StarRailCopilot/module/config/argument/argument.yaml
2024-05-18 00:07:14 +08:00

310 lines
7.3 KiB
YAML

# --------------------
# Define arguments.
# --------------------
# ==================== Alas ====================
Scheduler:
Enable:
type: checkbox
value: false
option: [ true, false ]
NextRun: 2020-01-01 00:00:00
Command: Alas
ServerUpdate:
value: 04:00
display: hide
Emulator:
Serial:
value: auto
valuetype: str
GameClient:
value: android
option: [ android, cloud_android ]
PackageName:
value: auto
option: [ auto, ]
GameLanguage:
value: auto
option: [ auto, cn, en ]
ScreenshotMethod:
value: auto
option: [
auto,
ADB,
ADB_nc,
uiautomator2,
aScreenCap,
aScreenCap_nc,
DroidCast,
DroidCast_raw,
scrcpy,
nemu_ipc,
]
ControlMethod:
value: MaaTouch
option: [ minitouch, MaaTouch ]
AdbRestart: false
EmulatorInfo:
Emulator:
value: auto
option: [
auto,
NoxPlayer,
NoxPlayer64,
BlueStacks4,
BlueStacks5,
BlueStacks4HyperV,
BlueStacks5HyperV,
LDPlayer3,
LDPlayer4,
LDPlayer9,
MuMuPlayer,
MuMuPlayerX,
MuMuPlayer12,
MEmuPlayer,
]
name:
value: null
type: textarea
path:
value: null
type: textarea
Error:
Restart:
value: game
option: [ game, game_emulator ]
SaveError: true
ScreenshotLength: 1
OnePushConfig:
type: textarea
mode: yaml
value: 'provider: null'
Optimization:
ScreenshotInterval: 0.3
CombatScreenshotInterval: 1.0
WhenTaskQueueEmpty:
value: goto_main
option: [ stay_there, goto_main, close_game ]
CloudStorage:
CloudRemainSeasonPass:
stored: StoredInt
CloudRemainPaid:
stored: StoredInt
CloudRemainFree:
stored: StoredInt
# ==================== Daily ====================
Dungeon:
Name:
# Dungeon names will be injected in config updater
value: Calyx_Golden_Treasures
option: [ ]
NameAtDoubleCalyx:
value: Calyx_Golden_Treasures
option: [ ]
NameAtDoubleRelic:
value: Cavern_of_Corrosion_Path_of_Providence
option: [ ]
Team:
value: 1
option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
DungeonDaily:
# Dungeon names will be injected in config updater
CalyxGolden:
value: Calyx_Golden_Treasures_Jarilo_VI
option: [ do_not_achieve, ]
CalyxCrimson:
value: Calyx_Crimson_Destruction_Herta_StorageZone
option: [ do_not_achieve, ]
StagnantShadow:
value: Stagnant_Shadow_Quanta
option: [ do_not_achieve, ]
CavernOfCorrosion:
value: Cavern_of_Corrosion_Path_of_Providence
option: [ do_not_achieve, ]
DungeonSupport:
Use:
value: when_daily
option: [ always_use, when_daily, do_not_use ]
Character:
# Options will be injected in config updater
value: FirstCharacter
option: [ FirstCharacter, ]
DungeonStorage:
TrailblazePower:
stored: StoredTrailblazePower
order: 1
color: "#eb8efe"
Immersifier:
stored: StoredImmersifier
DungeonDouble:
stored: StoredDungeonDouble
EchoOfWar:
stored: StoredEchoOfWar
order: 4
color: "#85e7f2"
SimulatedUniverse:
stored: StoredSimulatedUniverse
order: 6
color: "#8fb5fe"
SupportReward:
Collect: true
Planner: {}
# Items will be injected in config updater
Weekly:
Name:
# Dungeon names will be injected in config updater
value: Echo_of_War_Divine_Seed
options: [ ]
Team:
value: 1
option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
AchievableQuest:
# Quests will be injected in config updater
# Complete_1_Daily_Mission:
# type: state
# value: achievable
# option: [ achievable, not_set, not_supported ]
# option_bold: [ achievable, ]
DailyStorage:
DailyActivity:
stored: StoredDailyActivity
order: 2
color: "#ffcf70"
DailyQuest:
stored: StoredDaily
BattlePassStorage:
BattlePassLevel:
stored: StoredBattlePassLevel
order: 5
color: "#cbe45b"
BattlePassWeeklyQuest:
stored: StoredBattlePassWeeklyQuest
# Quests progress
BattlePassSimulatedUniverse:
stored: StoredBattlePassSimulatedUniverse
BattlePassQuestCalyx:
stored: StoredBattlePassQuestCalyx
BattlePassQuestEchoOfWar:
stored: StoredBattlePassQuestEchoOfWar
BattlePassQuestCredits:
stored: StoredBattlePassQuestCredits
BattlePassQuestSynthesizeConsumables:
stored: StoredBattlePassQuestSynthesizeConsumables
BattlePassQuestCavernOfCorrosion:
stored: StoredBattlePassQuestCavernOfCorrosion
BattlePassQuestTrailblazePower:
stored: StoredBattlePassQuestTrailblazePower
Assignment:
# Options in Name_x will be injected in config updater
Name_1:
value: Nameless_Land_Nameless_People
option: [ ]
Name_2:
value: Akashic_Records
option: [ ]
Name_3:
value: The_Invisible_Hand
option: [ ]
Name_4:
value: Nine_Billion_Names
option: [ ]
Duration:
value: 20
option: [ 4, 8, 12, 20 ]
Event: true
Assignment:
stored: StoredAssignment
order: 3
color: "#79dbc4"
ItemStorage:
Credit:
stored: StoredInt
order: 7
color: "#ab7cf2"
StallerJade:
stored: StoredInt
order: 8
color: "#fc8f8b"
# ==================== Rogue ====================
RogueWorld:
# Worlds will be injected in config updater
World:
value: Simulated_Universe_World_7
option: [
Simulated_Universe_World_3,
Simulated_Universe_World_4,
Simulated_Universe_World_5,
Simulated_Universe_World_6,
Simulated_Universe_World_7,
Simulated_Universe_World_8,
]
Path:
value: The_Hunt
option: [ Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation, Propagation, Erudition ]
Bonus:
value: Blessing Universe
option: [ Blessing Universe, Miracle Universe, Fragmented Universe ]
DomainStrategy:
value: combat
option: [ combat, occurrence ]
UseImmersifier: true
DoubleEvent: true
WeeklyFarming: false
UseStamina: false
SimulatedUniverseFarm:
stored: StoredSimulatedUniverseElite
display: disabled
RogueBlessing:
PresetBlessingFilter:
value: preset
option: [ preset, custom ]
CustomBlessingFilter: |-
巡猎-3 > 《冠军晚餐·猫的摇篮》 > 丰饶众生,一法界心 > 毁灭-3
> 火堆外的夜 > 巡猎-2 > 毁灭-2 > 巡猎 > reset > random
PresetCurioFilter:
value: preset
option: [ preset, custom ]
CustomCurioFilter: |-
博士之袍 > 福灵胶 > 分裂金币 > 信仰债券 > 换境桂冠 > 俱乐部券 > 碎星芳饵 > random
PresetResonanceFilter:
value: preset
option: [ preset, custom ]
CustomResonanceFilter: |-
回响构音:均晶转变 > 回响构音:零维强化
> 回响构音:第二次初恋 > 回响构音:体验的富翁
> 回响构音:局外人 > 回响构音:怀疑的四重根
> 回响构音:诸法无我 > 回响构音:诸行无常
> 回响构音:射不主皮 > 回响构音:柘弓危矢
> 回响构音:激变变星 > 回响构音:极端氦闪
> 回响构音:末日狂欢 > 回响构音:树苗长高舞
> random
SelectionStrategy:
value: before-random
option: [ follow-presets, unrecorded-first, before-random ]
RogueDebug:
DebugMode: false
# ==================== Tool ====================
Daemon:
Enable:
type: state
value: true
option: [ true ]
option_bold: [ true, ]
AimClicker:
value: do_not_click
option: [ item_enemy, item, enemy, do_not_click ]