StarRailCopilot/tasks/assignment/assignment.py
2023-09-26 15:12:12 +08:00

208 lines
8.7 KiB
Python

from datetime import datetime
from module.logger import logger
from tasks.assignment.assets.assets_assignment_claim import CLAIM
from tasks.assignment.assets.assets_assignment_dispatch import EMPTY_SLOT
from tasks.assignment.assets.assets_assignment_ui import DISPATCHED, LOCKED
from tasks.assignment.claim import AssignmentClaim
from tasks.assignment.keywords import (KEYWORDS_ASSIGNMENT_GROUP,
AssignmentEntry, AssignmentEventGroup)
from tasks.base.page import page_assignment, page_menu
from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_QUEST
from tasks.daily.keywords import KEYWORDS_DAILY_QUEST
from tasks.daily.synthesize import SynthesizeUI
class Assignment(AssignmentClaim, SynthesizeUI):
def run(self, assignments: list[AssignmentEntry] = None, duration: int = None, event_first: bool = None):
self.config.update_battle_pass_quests()
self.config.update_daily_quests()
if assignments is None:
assignments = (
getattr(self.config, f'Assignment_Name_{i + 1}', None) for i in range(4))
# remove duplicate while keeping order
assignments = list(dict.fromkeys(
x for x in assignments if x is not None))
assignments = [AssignmentEntry.find(x) for x in assignments]
if len(assignments) < 4:
logger.warning(
'There are duplicate assignments in config, check it out')
if duration is None:
duration = self.config.Assignment_Duration
if event_first is None:
event_first = self.config.Assignment_WhenEventAssignmentsArePresent == 'event_first'
self.dispatched = dict()
self.has_new_dispatch = False
self.ensure_scroll_top(page_menu)
self.ui_ensure(page_assignment)
event_ongoing = next((
g for g in self._iter_groups()
if isinstance(g, AssignmentEventGroup)
), None)
if event_first and event_ongoing is not None:
undispatched = assignments
remain = self._check_all()
remain = self._dispatch_event(remain)
else:
# Iterate in user-specified order, return undispatched ones
undispatched = list(self._check_inlist(assignments, duration))
remain = self._check_all()
# There are unchecked assignments
if remain > 0:
for assignment in undispatched[:remain]:
self.goto_entry(assignment)
self.dispatch(assignment, duration)
if remain < len(undispatched):
logger.warning('The following assignments can not be dispatched due to limit: '
f'{", ".join([x.name for x in undispatched[remain:]])}')
elif remain > len(undispatched):
self._dispatch_remain(duration, remain - len(undispatched))
# Scheduler
logger.attr('has_new_dispatch', self.has_new_dispatch)
with self.config.multi_set():
# Check battle pass
quests = self.config.stored.BattlePassTodayQuest.load_quests()
if self.has_new_dispatch:
if KEYWORD_BATTLE_PASS_QUEST.Dispatch_1_assignments in quests:
logger.info(
'Achieved battle pass quest Dispatch_1_assignments')
self.config.task_call('BattlePass')
# Check daily
quests = self.config.stored.DailyQuest.load_quests()
if KEYWORDS_DAILY_QUEST.Go_on_assignment_1_time in quests:
logger.info('Achieved daily quest Go_on_assignment_1_time')
self.config.task_call('DailyQuest')
# Delay self
if len(self.dispatched):
delay = min(self.dispatched.values())
logger.info(f'Delay assignment check to {str(delay)}')
self.config.task_delay(target=delay)
else:
# ValueError: min() arg is an empty sequence
logger.error('Empty dispatched list, delay 2 hours instead')
self.config.task_delay(minute=120)
def _check_inlist(self, assignments: list[AssignmentEntry], duration: int):
"""
Dispatch assignments according to user config
Args:
assignments (list[AssignmentEntry]): user specified assignments
duration (int): user specified duration
"""
if not assignments:
return
logger.hr('Assignment check inlist', level=1)
logger.info(
f'User specified assignments: {", ".join([x.name for x in assignments])}')
_, remain, _ = self._limit_status
for assignment in assignments:
if assignment in self.dispatched:
continue
logger.hr('Assignment inlist', level=2)
logger.info(f'Check assignment inlist: {assignment}')
self.goto_entry(assignment)
if self.appear(CLAIM):
self.claim(assignment, duration, should_redispatch=True)
continue
if self.appear(DISPATCHED):
self.dispatched[assignment] = datetime.now() + \
self._get_assignment_time()
continue
if remain > 0:
self.dispatch(assignment, duration)
remain -= 1
else:
yield assignment
def _check_all(self):
"""
States of assignments from top to bottom are in following order:
1. Claimable
2. Dispatched
3. Dispatchable
Break when a dispatchable assignment is encountered
"""
logger.hr('Assignment check all', level=1)
_, remain, total = self._limit_status
if total == len(self.dispatched):
return remain
for group in self._iter_groups():
self.goto_group(group)
for assignment in self._iter_entries():
if assignment in self.dispatched:
continue
logger.hr('Assignment all', level=2)
logger.info(f'Check assignment all: {assignment}')
self.goto_entry(assignment)
if self.appear(CLAIM):
self.claim(assignment, None, should_redispatch=False)
remain += 1
continue
if self.appear(DISPATCHED):
self.dispatched[assignment] = datetime.now() + \
self._get_assignment_time()
if total == len(self.dispatched):
return remain
continue
break
return remain
def _dispatch_remain(self, duration: int, remain: int):
"""
Dispatch assignments according to preset priority
Args:
duration (int): user specified duration
remain (int):
The number of remaining assignments after
processing the ones specified by user
"""
if remain <= 0:
return
logger.hr('Assignment dispatch remain', level=2)
logger.warning(f'{remain} remain')
logger.info(
'Dispatch remaining assignments according to preset priority')
group_priority = (
KEYWORDS_ASSIGNMENT_GROUP.EXP_Materials_Credits,
KEYWORDS_ASSIGNMENT_GROUP.Character_Materials,
KEYWORDS_ASSIGNMENT_GROUP.Synthesis_Materials
)
for group in group_priority:
for assignment in group.entries:
if assignment in self.dispatched:
continue
self.goto_entry(assignment)
self.dispatch(assignment, duration)
remain -= 1
if remain <= 0:
return
def _dispatch_event(self, remain: int):
if remain <= 0:
return remain
logger.hr('Assignment dispatch event', level=1)
for group in self._iter_groups():
if not isinstance(group, AssignmentEventGroup):
continue
self.goto_group(group)
for assignment in self._iter_entries():
if assignment in self.dispatched:
continue
logger.hr('Assignment event', level=2)
logger.info(f'Check assignment event: {assignment}')
self.goto_entry(assignment)
if self.appear(LOCKED):
logger.info('Assignment is locked')
break
if self.appear(EMPTY_SLOT):
self.dispatch(assignment, None)
remain -= 1
if remain <= 0:
return remain
return remain