StarRailCopilot/module/combat/assets.py
kyO The NinjA 10b53f80ba Localization for EN version
- Updated assets for EN version
- Created EN dictionary
- Fix Stage OCR recognition Thanks @LmeSzinc
2020-05-27 10:32:05 -03:00

35 lines
8.7 KiB
Python

from module.base.button import Button
from module.base.template import Template
# This file is generated by module.dev_tools.asset_extract.
# Don't modified it manually.
AUTOMATION_CONFIRM = Button(area={'cn': (553, 526, 727, 584), 'en': (553, 526, 727, 584)}, color={'cn': (98, 146, 206), 'en': (98, 146, 206)}, button={'cn': (553, 526, 727, 584), 'en': (553, 526, 727, 584)}, file={'cn': './assets/cn/combat/AUTOMATION_CONFIRM.png', 'en': './assets/en/combat/AUTOMATION_CONFIRM.png'})
AUTOMATION_CONFIRM_CHECK = Button(area={'cn': (745, 423, 764, 439), 'en': (745, 423, 764, 439)}, color={'cn': (181, 85, 82), 'en': (181, 85, 82)}, button={'cn': (745, 423, 764, 439), 'en': (745, 423, 764, 439)}, file={'cn': './assets/cn/combat/AUTOMATION_CONFIRM_CHECK.png', 'en': './assets/en/combat/AUTOMATION_CONFIRM_CHECK.png'})
AUTOMATION_OFF = Button(area={'cn': (754, 113, 794, 129), 'en': (754, 113, 794, 129)}, color={'cn': (119, 71, 70), 'en': (119, 71, 70)}, button={'cn': (754, 113, 794, 129), 'en': (754, 113, 794, 129)}, file={'cn': './assets/cn/combat/AUTOMATION_OFF.png', 'en': './assets/en/combat/AUTOMATION_OFF.png'})
AUTOMATION_ON = Button(area={'cn': (759, 113, 790, 129), 'en': (759, 113, 790, 129)}, color={'cn': (22, 112, 81), 'en': (22, 112, 81)}, button={'cn': (759, 113, 790, 129), 'en': (759, 113, 790, 129)}, file={'cn': './assets/cn/combat/AUTOMATION_ON.png', 'en': './assets/en/combat/AUTOMATION_ON.png'})
AUTOMATION_SWITCH = Button(area={'cn': (821, 106, 907, 136), 'en': (823, 109, 907, 130)}, color={'cn': (95, 109, 147), 'en': (83, 98, 135)}, button={'cn': (821, 106, 907, 136), 'en': (823, 109, 907, 130)}, file={'cn': './assets/cn/combat/AUTOMATION_SWITCH.png', 'en': './assets/en/combat/AUTOMATION_SWITCH.png'})
BATTLE_PREPARATION = Button(area={'cn': (1043, 607, 1241, 667), 'en': (1045, 607, 1241, 667)}, color={'cn': (234, 179, 97), 'en': (235, 182, 102)}, button={'cn': (1043, 607, 1241, 667), 'en': (1045, 607, 1241, 667)}, file={'cn': './assets/cn/combat/BATTLE_PREPARATION.png', 'en': './assets/en/combat/BATTLE_PREPARATION.png'})
BATTLE_PREPARATION_WITH_OVERLAY = Button(area={'cn': (1058, 622, 1226, 652), 'en': (1058, 622, 1226, 652)}, color={'cn': (96, 74, 39), 'en': (96, 74, 39)}, button={'cn': (1058, 622, 1226, 652), 'en': (1058, 622, 1226, 652)}, file={'cn': './assets/cn/combat/BATTLE_PREPARATION_WITH_OVERLAY.png', 'en': './assets/en/combat/BATTLE_PREPARATION_WITH_OVERLAY.png'})
BATTLE_STATUS_A = Button(area={'cn': (622, 266, 732, 288), 'en': (622, 266, 732, 288)}, color={'cn': (235, 227, 111), 'en': (235, 227, 111)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_A.png', 'en': './assets/en/combat/BATTLE_STATUS_A.png'})
BATTLE_STATUS_S = Button(area={'cn': (633, 297, 722, 320), 'en': (629, 297, 722, 318)}, color={'cn': (233, 241, 127), 'en': (233, 241, 127)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/BATTLE_STATUS_S.png', 'en': './assets/en/combat/BATTLE_STATUS_S.png'})
COMBAT_AUTO = Button(area={'cn': (136, 573, 167, 604), 'en': (136, 573, 167, 604)}, color={'cn': (229, 242, 255), 'en': (229, 242, 255)}, button={'cn': (136, 573, 167, 604), 'en': (136, 573, 167, 604)}, file={'cn': './assets/cn/combat/COMBAT_AUTO.png', 'en': './assets/en/combat/COMBAT_AUTO.png'})
COMBAT_AUTO_SWITCH = Button(area={'cn': (18, 38, 36, 56), 'en': (16, 31, 140, 62)}, color={'cn': (179, 198, 235), 'en': (105, 137, 189)}, button={'cn': (18, 38, 36, 56), 'en': (16, 31, 140, 62)}, file={'cn': './assets/cn/combat/COMBAT_AUTO_SWITCH.png', 'en': './assets/en/combat/COMBAT_AUTO_SWITCH.png'})
EMERGENCY_REPAIR_AVAILABLE = Button(area={'cn': (106, 533, 119, 540), 'en': (106, 533, 119, 540)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (97, 512, 141, 557), 'en': (97, 512, 141, 557)}, file={'cn': './assets/cn/combat/EMERGENCY_REPAIR_AVAILABLE.png', 'en': './assets/en/combat/EMERGENCY_REPAIR_AVAILABLE.png'})
EMERGENCY_REPAIR_CONFIRM = Button(area={'cn': (669, 418, 842, 475), 'en': (669, 418, 842, 475)}, color={'cn': (94, 143, 204), 'en': (94, 143, 204)}, button={'cn': (669, 418, 842, 475), 'en': (669, 418, 842, 475)}, file={'cn': './assets/cn/combat/EMERGENCY_REPAIR_CONFIRM.png', 'en': './assets/en/combat/EMERGENCY_REPAIR_CONFIRM.png'})
EXP_INFO_A = Button(area={'cn': (389, 100, 444, 116), 'en': (389, 100, 444, 116)}, color={'cn': (236, 231, 116), 'en': (236, 231, 116)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/EXP_INFO_A.png', 'en': './assets/en/combat/EXP_INFO_A.png'})
EXP_INFO_S = Button(area={'cn': (396, 122, 457, 137), 'en': (396, 122, 457, 137)}, color={'cn': (233, 241, 127), 'en': (233, 241, 127)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/EXP_INFO_S.png', 'en': './assets/en/combat/EXP_INFO_S.png'})
GET_ITEMS_1 = Button(area={'cn': (538, 217, 741, 253), 'en': (550, 215, 739, 246)}, color={'cn': (160, 192, 248), 'en': (157, 187, 233)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/GET_ITEMS_1.png', 'en': './assets/en/combat/GET_ITEMS_1.png'})
GET_ITEMS_2 = Button(area={'cn': (538, 146, 742, 182), 'en': (538, 146, 742, 182)}, color={'cn': (160, 192, 248), 'en': (160, 192, 248)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/GET_ITEMS_2.png', 'en': './assets/en/combat/GET_ITEMS_2.png'})
GET_SHIP = Button(area={'cn': (1104, 610, 1110, 630), 'en': (1104, 610, 1110, 630)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (1000, 631, 1055, 689), 'en': (999, 630, 1047, 691)}, file={'cn': './assets/cn/combat/GET_SHIP.png', 'en': './assets/en/combat/GET_SHIP.png'})
LOADING_BAR = Button(area={'cn': (33, 676, 1247, 680), 'en': (33, 676, 1247, 680)}, color={'cn': (172, 205, 232), 'en': (172, 205, 232)}, button={'cn': (33, 676, 1247, 680), 'en': (33, 676, 1247, 680)}, file={'cn': './assets/cn/combat/LOADING_BAR.png', 'en': './assets/en/combat/LOADING_BAR.png'})
MOVE_DOWN = Button(area={'cn': (148, 647, 155, 669), 'en': (148, 647, 155, 669)}, color={'cn': (21, 28, 57), 'en': (21, 28, 57)}, button={'cn': (148, 647, 155, 669), 'en': (148, 647, 155, 669)}, file={'cn': './assets/cn/combat/MOVE_DOWN.png', 'en': './assets/en/combat/MOVE_DOWN.png'})
PAUSE = Button(area={'cn': (1236, 37, 1244, 59), 'en': (1236, 37, 1244, 59)}, color={'cn': (247, 243, 247), 'en': (247, 243, 247)}, button={'cn': (1162, 34, 1246, 61), 'en': (1151, 34, 1247, 61)}, file={'cn': './assets/cn/combat/PAUSE.png', 'en': './assets/en/combat/PAUSE.png'})
PAUSE_DOUBLE_CHECK = Button(area={'cn': (1231, 35, 1236, 60), 'en': (1231, 35, 1236, 60)}, color={'cn': (96, 104, 136), 'en': (96, 104, 136)}, button={'cn': (1231, 35, 1236, 60), 'en': (1231, 35, 1236, 60)}, file={'cn': './assets/cn/combat/PAUSE_DOUBLE_CHECK.png', 'en': './assets/en/combat/PAUSE_DOUBLE_CHECK.png'})
READY_AIR_RAID = Button(area={'cn': (887, 618, 907, 628), 'en': (887, 618, 907, 628)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (887, 618, 907, 628), 'en': (887, 618, 907, 628)}, file={'cn': './assets/cn/combat/READY_AIR_RAID.png', 'en': './assets/en/combat/READY_AIR_RAID.png'})
READY_TORPEDO = Button(area={'cn': (1038, 611, 1046, 619), 'en': (1038, 611, 1046, 619)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (1038, 611, 1046, 619), 'en': (1038, 611, 1046, 619)}, file={'cn': './assets/cn/combat/READY_TORPEDO.png', 'en': './assets/en/combat/READY_TORPEDO.png'})
SUBMARINE_AVAILABLE_CHECK_1 = Button(area={'cn': (707, 660, 712, 665), 'en': (707, 660, 712, 665)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (707, 660, 712, 665), 'en': (707, 660, 712, 665)}, file={'cn': './assets/cn/combat/SUBMARINE_AVAILABLE_CHECK_1.png', 'en': './assets/en/combat/SUBMARINE_AVAILABLE_CHECK_1.png'})
SUBMARINE_AVAILABLE_CHECK_2 = Button(area={'cn': (790, 631, 795, 641), 'en': (790, 631, 795, 641)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255)}, button={'cn': (790, 631, 795, 641), 'en': (790, 631, 795, 641)}, file={'cn': './assets/cn/combat/SUBMARINE_AVAILABLE_CHECK_2.png', 'en': './assets/en/combat/SUBMARINE_AVAILABLE_CHECK_2.png'})
SUBMARINE_CALLED = Button(area={'cn': (737, 608, 750, 626), 'en': (737, 608, 750, 626)}, color={'cn': (132, 134, 132), 'en': (132, 134, 132)}, button={'cn': (737, 608, 750, 626), 'en': (737, 608, 750, 626)}, file={'cn': './assets/cn/combat/SUBMARINE_CALLED.png', 'en': './assets/en/combat/SUBMARINE_CALLED.png'})
SUBMARINE_READY = Button(area={'cn': (737, 608, 752, 625), 'en': (737, 608, 752, 625)}, color={'cn': (255, 251, 255), 'en': (255, 251, 255)}, button={'cn': (737, 608, 752, 625), 'en': (737, 608, 752, 625)}, file={'cn': './assets/cn/combat/SUBMARINE_READY.png', 'en': './assets/en/combat/SUBMARINE_READY.png'})