StarRailCopilot/campaign/campaign_main/campaign_4_4.py
LmeSzinc 87127c882a Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00

75 lines
2.0 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_4_1 import Config as Config41
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.map_data = '''
++ ++ MB ME SP -- ++ ++
++ ++ ME __ ME ME ++ ++
++ ++ -- ME -- -- -- SP
++ ++ -- ME ++ ME -- --
++ ++ ME -- ++ -- ME --
MB ME -- ME -- ME -- SP
'''
MAP.weight_data = '''
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
10 10 10 20 50 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B6, [C4, D6], [C5, D4], [D3, C2], [C2, D1]])
class Config(Config41):
MAP_MYSTERY_HAS_CARRIER = False
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_4(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.fleet_boss.clear_boss()