mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 03:16:08 +00:00
75254b6599
- 修复12-2不打小型的问题
69 lines
1.9 KiB
Python
69 lines
1.9 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
from module.logger import logger
|
|
from campaign.campaign_main.campaign_12_4_leveling import Config
|
|
|
|
|
|
MAP = CampaignMap()
|
|
MAP.shape = 'I7'
|
|
MAP.map_data = '''
|
|
++ MB ME ME ++ -- ME ME --
|
|
++ -- ME -- ME -- ME -- ++
|
|
MB ME ++ ME SP ME -- ME ++
|
|
MB __ ME -- SP ++ ++ __ ME
|
|
++ -- -- ME ME -- ME -- ME
|
|
-- ME ME ++ -- -- ME ME --
|
|
ME -- ME -- ME ME -- ++ ++
|
|
'''
|
|
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 3},
|
|
{'battle': 1, 'enemy': 2},
|
|
{'battle': 2, 'enemy': 1},
|
|
{'battle': 3, 'enemy': 1},
|
|
{'battle': 4, 'enemy': 1},
|
|
{'battle': 5},
|
|
{'battle': 6, 'boss': 1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
|
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
|
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
|
= MAP.flatten()
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
s3_enemy_count = 0
|
|
|
|
def check_s3_enemy(self):
|
|
if self.battle_count == 0:
|
|
self.s3_enemy_count = 0
|
|
elif self.battle_count >= 5:
|
|
self.withdraw()
|
|
|
|
current = self.map.select(is_enemy=True, enemy_scale=2)\
|
|
.add(self.map.select(is_enemy=True, enemy_scale=1))\
|
|
.count
|
|
logger.attr('S2_enemy', current)
|
|
|
|
if self.s3_enemy_count >= self.config.C122_S3_TOLERANCE and current == 0:
|
|
self.withdraw()
|
|
|
|
def battle_0(self):
|
|
self.check_s3_enemy()
|
|
if self.clear_enemy(scale=(2,)):
|
|
return True
|
|
if self.clear_enemy(scale=(1,)):
|
|
return True
|
|
if self.clear_enemy(scale=(3,)):
|
|
self.s3_enemy_count += 1
|
|
return True
|
|
|
|
return self.battle_default()
|