mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 18:41:15 +00:00
226 lines
11 KiB
Python
226 lines
11 KiB
Python
from tasks.map.control.waypoint import Waypoint
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from tasks.map.keywords.plane import Luofu_ArtisanshipCommission
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from tasks.map.route.base import locked_position
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from tasks.rogue.route.base import RouteBase
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class Route(RouteBase):
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def Luofu_ArtisanshipCommission_F1_X41Y640(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------ | --------- | -------- |
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| spawn | Waypoint((41.4, 639.9)), | 4.5 | 4 |
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| enemy1 | Waypoint((40.2, 576.2)), | 4.3 | 4 |
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| enemy2 | Waypoint((34.3, 494.4)), | 192.7 | 1 |
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| exit_ | Waypoint((34.3, 494.4)), | 192.7 | 1 |
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| exit1 | Waypoint((22.3, 486.2)), | 8.2 | 1 |
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| exit2 | Waypoint((41.2, 485.2)), | 4.3 | 1 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(41.4, 639.9))
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self.register_domain_exit(
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Waypoint((34.3, 494.4)), end_rotation=1,
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left_door=Waypoint((22.3, 486.2)), right_door=Waypoint((41.2, 485.2)))
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enemy1 = Waypoint((40.2, 576.2))
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enemy2 = Waypoint((34.3, 494.4))
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(0)
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self.clear_enemy(enemy1)
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self.clear_enemy(enemy2)
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@locked_position
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def Luofu_ArtisanshipCommission_F1_X185Y361(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((185.4, 361.4)), | 157.2 | 151 |
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| enemy_X212Y398 | Waypoint((212.5, 398.4)), | 149.9 | 327 |
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| item | Waypoint((232.4, 388.4)), | 129.9 | 133 |
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| exit_ | Waypoint((217.4, 405.1)), | 166.7 | 168 |
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| exit1 | Waypoint((226.2, 411.6)), | 171.7 | 163 |
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| exit2 | Waypoint((209.0, 419.4)), | 157.4 | 156 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(185.4, 361.4))
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self.register_domain_exit(
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Waypoint((217.4, 405.1)), end_rotation=168,
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left_door=Waypoint((226.2, 411.6)), right_door=Waypoint((209.0, 419.4)))
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enemy_X212Y398 = Waypoint((212.5, 398.4))
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item = Waypoint((232.4, 388.4))
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# ===== End of generated waypoints =====
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# Enemy first, then go back for item
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self.clear_enemy(enemy_X212Y398)
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self.clear_item(item)
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def Luofu_ArtisanshipCommission_F1_X217Y807(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((217.3, 807.4)), | 190.1 | 184 |
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| item | Waypoint((221.2, 833.4)), | 166.7 | 163 |
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| enemy | Waypoint((216.2, 860.2)), | 193.1 | 188 |
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| exit_ | Waypoint((215.7, 861.4)), | 11.3 | 186 |
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| exit1 | Waypoint((224.2, 870.2)), | 179.9 | 179 |
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| exit2 | Waypoint((208.4, 870.3)), | 206.0 | 200 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(217.3, 807.4))
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self.register_domain_exit(
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Waypoint((215.7, 861.4)), end_rotation=186,
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left_door=Waypoint((224.2, 870.2)), right_door=Waypoint((208.4, 870.3)))
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item = Waypoint((221.2, 833.4))
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enemy = Waypoint((216.2, 860.2))
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# ===== End of generated waypoints =====
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# self.clear_item(item)
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self.clear_enemy(enemy)
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def Luofu_ArtisanshipCommission_F1_X473Y920(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| ----------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((473.5, 920.9)), | 4.5 | 4 |
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| enemy1left | Waypoint((475.0, 848.4)), | 4.4 | 4 |
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| enemy2right | Waypoint((493.5, 807.4)), | 157.1 | 48 |
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| enemy3 | Waypoint((528.9, 782.9)), | 198.5 | 91 |
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| exit_ | Waypoint((528.9, 782.9)), | 198.5 | 91 |
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| exit1 | Waypoint((537.0, 773.2)), | 99.0 | 89 |
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| exit2 | Waypoint((537.5, 790.6)), | 101.1 | 91 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(473.5, 920.9))
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self.register_domain_exit(
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Waypoint((528.9, 782.9)), end_rotation=91,
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left_door=Waypoint((537.0, 773.2)), right_door=Waypoint((537.5, 790.6)))
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enemy1left = Waypoint((475.0, 848.4))
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enemy2right = Waypoint((493.5, 807.4))
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enemy3 = Waypoint((528.9, 782.9))
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# ===== End of generated waypoints =====
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self.rotation_set(30)
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self.clear_enemy(
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enemy1left,
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enemy2right,
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)
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self.clear_enemy(enemy3)
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if self.minimap.position_diff(enemy3.position) > 25:
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self.clear_enemy(enemy3)
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def Luofu_ArtisanshipCommission_F1_X481Y920(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| ----------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((473.5, 920.9)), | 4.5 | 4 |
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| enemy1left | Waypoint((475.0, 848.4)), | 4.4 | 4 |
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| enemy2right | Waypoint((493.5, 807.4)), | 157.1 | 48 |
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| enemy3 | Waypoint((528.9, 782.9)), | 198.5 | 91 |
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| exit_ | Waypoint((528.9, 782.9)), | 198.5 | 91 |
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| exit1 | Waypoint((537.0, 773.2)), | 99.0 | 89 |
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| exit2 | Waypoint((537.5, 790.6)), | 101.1 | 91 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(481.5, 920.9))
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self.register_domain_exit(
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Waypoint((528.9, 782.9)), end_rotation=91,
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left_door=Waypoint((537.0, 773.2)), right_door=Waypoint((537.5, 790.6)))
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enemy1left = Waypoint((475.0, 848.4))
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enemy2right = Waypoint((493.5, 807.4))
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enemy3 = Waypoint((528.9, 782.9))
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# ===== End of generated waypoints =====
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self.rotation_set(30)
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self.clear_enemy(
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enemy1left,
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enemy2right,
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)
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self.clear_enemy(enemy3)
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if self.minimap.position_diff(enemy3.position) > 25:
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self.clear_enemy(enemy3)
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"""
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Notes
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Luofu_ArtisanshipCommission_F1_X481Y920 is the same as Luofu_ArtisanshipCommission_F1_X473Y920
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but for wrong spawn point detected
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"""
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# Best 3 predictions: [
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# ('Combat_Luofu_ArtisanshipCommission_F1_X473Y920', 0.168, (481.0, 920.9)),
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# ('Combat_Luofu_ArtisanshipCommission_F1_X41Y640', 0.163, (40.8, 664.0)),
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# ('Combat_Luofu_ArtisanshipCommission_F1_X667Y189', 0.14, (705.0, 193.3))
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# ]
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# Best 3 nearby predictions: [
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# ('Combat_Herta_SupplyZone_F2_X45Y369', 0.128, (47.6, 369.4)),
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# ('Combat_Herta_SupplyZone_F2Rogue_X219Y112', 0.093, (219.6, 108.7))
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# ]
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def Luofu_ArtisanshipCommission_F1_X543Y269(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((543.3, 269.6)), | 94.2 | 91 |
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| enemy1 | Waypoint((619.2, 268.0)), | 45.8 | 91 |
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| enemy2 | Waypoint((654.6, 266.6)), | 282.7 | 87 |
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| exit_ | Waypoint((654.6, 266.6)), | 282.7 | 87 |
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| exit1 | Waypoint((664.6, 258.5)), | 96.8 | 87 |
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| exit2 | Waypoint((665.0, 274.4)), | 96.8 | 87 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(543.3, 269.6))
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self.register_domain_exit(
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Waypoint((654.6, 266.6)), end_rotation=87,
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left_door=Waypoint((664.6, 258.5)), right_door=Waypoint((665.0, 274.4)))
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enemy1 = Waypoint((619.2, 268.0))
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enemy2 = Waypoint((654.6, 266.6))
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# ===== End of generated waypoints =====
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self.clear_enemy(enemy1)
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self.clear_enemy(enemy2)
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def Luofu_ArtisanshipCommission_F1_X655Y537(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((655.5, 537.3)), | 6.7 | 1 |
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| item | Waypoint((680.6, 503.2)), | 30.1 | 27 |
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| enemy | Waypoint((656.2, 484.2)), | 11.1 | 184 |
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| exit_ | Waypoint((655.4, 485.5)), | 11.1 | 1 |
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| exit1 | Waypoint((647.4, 476.5)), | 11.1 | 1 |
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| exit2 | Waypoint((667.0, 472.3)), | 11.1 | 1 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(655.5, 537.3))
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self.register_domain_exit(
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Waypoint((655.4, 485.5)), end_rotation=1,
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left_door=Waypoint((647.4, 476.5)), right_door=Waypoint((667.0, 472.3)))
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item = Waypoint((680.6, 503.2))
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enemy = Waypoint((656.2, 484.2))
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# ===== End of generated waypoints =====
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# Ignore item, bad way
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self.clear_enemy(enemy)
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def Luofu_ArtisanshipCommission_F1_X667Y189(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((667.0, 189.2)), | 282.2 | 274 |
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| enemy1 | Waypoint((596.8, 189.1)), | 282.5 | 278 |
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| node1 | Waypoint((587.3, 187.8)), | 282.6 | 276 |
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| node2 | Waypoint((566.8, 190.1)), | 282.6 | 276 |
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| enemy2 | Waypoint((532.2, 204.2)), | 94.2 | 274 |
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| exit_ | Waypoint((532.2, 204.2)), | 94.2 | 274 |
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| exit1 | Waypoint((521.0, 213.2)), | 275.9 | 274 |
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| exit2 | Waypoint((521.5, 195.5)), | 275.8 | 274 |
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"""
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self.map_init(plane=Luofu_ArtisanshipCommission, floor="F1", position=(667.0, 189.2))
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self.register_domain_exit(
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Waypoint((532.2, 204.2)), end_rotation=274,
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left_door=Waypoint((521.0, 213.2)), right_door=Waypoint((521.5, 195.5)))
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enemy1 = Waypoint((596.8, 189.1))
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node1 = Waypoint((587.3, 187.8))
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node2 = Waypoint((566.8, 190.1))
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enemy2 = Waypoint((532.2, 204.2))
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# ===== End of generated waypoints =====
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self.clear_enemy(enemy1)
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self.clear_enemy(
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node1.set_threshold(5),
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node2.set_threshold(5),
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enemy2
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)
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