StarRailCopilot/campaign/campaign_main/campaign_3_3.py
LmeSzinc 87127c882a Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00

54 lines
1.2 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_3_1 import Config
MAP = CampaignMap()
MAP.shape = 'F5'
MAP.map_data = '''
++ ++ ME MM ++ ++
++ ++ -- ME -- SP
++ ++ ME -- ME --
MB ME -- ME -- --
-- ME ME SP ME SP
'''
MAP.weight_data = '''
50 50 30 30 50 50
50 50 30 30 50 50
50 50 20 30 50 50
10 10 10 20 50 50
10 10 10 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
if not self.check_accessibility(A4, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()