StarRailCopilot/campaign/campaign_main/campaign_5_3.py
LmeSzinc 87127c882a Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00

58 lines
1.4 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_5_1 import Config
MAP = CampaignMap()
MAP.shape = 'G5'
MAP.camera_data = ['D2', 'D3']
MAP.map_data = '''
++ MB ME SP ME MB ME
++ ME -- ME -- -- --
++ ME ++ MM ME -- ME
++ -- -- ME MB ME --
SP ME -- -- ME -- SP
'''
MAP.weight_data = '''
50 10 20 20 20 10 50
50 10 10 10 10 10 50
50 50 50 10 10 50 50
50 20 20 10 10 50 50
50 50 50 50 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()