StarRailCopilot/module/base/button.py
2024-06-11 22:10:01 +08:00

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import module.config.server as server
from module.base.decorator import cached_property, del_cached_property
from module.base.resource import Resource
from module.base.utils import *
from module.exception import ScriptError
class Button(Resource):
def __init__(self, file, area, search, color, button, posi=None):
"""
Args:
file: Filepath to an assets
area: Area to crop template
search: Area to search from, 20px larger than `area` by default
color: Average color of assets
button: Area to click if assets appears on the image
"""
self.file: str = file
self.area: t.Tuple[int, int, int, int] = area
self.search: t.Tuple[int, int, int, int] = search
self.color: t.Tuple[int, int, int] = color
self._button: t.Tuple[int, int, int, int] = button
self.posi: t.Optional[t.Tuple[int, int]] = posi
self.resource_add(self.file)
self._button_offset: t.Tuple[int, int] = (0, 0)
@property
def button(self):
return area_offset(self._button, self._button_offset)
def load_offset(self, button):
self._button_offset = button._button_offset
def clear_offset(self):
self._button_offset = (0, 0)
def is_offset_in(self, x=0, y=0):
"""
Args:
x:
y:
Returns:
bool: If _button_offset is in (-x, -y, x, y)
"""
if x:
if self._button_offset[0] < -x or self._button_offset[0] > x:
return False
if y:
if self._button_offset[1] < -y or self._button_offset[1] > y:
return False
return True
@cached_property
def image(self):
return load_image(self.file, self.area)
@cached_property
def image_luma(self):
return rgb2luma(self.image)
def resource_release(self):
del_cached_property(self, 'image')
del_cached_property(self, 'image_luma')
self.clear_offset()
def __str__(self):
return self.file
__repr__ = __str__
def __eq__(self, other):
return str(self) == str(other)
def __hash__(self):
return hash(self.file)
def __bool__(self):
return True
def match_color(self, image, threshold=10) -> bool:
"""
Check if the button appears on the image, using average color
Args:
image (np.ndarray): Screenshot.
threshold (int): Default to 10.
Returns:
bool: True if button appears on screenshot.
"""
color = get_color(image, self.area)
return color_similar(
color1=color,
color2=self.color,
threshold=threshold
)
def match_template(self, image, similarity=0.85, direct_match=False) -> bool:
"""
Detects assets by template matching.
To Some buttons, its location may not be static, `_button_offset` will be set.
Args:
image: Screenshot.
similarity (float): 0-1.
direct_match: True to ignore `self.search`
Returns:
bool.
"""
if not direct_match:
image = crop(image, self.search, copy=False)
res = cv2.matchTemplate(self.image, image, cv2.TM_CCOEFF_NORMED)
_, sim, _, point = cv2.minMaxLoc(res)
self._button_offset = np.array(point) + self.search[:2] - self.area[:2]
return sim > similarity
def match_template_luma(self, image, similarity=0.85, direct_match=False) -> bool:
"""
Detects assets by template matching.
To Some buttons, its location may not be static, `_button_offset` will be set.
Args:
image: Screenshot.
similarity (float): 0-1.
direct_match: True to ignore `self.search`
Returns:
bool.
"""
if not direct_match:
image = crop(image, self.search, copy=False)
image = rgb2luma(image)
res = cv2.matchTemplate(self.image_luma, image, cv2.TM_CCOEFF_NORMED)
_, sim, _, point = cv2.minMaxLoc(res)
self._button_offset = np.array(point) + self.search[:2] - self.area[:2]
return sim > similarity
def match_multi_template(self, image, similarity=0.85, direct_match=False):
"""
Detects assets by template matching, return multiple reults
Args:
image: Screenshot.
similarity (float): 0-1.
direct_match: True to ignore `self.search`
Returns:
list:
"""
if not direct_match:
image = crop(image, self.search, copy=False)
res = cv2.matchTemplate(self.image, image, cv2.TM_CCOEFF_NORMED)
res = cv2.inRange(res, similarity, 1.)
try:
points = np.array(cv2.findNonZero(res))[:, 0, :]
points += self.search[:2]
return points.tolist()
except IndexError:
# Empty result
# IndexError: too many indices for array: array is 0-dimensional, but 3 were indexed
return []
def match_template_color(self, image, similarity=0.85, threshold=30, direct_match=False) -> bool:
"""
Template match first, color match then
Args:
image: Screenshot.
similarity (float): 0-1.
threshold (int): Default to 10.
direct_match: True to ignore `self.search`
Returns:
bool.
"""
matched = self.match_template(image, similarity=similarity, direct_match=direct_match)
if not matched:
return False
area = area_offset(self.area, offset=self._button_offset)
color = get_color(image, area)
return color_similar(
color1=color,
color2=self.color,
threshold=threshold
)
class ButtonWrapper(Resource):
def __init__(self, name='MULTI_ASSETS', **kwargs):
self.name = name
self.data_buttons = kwargs
self._matched_button: t.Optional[Button] = None
self.resource_add(f'{name}:{next(self.iter_buttons(), None)}')
def resource_release(self):
del_cached_property(self, 'buttons')
self._matched_button = None
def __str__(self):
return self.name
__repr__ = __str__
def __eq__(self, other):
return str(self) == str(other)
def __hash__(self):
return hash(self.name)
def __bool__(self):
return True
def iter_buttons(self) -> t.Iterator[Button]:
for _, assets in self.data_buttons.items():
if isinstance(assets, Button):
yield assets
elif isinstance(assets, list):
for asset in assets:
yield asset
@cached_property
def buttons(self) -> t.List[Button]:
for trial in [server.lang, 'share', 'cn']:
try:
assets = self.data_buttons[trial]
if isinstance(assets, Button):
return [assets]
elif isinstance(assets, list):
return assets
except KeyError:
pass
raise ScriptError(f'ButtonWrapper({self}) on server {server.lang} has no fallback button')
def match_color(self, image, threshold=10) -> bool:
for assets in self.buttons:
if assets.match_color(image, threshold=threshold):
self._matched_button = assets
return True
return False
def match_template(self, image, similarity=0.85, direct_match=False) -> bool:
for assets in self.buttons:
if assets.match_template(image, similarity=similarity, direct_match=direct_match):
self._matched_button = assets
return True
return False
def match_template_luma(self, image, similarity=0.85, direct_match=False) -> bool:
for assets in self.buttons:
if assets.match_template_luma(image, similarity=similarity, direct_match=direct_match):
self._matched_button = assets
return True
return False
def match_multi_template(self, image, similarity=0.85, threshold=5, direct_match=False):
"""
Detects assets by template matching, return multiple results
Args:
image: Screenshot.
similarity (float): 0-1.
threshold:
direct_match: True to ignore `self.search`
Returns:
list[ClickButton]:
"""
ps = []
for assets in self.buttons:
ps += assets.match_multi_template(image, similarity=similarity, direct_match=direct_match)
if not ps:
return []
from module.base.utils.points import Points
ps = Points(ps).group(threshold=threshold)
area_list = [area_offset(self.area, p - self.area[:2]) for p in ps]
button_list = [area_offset(self.button, p - self.area[:2]) for p in ps]
return [
ClickButton(area=info[0], button=info[1], name=f'{self.name}_result{i}')
for i, info in enumerate(zip(area_list, button_list))
]
def match_template_color(self, image, similarity=0.85, threshold=30, direct_match=False) -> bool:
for assets in self.buttons:
if assets.match_template_color(
image, similarity=similarity, threshold=threshold, direct_match=direct_match):
self._matched_button = assets
return True
return False
@property
def matched_button(self) -> Button:
if self._matched_button is None:
return self.buttons[0]
else:
return self._matched_button
@property
def area(self) -> tuple[int, int, int, int]:
return self.matched_button.area
@property
def search(self) -> tuple[int, int, int, int]:
return self.matched_button.search
@property
def color(self) -> tuple[int, int, int]:
return self.matched_button.color
@property
def button(self) -> tuple[int, int, int, int]:
return self.matched_button.button
@property
def button_offset(self) -> tuple[int, int]:
return self.matched_button._button_offset
@property
def width(self) -> int:
return area_size(self.area)[0]
@property
def height(self) -> int:
return area_size(self.area)[1]
def load_offset(self, button):
"""
Load offset from another button.
Args:
button (Button, ButtonWrapper):
"""
if isinstance(button, ButtonWrapper):
button = button.matched_button
for b in self.iter_buttons():
b.load_offset(button)
def clear_offset(self):
for b in self.iter_buttons():
b.clear_offset()
def is_offset_in(self, x=0, y=0):
"""
Args:
x:
y:
Returns:
bool: If _button_offset is in (-x, -y, x, y)
"""
return self.matched_button.is_offset_in(x=x, y=y)
def load_search(self, area):
"""
Set `search` attribute.
Note that this method is irreversible.
Args:
area:
"""
for b in self.iter_buttons():
b.search = area
def set_search_offset(self, offset):
"""
Compatible with Alas `offset` attribute
In ALAS:
if self.appear(BUTTON, offset=(20, 20)):
pass
In SRC:
BUTTON.set_search_offset((20, 20))
if self.appear(BUTTON):
pass
Note that `search` attribute will be set, and it's irreversible.
Args:
offset (tuple): (x, y) or (left, up, right, bottom)
"""
if len(offset) == 2:
left, up, right, bottom = -offset[0], -offset[1], offset[0], offset[1]
else:
left, up, right, bottom = offset
for b in self.iter_buttons():
upper_left_x, upper_left_y, bottom_right_x, bottom_right_y = b.area
b.search = (
upper_left_x + left,
upper_left_y + up,
bottom_right_x + right,
bottom_right_y + bottom,
)
class ClickButton:
def __init__(self, area, button=None, name='CLICK_BUTTON'):
self.area = area
if button is None:
self.button = area
else:
self.button = button
self.name = name
def __str__(self):
return self.name
__repr__ = __str__
def __eq__(self, other):
return str(self) == str(other)
def __hash__(self):
return hash(self.name)
def __bool__(self):
return True
def match_template(image, template, similarity=0.85):
"""
Args:
image (np.ndarray): Screenshot
template (np.ndarray):
area (tuple): Crop area of image.
offset (int, tuple): Detection area offset.
similarity (float): 0-1. Similarity. Lower than this value will return float(0).
Returns:
bool:
"""
res = cv2.matchTemplate(image, template, cv2.TM_CCOEFF_NORMED)
_, sim, _, point = cv2.minMaxLoc(res)
return sim > similarity