mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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177 lines
7.4 KiB
Python
177 lines
7.4 KiB
Python
from .classes import AssignmentEntryDetailed
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# This file was auto-generated, do not modify it manually. To generate:
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# ``` python -m dev_tools.keyword_extract ```
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Nine_Billion_Names = AssignmentEntryDetailed(
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id=1,
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name='Nine_Billion_Names',
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cn='熄灭原核(九十亿个名字)',
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cht='熄滅原核(九十億個名字)',
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en='Extinguished Core (Nine Billion Names)',
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jp='消滅した原核(九十億の御名)',
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es='Núcleo apagado (Nueve mil millones de nombres)',
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)
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Destruction_of_the_Destroyer = AssignmentEntryDetailed(
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id=2,
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name='Destruction_of_the_Destroyer',
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cn='掠夺的本能(毁灭者的覆灭)',
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cht='掠奪的本能(毀滅者的覆滅)',
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en="Thief's Instinct (Destruction of the Destroyer)",
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jp='略奪の本能(壊滅者の覆没)',
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es='Instinto del ladrón (La destrucción del destructor)',
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)
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Winter_Soldiers = AssignmentEntryDetailed(
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id=3,
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name='Winter_Soldiers',
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cn='铁卫扣饰(寒冬的战士们)',
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cht='鐵衛扣飾(寒冬的戰士們)',
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en='Silvermane Badge (Winter Soldiers)',
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jp='シルバーメインの釦(寒冬の戦士たち)',
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es='Pin del guardia (Los guerreros del invierno)',
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)
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Born_to_Obey = AssignmentEntryDetailed(
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id=4,
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name='Born_to_Obey',
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cn='古代零件(生而服从)',
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cht='古代零件(生而服從)',
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en='Ancient Part (Born to Obey)',
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jp='古代パーツ(生まれながらに服従する)',
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es='Componente antiguo (Creados para obedecer)',
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)
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Root_Out_the_Turpitude = AssignmentEntryDetailed(
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id=5,
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name='Root_Out_the_Turpitude',
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cn='永寿幼芽(根除恶孽)',
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cht='永壽幼芽(根除惡孽)',
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en='Immortal Scionette (Root Out the Turpitude)',
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jp='永寿の萌芽(悪孽を根絶やしに)',
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es='Brote verde inmortal (La raíz del mal)',
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)
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Fire_Lord_Inflames_Blades_of_War = AssignmentEntryDetailed(
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id=6,
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name='Fire_Lord_Inflames_Blades_of_War',
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cn='工造机杼(火帝动炉销剑戟)',
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cht='工造機杼(火帝動爐銷劍戟)',
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en="Artifex's Module (Fire Lord Inflames Blades of War)",
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jp='工造機関(剣戟を焼却する火帝炉)',
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es='Componente artificial mecánico (Prendan los fuelles, fundan las armas)',
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)
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A_Startling_Night_Terror = AssignmentEntryDetailed(
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id=7,
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name='A_Startling_Night_Terror',
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cn='蓄梦元件(劫梦惊魂)',
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cht='蓄夢元件(劫夢驚魂)',
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en='Dream Collection Component (A Startling Night Terror)',
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jp='ドリームコレクションパーツ(魂震える悪夢)',
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es='Componente del acumulador de sueños (Pesadilla aterradora)',
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)
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Tranquility_of_Vimala_bhumi = AssignmentEntryDetailed(
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id=8,
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name='Tranquility_of_Vimala_bhumi',
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cn='思绪末屑(离垢清净)',
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cht='思緒末屑(離垢清淨)',
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en='Tatters of Thought (Tranquility of Vimala-bhumi)',
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jp='思考の粉末(離垢清浄)',
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es='Jirones de pensamientos (Limpieza y purificación)',
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)
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Nameless_Land_Nameless_People = AssignmentEntryDetailed(
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id=9,
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name='Nameless_Land_Nameless_People',
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cn='角色经验材料(无名之地,无名之人)',
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cht='角色經驗素材(無名之地,無名之人)',
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en='Character EXP Material (Nameless Land, Nameless People)',
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jp='キャラクター経験値素材(無名の地、無名の人)',
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es='Material de EXP de personaje (Lugar anónimo, personas anónimas)',
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)
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Akashic_Records = AssignmentEntryDetailed(
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id=10,
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name='Akashic_Records',
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cn='光锥经验材料(阿卡夏记录)',
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cht='光錐經驗素材(阿卡夏紀錄)',
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en='Light Cone EXP Material (Akashic Records)',
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jp='光円錐経験値素材(アーカーシャの記録)',
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es='Material de EXP de conos de luz (Los Registros de Akasha)',
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)
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The_Invisible_Hand = AssignmentEntryDetailed(
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id=11,
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name='The_Invisible_Hand',
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cn='信用点(看不见的手)',
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cht='信用點(看不見的手)',
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en='Credit (The Invisible Hand)',
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jp='信用ポイント(見えざる手)',
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es='Crédito (La mano invisible)',
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)
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Abandoned_and_Insulted = AssignmentEntryDetailed(
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id=12,
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name='Abandoned_and_Insulted',
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cn='燃素 & 金属(被废弃与损害的)',
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cht='燃素 & 金屬(被廢棄與損害的)',
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en='Phlogiston & Metal (Abandoned and Insulted)',
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jp='燃素 & 金属(捨てられしものと傷つけられしもの)',
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es='Flogisto & Metal (Abandonado e insultado)',
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)
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Spring_of_Life = AssignmentEntryDetailed(
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id=13,
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name='Spring_of_Life',
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cn='固态净水 & 虚粒子(生命之泉)',
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cht='固態淨水 & 虛粒子(生命之泉)',
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en='Solid Water & Virtual Particle (Spring of Life)',
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jp='固形純水 & 仮想粒子(生命の泉)',
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es='Agua sólida & Partícula virtual (La fuente de la vida)',
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)
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The_Land_of_Gold = AssignmentEntryDetailed(
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id=14,
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name='The_Land_of_Gold',
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cn='基本食材 & 蛋白米(黄金大地)',
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cht='基本食材 & 蛋白米(黃金大地)',
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en='Basic Ingredients & Protein Rice (The Land of Gold)',
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jp='基本食材 & タンパク米(黄金の大地)',
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es='Ingredientes básicos & Arroz proteico (Tierra de oportunidades)',
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)
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The_Blossom_in_the_Storm = AssignmentEntryDetailed(
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id=15,
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name='The_Blossom_in_the_Storm',
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cn='气态流体 & 种子(风暴中怒放的花)',
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cht='氣態流體 & 種子(風暴中怒放的花)',
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en='Gaseous Liquid & Seed (The Blossom in the Storm)',
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jp='気態流体 & 種子(嵐の中で咲き誇る花)',
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es='Líquido gaseoso & Semilla (Flores en la tormenta)',
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)
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Legend_of_the_Puppet_Master = AssignmentEntryDetailed(
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id=16,
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name='Legend_of_the_Puppet_Master',
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cn='废弃机巧零件 & 玉兆单元(偃师传说)',
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cht='廢棄機巧零件 & 玉兆單元(偃師傳說)',
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en='Discarded Ingenium Parts & Jade Abacus Unit (Legend of the Puppet Master)',
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jp='廃棄された機巧部品 & 玉兆単元(傀儡師伝説)',
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es='Componentes mecánicos abandonados & Unidad de ábaco de jade (La leyenda del titiritero)',
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)
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The_Wages_of_Humanity = AssignmentEntryDetailed(
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id=17,
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name='The_Wages_of_Humanity',
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cn='一人嘉禾 & 药草提取物(赡养人类)',
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cht='一人嘉禾 & 藥草萃取物(贍養人類)',
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en='Human-Height Auspicious Crops & Extract of Medicinal Herbs (The Wages of Humanity)',
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jp='一人稲 & 薬草抽出物(人類扶養)',
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es='Cosecha tan alta como una persona & Extracto de hierbas medicinales (La paga de la humanidad)',
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)
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Fragments_of_Illusory_Dreams = AssignmentEntryDetailed(
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id=18,
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name='Fragments_of_Illusory_Dreams',
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cn='安逸 & 碎梦(幻梦的残片)',
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cht='安逸 & 碎夢(幻夢的殘片)',
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en='Tranquility & Broken Dreams (Fragments of Illusory Dreams)',
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jp='安逸 & 砕けた夢(幻夢の残片)',
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es='Tranquilidad & Sueños rotos (Fragmentos de sueños ilusorios)',
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)
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Scalpel_and_Screwdriver = AssignmentEntryDetailed(
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id=19,
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name='Scalpel_and_Screwdriver',
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cn='锈迹齿轮 & 老旧臼齿(手术刀与螺丝刀)',
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cht='鏽跡齒輪 & 老舊臼齒(手術刀與螺絲起子)',
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en='Rusty Gear & Old Molar (Scalpel and Screwdriver)',
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jp='錆びた歯車 & 古びた大臼歯(メスとスクリュードライバー)',
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es='Engranaje oxidado & Muela vieja (Bisturí y destornillador)',
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)
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