from tasks.map.control.waypoint import Waypoint from tasks.map.keywords.plane import Luofu_StargazerNavalia from tasks.map.route.base import locked_position from tasks.rogue.route.base import RouteBase class Route(RouteBase): def Luofu_StargazerNavalia_F1_X183Y315(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((183.4, 315.6)), | 98.9 | 89 | | item | Waypoint((208.5, 306.1)), | 82.5 | 80 | | enemy | Waypoint((247.4, 320.2)), | 114.1 | 112 | | exit_ | Waypoint((243.4, 319.4)), | 274.2 | 89 | | exit1 | Waypoint((251.4, 311.5)), | 96.9 | 89 | | exit2 | Waypoint((251.4, 323.5)), | 96.9 | 89 | """ self.map_init(plane=Luofu_StargazerNavalia, floor="F1", position=(183.4, 315.6)) self.register_domain_exit( Waypoint((243.4, 319.4)), end_rotation=89, left_door=Waypoint((251.4, 311.5)), right_door=Waypoint((251.4, 323.5))) item = Waypoint((208.5, 306.1)) enemy = Waypoint((247.4, 320.2)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(90) self.clear_item(item) self.clear_enemy(enemy) @locked_position def Luofu_StargazerNavalia_F1_X203Y317(self): """ | Waypoint | Position | Direction | Rotation | | -------------- | ------------------------- | --------- | -------- | | spawn | Waypoint((203.8, 317.4)), | 96.7 | 91 | | enemy | Waypoint((254.2, 318.9)), | 96.8 | 91 | | exit_ | Waypoint((254.2, 318.9)), | 96.8 | 91 | | exit1_X258Y313 | Waypoint((258.1, 313.3)), | 94.2 | 91 | | exit2 | Waypoint((257.6, 325.5)), | 94.2 | 91 | """ self.map_init(plane=Luofu_StargazerNavalia, floor="F1", position=(203.8, 317.4)) self.register_domain_exit( Waypoint((254.2, 318.9)), end_rotation=91, left_door=Waypoint((258.1, 313.3)), right_door=Waypoint((257.6, 325.5))) enemy = Waypoint((254.2, 318.9)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(90) self.clear_enemy(enemy) def Luofu_StargazerNavalia_F1_X215Y192(self): """ | Waypoint | Position | Direction | Rotation | | ----------- | ------------------------- | --------- | -------- | | spawn | Waypoint((215.5, 192.6)), | 190.1 | 184 | | item1 | Waypoint((212.0, 241.6)), | 194.8 | 204 | | enemy1 | Waypoint((188.6, 248.2)), | 223.8 | 221 | | node2 | Waypoint((178.9, 278.9)), | 198.7 | 195 | | enemy4 | Waypoint((247.6, 317.2)), | 198.7 | 96 | | enemy2left | Waypoint((216.6, 322.8)), | 101.1 | 96 | | enemy2right | Waypoint((176.6, 318.6)), | 206.2 | 103 | | exit_ | Waypoint((247.6, 317.2)), | 198.7 | 96 | | exit1 | Waypoint((252.6, 312.0)), | 96.9 | 89 | | exit2 | Waypoint((252.8, 324.8)), | 96.2 | 89 | """ self.map_init(plane=Luofu_StargazerNavalia, floor="F1", position=(215.5, 192.6)) self.register_domain_exit( Waypoint((247.6, 317.2)), end_rotation=96, left_door=Waypoint((252.6, 312.0)), right_door=Waypoint((252.8, 324.8))) item1 = Waypoint((212.0, 241.6)) enemy1 = Waypoint((188.6, 248.2)) node2 = Waypoint((178.9, 278.9)) enemy4 = Waypoint((247.6, 317.2)) enemy2left = Waypoint((216.6, 322.8)) enemy2right = Waypoint((176.6, 318.6)) # ===== End of generated waypoints ===== # Ignore items self.clear_enemy(enemy1.straight_run()) self.rotation_set(120) self.minimap.lock_rotation(120) self.clear_enemy( node2, enemy2right, enemy2left, ) self.clear_enemy( enemy2left, enemy4, ) def Luofu_StargazerNavalia_F1_X432Y593(self): """ | Waypoint | Position | Direction | Rotation | | -------------- | ------------------------- | --------- | -------- | | spawn | Waypoint((432.7, 593.4)), | 96.7 | 91 | | event | Waypoint((449.6, 606.4)), | 135.8 | 131 | | item1_X464Y586 | Waypoint((464.6, 586.5)), | 64.9 | 61 | | enemy1 | Waypoint((506.2, 596.2)), | 96.8 | 94 | | item2 | Waypoint((522.8, 589.0)), | 64.9 | 64 | | enemy3 | Waypoint((560.5, 601.8)), | 96.8 | 96 | | exit_ | Waypoint((565.6, 603.3)), | 94.2 | 91 | | exit1 | Waypoint((571.0, 597.0)), | 81.1 | 78 | | exit2 | Waypoint((570.8, 610.8)), | 96.8 | 96 | """ self.map_init(plane=Luofu_StargazerNavalia, floor="F1", position=(432.7, 593.4)) self.register_domain_exit( Waypoint((565.6, 603.3)), end_rotation=91, left_door=Waypoint((571.0, 597.0)), right_door=Waypoint((570.8, 610.8))) event = Waypoint((449.6, 606.4)) item1_X464Y586 = Waypoint((464.6, 586.5)) enemy1 = Waypoint((506.2, 596.2)) item2 = Waypoint((522.8, 589.0)) enemy3 = Waypoint((560.5, 601.8)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(90) # Ignore items self.clear_enemy(enemy1) # Ignore enemy2 self.clear_enemy(enemy3) if self.minimap.position_diff(enemy3.position) > 35: self.clear_enemy(enemy3) @locked_position def Luofu_StargazerNavalia_F1_X499Y581(self): """ | Waypoint | Position | Direction | Rotation | | ------------- | ------------------------- | --------- | -------- | | spawn | Waypoint((499.6, 581.5)), | 157.2 | 151 | | item_X502Y605 | Waypoint((502.6, 605.0)), | 180.0 | 179 | | enemy | Waypoint((519.0, 623.0)), | 149.8 | 149 | | exit_ | Waypoint((524.4, 624.7)), | 166.7 | 161 | | exit1 | Waypoint((533.4, 631.2)), | 160.8 | 158 | | exit2 | Waypoint((517.9, 636.5)), | 160.9 | 158 | """ self.map_init(plane=Luofu_StargazerNavalia, floor="F1", position=(499.6, 581.5)) self.register_domain_exit( Waypoint((524.4, 624.7)), end_rotation=161, left_door=Waypoint((533.4, 631.2)), right_door=Waypoint((517.9, 636.5))) item_X502Y605 = Waypoint((502.6, 605.0)) enemy = Waypoint((519.0, 623.0)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(151) self.clear_item(item_X502Y605) self.clear_enemy(enemy) def Luofu_StargazerNavalia_F1_X521Y447(self): """ | Waypoint | Position | Direction | Rotation | | -------- | ------------------------- | --------- | -------- | | spawn | Waypoint((521.4, 447.5)), | 188.1 | 181 | | enemy | Waypoint((521.2, 507.2)), | 98.8 | 186 | | exit_ | Waypoint((521.2, 507.2)), | 98.8 | 186 | | exit1 | Waypoint((530.8, 514.9)), | 183.8 | 181 | | exit2 | Waypoint((514.8, 514.8)), | 183.8 | 181 | """ self.map_init(plane=Luofu_StargazerNavalia, floor="F1", position=(521.4, 447.5)) self.register_domain_exit( Waypoint((521.2, 507.2)), end_rotation=186, left_door=Waypoint((530.8, 514.9)), right_door=Waypoint((514.8, 514.8))) enemy = Waypoint((521.2, 507.2)) # ===== End of generated waypoints ===== self.minimap.lock_rotation(180) self.clear_enemy(enemy)