mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 03:16:08 +00:00
404 lines
15 KiB
Python
404 lines
15 KiB
Python
dic_bool = {
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'yes': True,
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'no': False,
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'do_not_use': False,
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}
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dic_emotion_limit = {
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'keep_high_emotion': 120,
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'avoid_green_face': 40,
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'avoid_yellow_face': 30,
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'avoid_red_face': 2,
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}
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dic_emotion_recover = {
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'not_in_dormitory': 20,
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'dormitory_floor_1': 40,
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'dormitory_floor_2': 50,
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}
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dic_daily = {
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'daily_air': 1,
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'daily_gun': 2,
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'daily_torpedo': 3,
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'index_1': 1,
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'index_2': 2,
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'index_3': 3,
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}
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dic_true_eng_to_eng = {
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# Function
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'setting': 'setting',
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'reward': 'reward',
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'emulator': 'emulator',
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'daily': 'daily',
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'event_daily_bonus': 'event_daily_ab',
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'main': 'main',
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'event': 'event',
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'semi_auto': 'semi_auto',
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'c7-2_mystery_farming': 'c72_mystery_farming',
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'c12-2_leveling': 'c122_leveling',
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'c12-4_leveling': 'c124_leveling',
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# Argument
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'enable_stop_condition': 'enable_stop_condition',
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'enable_fast_forward': 'enable_fast_forward',
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'if_count_greater_than': 'if_count_greater_than',
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'if_time_reach': 'if_time_reach',
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'if_oil_lower_than': 'if_oil_lower_than',
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'if_trigger_emotion_control': 'if_trigger_emotion_control',
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'if_dock_full': 'if_dock_full',
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'enable_fleet_control': 'enable_fleet_control',
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'enable_map_fleet_lock': 'enable_map_fleet_lock',
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'fleet_index_1': 'fleet_index_1',
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'fleet_formation_1': 'fleet_formation_1',
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'fleet_step_1': 'fleet_step_1',
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'fleet_index_2': 'fleet_index_2',
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'fleet_formation_2': 'fleet_formation_2',
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'fleet_step_2': 'fleet_step_2',
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'fleet_index_3': 'fleet_index_3',
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'fleet_formation_3': 'fleet_formation_3',
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'fleet_step_3': 'fleet_step_3',
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'combat_auto_mode': 'combat_auto_mode',
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'fleet_index_4': 'fleet_index_4',
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'submarine_mode': 'submarine_mode',
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'enable_emotion_reduce': 'enable_emotion_reduce',
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'ignore_low_emotion_warn': 'ignore_low_emotion_warn',
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'emotion_recover_1': 'emotion_recover_1',
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'emotion_control_1': 'emotion_control_1',
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'hole_fleet_married_1': 'hole_fleet_married_1',
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'emotion_recover_2': 'emotion_recover_2',
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'emotion_control_2': 'emotion_control_2',
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'hole_fleet_married_2': 'hole_fleet_married_2',
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'emotion_recover_3': 'emotion_recover_3',
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'emotion_control_3': 'emotion_control_3',
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'hole_fleet_married_3': 'hole_fleet_married_3',
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'enable_hp_balance': 'enable_hp_balance',
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'enable_low_hp_withdraw': 'enable_low_hp_withdraw',
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'scout_hp_difference_threshold': 'scout_hp_difference_threshold',
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'scout_hp_weights': 'scout_hp_weights',
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'emergency_repair_single_threshold': 'emergency_repair_single_threshold',
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'emergency_repair_hole_threshold': 'emergency_repair_hole_threshold',
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'low_hp_withdraw_threshold': 'low_hp_withdraw_threshold',
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'enable_retirement': 'enable_retirement',
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'retire_method': 'retire_method',
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'retire_amount': 'retire_amount',
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'enhance_favourite': 'enhance_favourite',
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'retire_n': 'retire_n',
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'retire_r': 'retire_r',
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'retire_sr': 'retire_sr',
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'retire_ssr': 'retire_ssr',
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'enable_drop_screenshot': 'enable_drop_screenshot',
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'drop_screenshot_folder': 'drop_screenshot_folder',
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'enable_map_clear_mode': 'enable_map_clear_mode',
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'clear_mode_stop_condition': 'clear_mode_stop_condition',
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'map_star_clear_all': 'map_star_clear_all',
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'enable_reward': 'enable_reward',
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'reward_interval': 'reward_interval',
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'enable_oil_reward': 'enable_oil_reward',
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'enable_coin_reward': 'enable_coin_reward',
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'enable_mission_reward': 'enable_mission_reward',
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'enable_commission_reward': 'enable_commission_reward',
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'enable_tactical_reward': 'enable_tactical_reward',
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'commission_time_limit': 'commission_time_limit',
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'duration_shorter_than_2': 'duration_shorter_than_2',
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'duration_longer_than_6': 'duration_longer_than_6',
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'expire_shorter_than_2': 'expire_shorter_than_2',
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'expire_longer_than_6': 'expire_longer_than_6',
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'daily_comm': 'daily_comm',
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'major_comm': 'major_comm',
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'extra_drill': 'extra_drill',
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'extra_part': 'extra_part',
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'extra_cube': 'extra_cube',
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'extra_oil': 'extra_oil',
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'extra_book': 'extra_book',
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'urgent_drill': 'urgent_drill',
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'urgent_part': 'urgent_part',
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'urgent_cube': 'urgent_cube',
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'urgent_book': 'urgent_book',
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'urgent_box': 'urgent_box',
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'urgent_gem': 'urgent_gem',
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'urgent_ship': 'urgent_ship',
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'tactical_night_range': 'tactical_night_range',
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'tactical_book_tier': 'tactical_book_tier',
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'tactical_exp_first': 'tactical_exp_first',
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'tactical_book_tier_night': 'tactical_book_tier_night',
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'tactical_exp_first_night': 'tactical_exp_first_night',
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'serial': 'serial',
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'package_name': 'package_name',
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'enable_error_log_and_screenshot_save': 'enable_error_log_and_screenshot_save',
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'enable_perspective_error_image_save': 'enable_perspective_error_image_save',
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'use_adb_screenshot': 'use_adb_screenshot',
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'use_adb_control': 'use_adb_control',
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'combat_screenshot_interval': 'combat_screenshot_interval',
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'enable_daily_mission': 'enable_daily_mission',
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'enable_hard_campaign': 'enable_hard_campaign',
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'enable_exercise': 'enable_exercise',
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'tactical_training': 'daily_mission_1',
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'fierce_assault': 'daily_mission_2',
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'escort_mission': 'daily_mission_4',
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'advance_mission': 'daily_mission_5',
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'daily_fleet': 'daily_fleet',
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'daily_equipment': 'daily_equipment',
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'hard_campaign': 'hard_campaign',
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'hard_fleet': 'hard_fleet',
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'hard_equipment': 'hard_equipment',
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'exercise_choose_mode': 'exercise_choose_mode',
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'exercise_preserve': 'exercise_preserve',
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'exercise_try': 'exercise_try',
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'exercise_hp_threshold': 'exercise_hp_threshold',
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'exercise_low_hp_confirm': 'exercise_low_hp_confirm',
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'exercise_equipment': 'exercise_equipment',
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'main_stage': 'main_stage',
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'event_stage': 'event_stage',
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'sp_stage': 'sp_stage',
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'event_name': 'event_name',
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'event_name_ab': 'event_name_ab',
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'enable_semi_map_preparation': 'enable_semi_map_preparation',
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'enable_semi_story_skip': 'enable_semi_story_skip',
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'boss_fleet_step_on_a3': 'boss_fleet_step_on_a3',
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's3_enemy_tolerance': 's3_enemy_tolerance',
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'non_s3_enemy_enter_tolerance': 'non_s3_enemy_enter_tolerance',
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'non_s3_enemy_withdraw_tolerance': 'non_s3_enemy_withdraw_tolerance',
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'ammo_pick_up_124': 'ammo_pick_up_124',
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# Option
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'yes': 'yes',
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'no': 'no',
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'Line Ahead': 'formation_1',
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'Double Line': 'formation_2',
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'Diamond': 'formation_3',
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'combat_auto': 'combat_auto',
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'combat_manual': 'combat_manual',
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'stand_still_in_the_middle': 'stand_still_in_the_middle',
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'do_not_use': 'do_not_use',
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'hunt_only': 'hunt_only',
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'every_combat': 'every_combat',
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'when_no_ammo': 'when_no_ammo',
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'when_boss_combat': 'when_boss_combat',
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'when_boss_combat_boss_appear': 'when_boss_combat_boss_appear',
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'not_in_dormitory': 'not_in_dormitory',
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'dormitory_floor_1': 'dormitory_floor_1',
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'dormitory_floor_2': 'dormitory_floor_2',
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'keep_high_emotion': 'keep_high_emotion',
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'avoid_green_face': 'avoid_green_face',
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'avoid_yellow_face': 'avoid_yellow_face',
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'avoid_red_face': 'avoid_red_face',
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'enhance': 'enhance',
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'one_click_retire': 'one_click_retire',
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'old_retire': 'old_retire',
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'retire_all': 'retire_all',
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'retire_10': 'retire_10',
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'map_100': 'map_100',
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'map_3_star': 'map_3_star',
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'map_green': 'map_green',
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'daily_air': 'daily_air',
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'daily_gun': 'daily_gun',
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'daily_torpedo': 'daily_torpedo',
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'index_1': 'index_1',
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'index_2': 'index_2',
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'index_3': 'index_3',
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'max_exp': 'max_exp',
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'max_ranking': 'max_ranking',
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'good_opponent': 'good_opponent',
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# Event
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'event_20200521_en': 'event_20200521_en',
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}
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dic_eng_to_true_eng = {v: k for k, v in dic_true_eng_to_eng.items()}
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dic_chi_to_eng = {
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# Function
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'出击设置': 'setting',
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'收菜设置': 'reward',
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'设备设置': 'emulator',
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'每日任务困难演习': 'daily',
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'每日活动图三倍PT': 'event_daily_ab',
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'主线图': 'main',
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'活动图': 'event',
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'半自动辅助点击': 'semi_auto',
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'7-2三战拣垃圾': 'c72_mystery_farming',
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'12-2打中型练级': 'c122_leveling',
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'12-4打大型练级': 'c124_leveling',
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# Argument
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'启用停止条件': 'enable_stop_condition',
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'使用周回模式': 'enable_fast_forward',
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'如果出击次数大于': 'if_count_greater_than',
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'如果时间超过': 'if_time_reach',
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'如果石油低于': 'if_oil_lower_than',
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'如果触发心情控制': 'if_trigger_emotion_control',
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'如果船舱已满': 'if_dock_full',
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'启用舰队控制': 'enable_fleet_control',
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'启用阵容锁定': 'enable_map_fleet_lock',
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'舰队编号1': 'fleet_index_1',
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'舰队阵型1': 'fleet_formation_1',
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'舰队步长1': 'fleet_step_1',
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'舰队编号2': 'fleet_index_2',
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'舰队阵型2': 'fleet_formation_2',
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'舰队步长2': 'fleet_step_2',
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'舰队编号3': 'fleet_index_3',
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'舰队阵型3': 'fleet_formation_3',
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'舰队步长3': 'fleet_step_3',
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'战斗自律模式': 'combat_auto_mode',
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'舰队编号4': 'fleet_index_4',
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'潜艇出击方案': 'submarine_mode',
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'启用心情消耗': 'enable_emotion_reduce',
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'无视红脸出击警告': 'ignore_low_emotion_warn',
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'心情回复1': 'emotion_recover_1',
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'心情控制1': 'emotion_control_1',
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'全员已婚1': 'hole_fleet_married_1',
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'心情回复2': 'emotion_recover_2',
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'心情控制2': 'emotion_control_2',
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'全员已婚2': 'hole_fleet_married_2',
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'心情回复3': 'emotion_recover_3',
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'心情控制3': 'emotion_control_3',
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'全员已婚3': 'hole_fleet_married_3',
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'启用血量平衡': 'enable_hp_balance',
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'启用低血量撤退': 'enable_low_hp_withdraw',
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'先锋血量平衡阈值': 'scout_hp_difference_threshold',
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'先锋血量权重': 'scout_hp_weights',
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'紧急维修单人阈值': 'emergency_repair_single_threshold',
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'紧急维修全队阈值': 'emergency_repair_hole_threshold',
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'低血量撤退阈值': 'low_hp_withdraw_threshold',
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'启用退役': 'enable_retirement',
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'退役方案': 'retire_method',
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'退役数量': 'retire_amount',
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'强化常用角色': 'enhance_favourite',
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'退役白皮': 'retire_n',
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'退役蓝皮': 'retire_r',
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'退役紫皮': 'retire_sr',
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'退役金皮': 'retire_ssr',
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'启用掉落记录': 'enable_drop_screenshot',
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'掉落保存目录': 'drop_screenshot_folder',
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'启用开荒': 'enable_map_clear_mode',
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'开荒停止条件': 'clear_mode_stop_condition',
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'地图全清星星': 'map_star_clear_all',
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'启用收获': 'enable_reward',
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'收菜间隔': 'reward_interval',
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'启用石油收获': 'enable_oil_reward',
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'启用物资收获': 'enable_coin_reward',
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'启用任务收获': 'enable_mission_reward',
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'启用委托收获': 'enable_commission_reward',
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'启用战术学院收获': 'enable_tactical_reward',
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'委托时间限制': 'commission_time_limit',
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'委托耗时小于2h': 'duration_shorter_than_2',
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'委托耗时超过6h': 'duration_longer_than_6',
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'委托过期小于2h': 'expire_shorter_than_2',
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'委托过期大于6h': 'expire_longer_than_6',
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'日常委托': 'daily_comm',
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'主要委托': 'major_comm',
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'钻头类额外委托': 'extra_drill',
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'部件类额外委托': 'extra_part',
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'魔方类额外委托': 'extra_cube',
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'石油类额外委托': 'extra_oil',
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'教材类额外委托': 'extra_book',
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'钻头类紧急委托': 'urgent_drill',
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'部件类紧急委托': 'urgent_part',
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'魔方类紧急委托': 'urgent_cube',
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'教材类紧急委托': 'urgent_book',
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'装备类紧急委托': 'urgent_box',
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'钻石类紧急委托': 'urgent_gem',
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'观舰类紧急委托': 'urgent_ship',
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'战术学院夜间时段': 'tactical_night_range',
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'技能书稀有度': 'tactical_book_tier',
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'技能书优先使用同类型': 'tactical_exp_first',
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'技能书夜间稀有度': 'tactical_book_tier_night',
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'技能书夜间优先使用同类型': 'tactical_exp_first_night',
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'设备': 'serial',
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'包名': 'package_name',
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'出错时保存log和截图': 'enable_error_log_and_screenshot_save',
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'保存透视识别出错的图像': 'enable_perspective_error_image_save',
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'使用ADB截图': 'use_adb_screenshot',
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'使用ADB点击': 'use_adb_control',
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'战斗中截图间隔': 'combat_screenshot_interval',
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'打每日': 'enable_daily_mission',
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'打困难': 'enable_hard_campaign',
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'打演习': 'enable_exercise',
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'战术研修': 'daily_mission_1',
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'斩首行动': 'daily_mission_2',
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'商船护航': 'daily_mission_4',
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'海域突进': 'daily_mission_5',
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'每日舰队': 'daily_fleet',
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'每日舰队快速换装': 'daily_equipment',
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'困难地图': 'hard_campaign',
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'困难舰队': 'hard_fleet',
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'困难舰队快速换装': 'hard_equipment',
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'演习对手选择': 'exercise_choose_mode',
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'演习次数保留': 'exercise_preserve',
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'演习尝试次数': 'exercise_try',
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'演习SL阈值': 'exercise_hp_threshold',
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'演习低血量确认时长': 'exercise_low_hp_confirm',
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'演习快速换装': 'exercise_equipment',
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'主线地图出击': 'main_stage',
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'活动地图': 'event_stage',
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'sp地图': 'sp_stage',
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'活动名称': 'event_name',
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'活动名称ab': 'event_name_ab',
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'进图准备': 'enable_semi_map_preparation',
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'跳过剧情': 'enable_semi_story_skip',
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'BOSS队踩A3': 'boss_fleet_step_on_a3',
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'大型敌人忍耐': 's3_enemy_tolerance',
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'非大型敌人进图忍耐': 'non_s3_enemy_enter_tolerance',
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'非大型敌人撤退忍耐': 'non_s3_enemy_withdraw_tolerance',
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'拣弹药124': 'ammo_pick_up_124',
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# Option
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'是': 'yes',
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'否': 'no',
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'单纵阵': 'formation_1',
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'复纵阵': 'formation_2',
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'轮形阵': 'formation_3',
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'自律': 'combat_auto',
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'手操': 'combat_manual',
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'中路站桩': 'stand_still_in_the_middle',
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'不使用': 'do_not_use',
|
|
'仅狩猎': 'hunt_only',
|
|
'每战出击': 'every_combat',
|
|
'空弹出击': 'when_no_ammo',
|
|
'BOSS战出击': 'when_boss_combat',
|
|
'BOSS战BOSS出现后召唤': 'when_boss_combat_boss_appear',
|
|
'未放置于后宅': 'not_in_dormitory',
|
|
'后宅一楼': 'dormitory_floor_1',
|
|
'后宅二楼': 'dormitory_floor_2',
|
|
'保持经验加成': 'keep_high_emotion',
|
|
'防止绿脸': 'avoid_green_face',
|
|
'防止黄脸': 'avoid_yellow_face',
|
|
'防止红脸': 'avoid_red_face',
|
|
'强化角色': 'enhance',
|
|
'一键退役': 'one_click_retire',
|
|
'传统退役': 'old_retire',
|
|
'退役全部': 'retire_all',
|
|
'退役10个': 'retire_10',
|
|
'地图通关': 'map_100',
|
|
'地图三星': 'map_3_star',
|
|
'地图绿海': 'map_green',
|
|
'航空': 'daily_air',
|
|
'炮击': 'daily_gun',
|
|
'雷击': 'daily_torpedo',
|
|
'第一个': 'index_1',
|
|
'第二个': 'index_2',
|
|
'第三个': 'index_3',
|
|
'经验最多': 'max_exp',
|
|
'排名最前': 'max_ranking',
|
|
'福利队': 'good_opponent',
|
|
|
|
# Event
|
|
'北境序曲': 'event_20200227_cn',
|
|
'复刻斯图尔特的硝烟': 'event_20200312_cn',
|
|
'微层混合': 'event_20200326_cn',
|
|
'复刻苍红的回响': 'event_20200423_cn',
|
|
'夜幕下的归途': 'event_20200507_cn',
|
|
'穹顶下的圣咏曲': 'event_20200521_cn',
|
|
}
|
|
|
|
dic_eng_to_chi = {v: k for k, v in dic_chi_to_eng.items()}
|
|
|
|
|
|
def to_bool(string):
|
|
return dic_bool.get(string, string)
|
|
|
|
|
|
def to_list(string):
|
|
if string.isdigit():
|
|
return None
|
|
out = [int(letter.strip()) for letter in string.split(',')]
|
|
return out
|