented def stop(self): raise NotImplemented def goto_main(self): raise NotImplemented def run(self, command): try: self.device.screenshot() self.device.screenshot_tracking.clear() self.__getattribute__(command)() return True except TaskEnd: return True except GameNotRunningError as e: logger.warning(e) self.config.task_call('Restart') return True except (GameStuckError, GameTooManyClickError) as e: logger.error(e) self.save_error_log() logger.warning(f'Game stuck, {self.device.package} will be restarted in 10 seconds') logger.warning('If you are playing by hand, please stop Src') self.config.task_call('Restart') self.device.sleep(10) return False except GameBugError as e: logger.warning(e) self.save_error_log() logger.warning('An error has occurred in Star Rail game client, Src is unable to handle') logger.warning(f'Restarting {self.device.package} to fix it') self.config.task_call('Restart') self.device.sleep(10) return False except GamePageUnknownError: # logger.info('Game server may be under maintenance or network may be broken, check server status now') self.checker.check_now() if self.checker.is_available(): logger.critical('Game page unknown') self.save_error_log() handle_notify( self.config.Error_OnePushConfig, title=f"Src <{self.config_name}> crashed", content=f"<{self.config_name}> GamePageUnknownError", ) exit(1) else: self.checker.wait_until_available() return False except HandledError as e: logger.error(e) return False except ScriptError as e: logger.exception(e) logger.critical('This is likely to be a mistake of developers, but sometimes just random issues') self.save_error_log() handle_notify( self.config.Error_OnePushConfig, title=f"Src <{self.config_name}> crashed", content=f"<{self.config_name}> ScriptError", ) exit(1) except RequestHumanTakeover: logger.critical('Request human takeover') handle_notify( self.config.Error_OnePushConfig, title=f"Src <{self.config_name}> crashed", content=f"<{self.config_name}> RequestHumanTakeover", ) exit(1) except Exception as e: logger.exception(e) self.save_error_log() handle_notify( self.config.Error_OnePushConfig, title=f"Src <{self.config_name}> crashed", content=f"<{self.config_name}> Exception occured", ) exit(1) def save_error_log(self): """ Save last 60 screenshots in ./log/error/ Save logs to ./log/error//log.txt """ save_error_log(config=self.config, device=self.device) def wait_until(self, future): """ Wait until a specific time. Args: future (datetime): Returns: bool: True if wait finished, False if config changed. """ future = future + timedelta(seconds=1) self.config.start_watching() while 1: if datetime.now() > future: return True if self.stop_event is not None: if self.stop_event.is_set(): logger.info("Update event detected") logger.info(f"[{self.config_name}] exited. Reason: Update") exit(0) time.sleep(5) if self.config.should_reload(): return False def get_next_task(self): """ Returns: str: Name of the next task. """ while 1: task = self.config.get_next() self.config.task = task self.config.bind(task) from module.base.resource import release_resources if self.config.task.command != 'Alas': release_resources(next_task=task.command) if task.next_run > datetime.now(): logger.info(f'Wait until {task.next_run} for task `{task.command}`') self.is_first_task = False method = self.config.Optimization_WhenTaskQueueEmpty if method == 'close_game': logger.info('Close game during wait') self.run('stop') release_resources() self.device.release_during_wait() if not self.wait_until(task.next_run): del_cached_property(self, 'config') continue if task.command != 'Restart': self.run('start') elif method == 'goto_main': logger.info('Goto main page during wait') self.run('goto_main') release_resources() self.device.release_during_wait() if not self.wait_until(task.next_run): del_cached_property(self, 'config') continue elif method == 'stay_there': logger.info('Stay there during wait') release_resources() self.device.release_during_wait() if not self.wait_until(task.next_run): del_cached_property(self, 'config') continue else: logger.warning(f'Invalid Optimization_WhenTaskQueueEmpty: {method}, fallback to stay_there') release_resources() self.device.release_during_wait() if not self.wait_until(task.next_run): del_cached_property(self, 'config') continue break AzurLaneConfig.is_hoarding_task = False return task.command def loop(self): logger.set_file_logger(self.config_name) logger.info(f'Start scheduler loop: {self.config_name}') while 1: # Check update event from GUI if self.stop_event is not None: if self.stop_event.is_set(): logger.info("Update event detected") logger.info(f"[{self.config_name}] exited.") break # Check game server maintenance self.checker.wait_until_available() if self.checker.is_recovered(): # There is an accidental bug hard to reproduce # Sometimes, config won't be updated due to blocking # even though it has been changed # So update it once recovered del_cached_property(self, 'config') logger.info('Server or network is recovered. Restart game client') self.config.task_call('Restart') # Get task task = self.get_next_task() # Init device and change server _ = self.device self.device.config = self.config # Skip first restart if self.is_first_task and task == 'Restart': logger.info('Skip task `Restart` at scheduler start') self.config.task_delay(server_update=True) del_cached_property(self, 'config') continue # Run logger.info(f'Scheduler: Start task `{task}`') self.device.stuck_record_clear() self.device.click_record_clear() logger.hr(task, level=0) success = self.run(inflection.underscore(task)) logger.info(f'Scheduler: End task `{task}`') self.is_first_task = False # Check failures failed = deep_get(self.failure_record, keys=task, default=0) failed = 0 if success else failed + 1 deep_set(self.failure_record, keys=task, value=failed) if failed >= 3: logger.critical(f"Task `{task}` failed 3 or more times.") logger.critical("Possible reason #1: You haven't used it correctly. " "Please read the help text of the options.") logger.critical("Possible reason #2: There is a problem with this task. " "Please contact developers or try to fix it yourself.") logger.critical('Request human takeover') handle_notify( self.config.Error_OnePushConfig, title=f"Src <{self.config_name}> crashed", content=f"<{self.config_name}> RequestHumanTakeover\nTask `{task}` failed 3 or more times.", ) exit(1) if success: del_cached_property(self, 'config') continue else: # self.config.task_delay(success=False) del_cached_property(self, 'config') self.checker.check_now() continue if __name__ == '__main__': alas = AzurLaneAutoScript() alas.loop()