mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 17:11:42 +00:00
0663ee3d63
- 修复了两队进图, 只检测到一队时报错的问题 - 修复了碰磁boss刷新点报错的问题 - 修复了踩到弹药时, 下一次走路会超时的问题 - 调整了一些log
77 lines
2.0 KiB
Python
77 lines
2.0 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
from module.logger import logger
|
|
|
|
|
|
MAP = CampaignMap()
|
|
MAP.shape = 'H5'
|
|
MAP.map_data = '''
|
|
ME MB SP ME -- -- ME MM
|
|
-- ME -- ME -- ME SP ME
|
|
SP -- ME MM ME -- MM --
|
|
++ ++ ME -- -- ME ME ME
|
|
++ ++ MM ME MB ++ -- MB
|
|
'''
|
|
MAP.weight_data = '''
|
|
50 10 10 50 50 50 20 20
|
|
50 50 10 10 50 50 20 20
|
|
50 50 50 10 10 10 10 30
|
|
50 50 20 10 10 50 10 10
|
|
50 50 20 20 10 50 10 10
|
|
'''
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 3},
|
|
{'battle': 1, 'enemy': 1},
|
|
{'battle': 2, 'enemy': 2, 'mystery': 1},
|
|
{'battle': 3, 'enemy': 2},
|
|
{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, G1, H1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, \
|
|
= MAP.flatten()
|
|
|
|
|
|
step_on = SelectedGrids([E3, C3, G4, D2])
|
|
road_boss = RoadGrids([C1, C2, [C3, D2], D4, E4, [E3, F4], F3, G3, H3, [G4, H4]])
|
|
road_mystery = RoadGrids([[C4, D5], D4, G2, [G1, H2]])
|
|
|
|
|
|
class Config:
|
|
SUBMARINE = 0
|
|
MAP_MYSTERY_HAS_CARRIER = True
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
|
|
return True
|
|
|
|
if self.clear_roadblocks([road_boss]):
|
|
return True
|
|
if self.clear_roadblocks([road_mystery]):
|
|
return True
|
|
self.clear_all_mystery()
|
|
if self.clear_potential_roadblocks([road_boss]):
|
|
return True
|
|
if self.clear_potential_roadblocks([road_mystery]):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_4(self):
|
|
self.clear_all_mystery()
|
|
|
|
boss = self.map.select(is_boss=True)
|
|
if boss:
|
|
if not self.check_accessibility(boss[0]):
|
|
return self.clear_roadblocks([road_boss])
|
|
|
|
return self.fleet_2.clear_boss()
|