mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 14:31:16 +00:00
227 lines
8.5 KiB
Python
227 lines
8.5 KiB
Python
from module.base.decorator import cached_property
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from module.base.timer import Timer
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from module.exception import RequestHumanTakeover
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from module.logger import logger
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from tasks.rogue.assets.assets_rogue_path import *
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from tasks.rogue.assets.assets_rogue_ui import ROGUE_LAUNCH
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from tasks.rogue.blessing.ui import RogueUI
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from tasks.rogue.exception import RogueTeamNotPrepared
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from tasks.rogue.keywords import KEYWORDS_ROGUE_PATH, RoguePath
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def area_pad_around(area, pad):
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"""
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Inner offset an area.
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Args:
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area: (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y).
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pad (tuple):
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Returns:
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tuple: (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y).
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"""
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upper_left_x, upper_left_y, bottom_right_x, bottom_right_y = area
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upper_left_x_pad, upper_left_y_pad, bottom_right_x_pad, bottom_right_y_pad = pad
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return upper_left_x + upper_left_x_pad, \
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upper_left_y + upper_left_y_pad, \
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bottom_right_x - bottom_right_x_pad, \
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bottom_right_y - bottom_right_y_pad
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class RoguePathHandler(RogueUI):
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@cached_property
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def _rogue_path_checks(self) -> dict[RoguePath, ButtonWrapper]:
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buttons = {
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KEYWORDS_ROGUE_PATH.Preservation: CHECK_PRESERVATION,
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KEYWORDS_ROGUE_PATH.Remembrance: CHECK_REMEMBRANCE,
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KEYWORDS_ROGUE_PATH.Nihility: CHECK_NIHILITY,
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KEYWORDS_ROGUE_PATH.Abundance: CHECK_ABUNDANCE,
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KEYWORDS_ROGUE_PATH.The_Hunt: CHECK_THE_HUNT,
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KEYWORDS_ROGUE_PATH.Destruction: CHECK_DESTRUCTION,
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KEYWORDS_ROGUE_PATH.Elation: CHECK_ELATION,
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KEYWORDS_ROGUE_PATH.Propagation: CHECK_PROPAGATION,
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KEYWORDS_ROGUE_PATH.Erudition: CHECK_ERUDITION,
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}
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# 2023.12.28 Buttons moved up
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for b in buttons.values():
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b.load_search(area_pad_around(b.area, pad=(-20, -50, -20, 0)))
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return buttons
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@cached_property
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def _rogue_path_clicks(self) -> dict[RoguePath, ButtonWrapper]:
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buttons = {
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KEYWORDS_ROGUE_PATH.Preservation: CLICK_PRESERVATION,
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KEYWORDS_ROGUE_PATH.Remembrance: CLICK_REMEMBRANCE,
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KEYWORDS_ROGUE_PATH.Nihility: CLICK_NIHILITY,
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KEYWORDS_ROGUE_PATH.Abundance: CLICK_ABUNDANCE,
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KEYWORDS_ROGUE_PATH.The_Hunt: CLICK_THE_HUNT,
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KEYWORDS_ROGUE_PATH.Destruction: CLICK_DESTRUCTION,
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KEYWORDS_ROGUE_PATH.Elation: CLICK_ELATION,
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}
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# Path list is sliding, expand search area
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for b in buttons.values():
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b.load_search(area_pad_around(b.area, pad=(-150, -5, -150, -5)))
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return buttons
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@cached_property
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def _rogue_paths(self) -> dict[RoguePath, int]:
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"""
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Paths that can be selected
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"""
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buttons = {
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KEYWORDS_ROGUE_PATH.Preservation: 1,
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KEYWORDS_ROGUE_PATH.Remembrance: 2,
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KEYWORDS_ROGUE_PATH.Nihility: 3,
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KEYWORDS_ROGUE_PATH.Abundance: 4,
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KEYWORDS_ROGUE_PATH.The_Hunt: 5,
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KEYWORDS_ROGUE_PATH.Destruction: 6,
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KEYWORDS_ROGUE_PATH.Elation: 7,
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KEYWORDS_ROGUE_PATH.Propagation: 8,
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KEYWORDS_ROGUE_PATH.Erudition: 9,
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}
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return buttons
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def _get_path_click(self, path: RoguePath) -> ButtonWrapper:
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buttons = self._rogue_path_clicks
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if ret := buttons.get(path):
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return ret
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else:
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# choose the closest path
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paths = list(buttons.keys())
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path_click = min(paths, key=lambda p: abs(self._calculate_distance(p, path)))
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return buttons.get(path_click)
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def _calculate_distance(self, path_1: RoguePath, path_2: RoguePath):
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"""
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click times from path1 to path2
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Returns:
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int: Positive value to click right,
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negative value to click left,
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0 to be the same.
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"""
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try:
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distance = self._rogue_paths[path_1] - self._rogue_paths[path_2]
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except KeyError:
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logger.error(f'Rogue path {path_1} {path_2} does not belongs to this rogue theme')
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raise RequestHumanTakeover
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length = len(self._rogue_paths)
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left_times = distance % length
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right_times = -distance % length
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if right_times <= left_times:
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return right_times
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else:
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return -left_times
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def _get_selected_path(self) -> RoguePath | None:
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for path, button in self._rogue_path_checks.items():
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# Check colors to wait appear animation
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if self.match_template_color(button):
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logger.attr('SelectedPath', path)
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return path
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logger.attr('SelectedPath', None)
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return None
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def _is_page_rogue_path(self) -> bool:
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appear = self.appear(PAGE_ROGUE_PATH)
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return appear
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def _is_team_prepared(self) -> bool:
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"""
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Pages:
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in: is_page_rogue_launch()
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"""
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slots = CHARACTER_EMPTY.match_multi_template(self.device.image)
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slots = 4 - len(slots)
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logger.attr('TeamSlotsPrepared', slots)
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return slots > 0
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def _change_confirm_path(self, path: RoguePath, skip_first_screenshot=True) -> bool:
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"""
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Pages:
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in: CONFIRM_PATH
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"""
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logger.info('Change confirm path')
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interval = Timer(2)
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load_timer = Timer(3, count=4).start()
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timeout = Timer(10, count=20).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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selected_path = self._get_selected_path()
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# End
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if selected_path == path:
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logger.info('Selected to the right path')
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return True
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if timeout.reached():
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logger.warning(f'Unable to switch to path {path}, probably locked')
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return False
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# Click
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if selected_path is not None and interval.reached():
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diff = self._calculate_distance(selected_path, path)
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if diff > 0:
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self.device.multi_click(CHOOSE_RIGHT, n=diff)
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interval.reset()
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load_timer.reset()
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elif diff < 0:
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self.device.multi_click(CHOOSE_LEFT, n=abs(diff))
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interval.reset()
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load_timer.reset()
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else:
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logger.warning(f'Invalid path distance: {diff}')
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if selected_path is None and load_timer.reached_and_reset():
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# Clicking left should be enough to skip invalid paths
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self.device.click(CHOOSE_LEFT)
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continue
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def rogue_path_select(self, path: str | RoguePath, skip_first_screenshot=True):
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"""
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Raises:
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RogueTeamNotPrepared:
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Pages:
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in: LAUNCH_ROGUE
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out: is_page_choose_bonus()
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or page_main if previous rogue run had bonus selected but didn't finish any domain
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"""
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logger.hr('Rogue path select', level=2)
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path: RoguePath = RoguePath.find_name(path)
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logger.info(f'Select path: {path}')
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entry = self._get_path_click(path)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_page_choose_bonus():
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logger.info('rogue_path_select ended at is_page_choose_bonus')
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break
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if self.is_in_main():
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logger.info('rogue_path_select ended at page_main')
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break
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if self.appear(ROGUE_LAUNCH, interval=2):
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if not self._is_team_prepared():
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raise RogueTeamNotPrepared
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self.device.click(ROGUE_LAUNCH)
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continue
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# The average level of your team is lower than the recommended level.
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# Continue anyway?
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if self.handle_popup_confirm():
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continue
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# Select path
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if self.interval_is_reached(entry, interval=2) and self._is_page_rogue_path():
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if self.appear_then_click(entry, interval=2):
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self.interval_reset(entry, interval=2)
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continue
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# Confirm path
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if self.appear(CONFIRM_PATH, interval=2):
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if self._change_confirm_path(path):
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self.device.click(CONFIRM_PATH)
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continue
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