from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Herta_StorageZone from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Herta_StorageZone_F2_X515Y219(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((515.5, 219.3)), | 354.1 | 348 | | node1 | Waypoint((525.4, 181.0)), | 2.7 | 357 | | event | Waypoint((531.8, 180.0)), | 23.8 | 22 | | enemy1right | Waypoint((518.8, 168.6)), | 75.1 | 253 | | item1 | Waypoint((537.0, 165.2)), | 30.1 | 27 | | enemy1left | Waypoint((475.9, 166.1)), | 282.7 | 276 | | item2 | Waypoint((442.0, 196.5)), | 216.5 | 214 | | node2 | Waypoint((448.4, 180.6)), | 246.5 | 241 | | node3 | Waypoint((402.2, 199.4)), | 282.9 | 276 | | enemy3 | Waypoint((370.7, 163.1)), | 215.8 | 304 | | item4 | Waypoint((343.0, 157.2)), | 293.1 | 290 | | enemy4 | Waypoint((301.8, 164.4)), | 278.3 | 276 | | exit_ | Waypoint((300.4, 164.5)), | 274.2 | 274 | | exit1 | Waypoint((292.0, 171.0)), | 261.7 | 260 | | exit2 | Waypoint((292.6, 158.5)), | 282.9 | 281 | """ self.map_init(plane=Herta_StorageZone, floor="F2", position=(515.5, 219.3)) self.register_domain_exit( Waypoint((300.4, 164.5)), end_rotation=274, left_door=Waypoint((292.0, 171.0)), right_door=Waypoint((292.6, 158.5))) node1 = Waypoint((525.4, 181.0)) event = Waypoint((531.8, 180.0)) enemy1right = Waypoint((518.8, 168.6)) item1 = Waypoint((537.0, 165.2)) enemy1left = Waypoint((475.9, 166.1)) item2 = Waypoint((442.0, 196.5)) node2 = Waypoint((448.4, 180.6)) node3 = Waypoint((402.2, 199.4)) enemy3 = Waypoint((370.7, 163.1)) item4 = Waypoint((343.0, 157.2)) enemy4 = Waypoint((301.8, 164.4)) # ===== End of generated waypoints ===== # 1 self.clear_item( # Ignore event, go through node1 event.straight_run(), item1, ) self.clear_enemy( enemy1right.straight_run(), enemy1left.straight_run(), ) # 2 self.clear_item( # Go through enemy1left enemy1left, node2.straight_run(), item2, ) # 3 self.clear_enemy( node3.straight_run(), enemy3.straight_run(), ) # 4 self.clear_item( enemy3, item4, ) self.clear_enemy( enemy4.straight_run(), )