mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 00:52:22 +00:00
166 lines
5.1 KiB
Python
166 lines
5.1 KiB
Python
import re
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from module.base.timer import Timer
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from module.base.utils import random_rectangle_vector_opted
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from module.logger import logger
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_team import *
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def button_to_index(button: ButtonWrapper) -> int:
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res = re.search(r'(\d)', button.name)
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if res:
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return int(res.group(1))
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else:
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logger.warning(f'Cannot convert team button to index: {button}')
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return 1
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def index_to_button(index: int) -> ButtonWrapper:
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match index:
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case 1:
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return TEAM_1_CLICK
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case 2:
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return TEAM_2_CLICK
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case 3:
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return TEAM_3_CLICK
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case 4:
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return TEAM_4_CLICK
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case 5:
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return TEAM_5_CLICK
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case 6:
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return TEAM_6_CLICK
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case 7:
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return TEAM_7_CLICK
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case 8:
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return TEAM_8_CLICK
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case 9:
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return TEAM_9_CLICK
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case _:
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logger.warning(f'Invalid team index: {index}')
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return TEAM_1_CLICK
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class CombatTeam(UI):
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def _get_team(self) -> tuple[list[int], int]:
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"""
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Returns:
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list[str]: List of displayed team index.
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int: Current team index, or None if current team is not insight
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"""
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list_team = []
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for button in [
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TEAM_1_CLICK, TEAM_2_CLICK, TEAM_3_CLICK, TEAM_4_CLICK, TEAM_5_CLICK,
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TEAM_6_CLICK, TEAM_7_CLICK, TEAM_8_CLICK, TEAM_9_CLICK
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]:
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button.load_search(TEAM_SEARCH.area)
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if self.appear(button):
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list_team.append(button_to_index(button))
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current_team = None
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for button in [
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TEAM_1_CHECK, TEAM_2_CHECK, TEAM_3_CHECK, TEAM_4_CHECK, TEAM_5_CHECK,
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TEAM_6_CHECK, TEAM_7_CHECK, TEAM_8_CHECK, TEAM_9_CHECK
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]:
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button.load_search(TEAM_SEARCH.area)
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if self.appear(button):
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current_team = button_to_index(button)
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list_team.append(button_to_index(button))
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list_team = list(sorted(list_team))
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def show(index):
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if index == current_team:
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return f'*0{index}*'
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else:
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return f'0{index}'
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# [Team] 01 02 *03* 04 05 06
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logger.attr('Team', ' '.join([show(i) for i in list_team]))
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return list_team, current_team
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def team_set(self, team: int = 1, skip_first_screenshot=True) -> bool:
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"""
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Args:
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team: Team index, 1 to 9.
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skip_first_screenshot:
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Returns:
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bool: If clicked
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Pages:
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in: page_team
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"""
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logger.info(f'Team set: {team}')
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# Wait teams show up
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timeout = Timer(1, count=5).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if timeout.reached():
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logger.warning('Wait current team timeout')
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break
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_, current = self._get_team()
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if current:
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if current == team:
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logger.info(f'Selected to the correct team')
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return False
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else:
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break
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# Set team
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click_interval = Timer(2)
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swipe_interval = Timer(2)
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skip_first_screenshot = True
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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list_team, current = self._get_team()
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if current and current == team:
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logger.info(f'Selected to the correct team')
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return True
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# Click
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if team in list_team:
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if click_interval.reached():
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self.device.click(index_to_button(team))
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click_interval.reset()
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continue
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# At left
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elif team < min(list_team):
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if swipe_interval.reached():
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p1, p2 = random_rectangle_vector_opted(
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(350, 0), box=TEAM_SEARCH.area, random_range=(-20, -10, 20, 10))
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self.device.drag(p1, p2, name=f'TEAM_DRAG')
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swipe_interval.reset()
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# At right
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elif team > max(list_team):
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if swipe_interval.reached():
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p1, p2 = random_rectangle_vector_opted(
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(-350, 0), box=TEAM_SEARCH.area, random_range=(-20, -10, 20, 10))
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self.device.drag(p1, p2, name=f'TEAM_DRAG')
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swipe_interval.reset()
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def handle_combat_team_prepare(self, team: int = 1) -> bool:
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"""
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Set team and click prepare before dungeon combat.
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Args:
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team: Team index, 1 to 9.
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Returns:
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int: If clicked
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"""
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if self.appear(COMBAT_TEAM_PREPARE, interval=5):
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self.team_set(team)
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self.device.click(COMBAT_TEAM_PREPARE)
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return True
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return False
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