mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 00:52:22 +00:00
254 lines
9.9 KiB
Python
254 lines
9.9 KiB
Python
import cv2
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import numpy as np
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from pponnxcr.predict_system import BoxedResult
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from module.base.base import ModuleBase
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from module.base.timer import Timer
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from module.base.utils import area_offset, color_similarity_2d, crop
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from module.logger.logger import logger
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from module.ocr.keyword import Keyword
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from module.ocr.ocr import Ocr, OcrResultButton
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from module.ui.draggable_list import DraggableList
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from tasks.base.assets.assets_base_page import FORGOTTEN_HALL_CHECK, MAP_EXIT
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from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_LIST, KEYWORDS_DUNGEON_TAB
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from tasks.dungeon.ui import DungeonUI
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from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import *
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from tasks.forgotten_hall.keywords import ForgottenHallStage
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from tasks.forgotten_hall.team import ForgottenHallTeam
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from tasks.map.control.joystick import MapControlJoystick
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class ForgottenHallStageOcr(Ocr):
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def _find_number(self, image):
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raw = image.copy()
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area = OCR_STAGE.area
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image = crop(raw, area)
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yellow = color_similarity_2d(image, color=(255, 200, 112))
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gray = color_similarity_2d(image, color=(100, 109, 134))
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image = np.maximum(yellow, gray)
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kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
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image = cv2.morphologyEx(image, cv2.MORPH_OPEN, kernel)
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kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (25, 3))
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image = cv2.morphologyEx(image, cv2.MORPH_CLOSE, kernel)
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_, image = cv2.threshold(image, 220, 255, cv2.THRESH_BINARY)
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contours, _ = cv2.findContours(image, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE)
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rectangle = []
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for cont in contours:
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rect = cv2.boundingRect(cv2.convexHull(cont).astype(np.float32))
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# Filter with rectangle width, usually to be 62~64
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if not 62 - 10 < rect[2] < 65 + 10:
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continue
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rect = (rect[0], rect[1], rect[0] + rect[2], rect[1] + rect[3])
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rect = area_offset(rect, offset=area[:2])
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# Move from stars to letters
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rect = area_offset((-10, -55, 50, -15), offset=rect[:2])
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rectangle.append(rect)
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return rectangle
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def matched_ocr(self, image, keyword_classes, direct_ocr=False) -> list[OcrResultButton]:
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if not isinstance(keyword_classes, list):
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keyword_classes = [keyword_classes]
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boxes = self._find_number(image)
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image_list = [crop(image, area) for area in boxes]
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results = self.ocr_multi_lines(image_list)
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results = [
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BoxedResult(area_offset(boxes[index], (-50, 0)), image_list[index], text, score)
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for index, (text, score) in enumerate(results)
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]
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results = [self._product_button(result, keyword_classes, ignore_digit=False) for result in results]
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results = [result for result in results if result.is_keyword_matched]
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logger.attr(name=f'{self.name} matched', text=results)
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return results
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class DraggableStageList(DraggableList):
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def insight_row(self, row: Keyword, main: ModuleBase, skip_first_screenshot=True) -> bool:
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while 1:
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result = super().insight_row(row, main=main, skip_first_screenshot=skip_first_screenshot)
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if not result:
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return False
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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main.device.screenshot()
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button = self.keyword2button(row)
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# end
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if button.button[0] > 0:
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break
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# Stage number is insight but button is not
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logger.info("Stage number is insight, swipe left a little bit to find the entrance")
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self.drag_vector = (0.2, 0.4)
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self.drag_page("left", main=main)
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self.drag_vector = DraggableList.drag_vector
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return True
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def is_row_selected(self, button: OcrResultButton, main: ModuleBase) -> bool:
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return main.appear(ENTRANCE_CHECKED)
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def load_rows(self, main: ModuleBase):
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if not main.appear(FORGOTTEN_HALL_CHECK):
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logger.info('Not in forgotten hall, skip load_rows()')
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return
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return super().load_rows(main=main)
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STAGE_LIST = DraggableStageList("ForgottenHallStageList", keyword_class=ForgottenHallStage,
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ocr_class=ForgottenHallStageOcr, search_button=OCR_STAGE,
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check_row_order=False, drag_direction="right")
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class ForgottenHallUI(DungeonUI, ForgottenHallTeam):
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def handle_effect_popup(self):
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if self.appear(EFFECT_NOTIFICATION, interval=2):
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if self.appear_then_click(MEMORY_OF_CHAOS_CHECK):
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return True
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if self.appear_then_click(MEMORY_OF_CHAOS_CLICK):
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return True
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# No match, click whatever
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MEMORY_OF_CHAOS_CHECK.clear_offset()
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self.device.click(MEMORY_OF_CHAOS_CHECK)
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return True
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return False
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def stage_choose(self, dungeon: DungeonList, skip_first_screenshot=True):
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"""
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Pages:
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in: page_forgotten_hall, FORGOTTEN_HALL_CHECK
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or page_guide, Survival_Index, Forgotten_Hall
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out: page_forgotten_hall, FORGOTTEN_HALL_CHECK, selected at the given dungeon tab
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"""
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logger.info(f'Stage choose {dungeon}')
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if dungeon == KEYWORDS_DUNGEON_LIST.Memory_of_Chaos:
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check_button = MEMORY_OF_CHAOS_CHECK
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click_button = MEMORY_OF_CHAOS_CLICK
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elif dungeon == KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel:
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check_button = LAST_VASTIGES_CHECK
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click_button = LAST_VASTIGES_CLICK
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else:
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logger.error(f'Choosing {dungeon} in forgotten hall is not supported')
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return
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# interval used in end condition
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# After clicking `click_button`, `click_button` appears, then screen goes black for a little while
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# interval prevents `check_button` being triggered in the next 0.3s
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if self.match_template_color(check_button, interval=0.3):
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logger.info(f'Stage chose at {dungeon}')
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break
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if self.handle_effect_popup():
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continue
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if self.appear_then_click(TELEPORT, interval=2):
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continue
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if self.match_template_color(click_button, interval=1):
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self.device.click(click_button)
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self.interval_reset(check_button)
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continue
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def stage_goto(self, dungeon: DungeonList, stage_keyword: ForgottenHallStage):
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"""
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Examples:
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self = ForgottenHallUI('alas')
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self.device.screenshot()
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self.stage_goto(KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel,
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KEYWORDS_FORGOTTEN_HALL_STAGE.Stage_8)
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"""
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if not dungeon in [
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KEYWORDS_DUNGEON_LIST.Memory_of_Chaos,
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KEYWORDS_DUNGEON_LIST.The_Last_Vestiges_of_Towering_Citadel,
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]:
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logger.error(f'DungeonList Chosen is not a forgotten hall: {dungeon}')
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return
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if dungeon == KEYWORDS_DUNGEON_LIST.Memory_of_Chaos and stage_keyword.id > 10:
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logger.error(f'This dungeon "{dungeon}" does not have stage that greater than 10. '
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f'{stage_keyword.id} is chosen')
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return
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if self.appear(FORGOTTEN_HALL_CHECK):
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logger.info('Already in forgotten hall')
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else:
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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self._dungeon_nav_goto(dungeon)
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self.stage_choose(dungeon)
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STAGE_LIST.select_row(stage_keyword, main=self)
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def exit_dungeon(self, skip_first_screenshot=True):
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"""
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Pages:
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in: page_main, in forgotten hall map
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out: page_forgotten_hall, FORGOTTEN_HALL_CHECK
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"""
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logger.info('Exit dungeon')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear(FORGOTTEN_HALL_CHECK):
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logger.info("Forgotten hall dungeon exited")
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break
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if self.appear_then_click(MAP_EXIT):
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continue
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if self.handle_popup_confirm():
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continue
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if self.handle_popup_single():
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continue
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def enter_forgotten_hall_dungeon(self, skip_first_screenshot=True):
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"""
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called after team is set
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Pages:
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in: ENTRANCE_CHECKED, ENTER_FORGOTTEN_HALL_DUNGEON
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out: page_main, in forgotten hall map
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"""
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interval = Timer(3)
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timeout = Timer(3)
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while 1: # enter ui -> popup
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear(EFFECT_NOTIFICATION):
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break
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if self.match_template_color(DUNGEON_ENTER_CHECKED):
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if timeout.reached():
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logger.info('Wait dungeon EFFECT_NOTIFICATION timeout')
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break
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else:
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timeout.reset()
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if interval.reached() and self.team_prepared():
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self.device.click(ENTER_FORGOTTEN_HALL_DUNGEON)
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interval.reset()
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joystick = MapControlJoystick(self.config, self.device)
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skip_first_screenshot = True
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while 1: # pop up -> dungeon inside
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.match_template_color(DUNGEON_ENTER_CHECKED):
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logger.info("Forgotten hall dungeon entered")
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break
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joystick.handle_map_run_2x()
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