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base
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Fix: Re-check all timeout timer
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2020-06-03 05:06:51 +08:00 |
campaign
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Merge branch 'master' into try_jp
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2020-06-13 03:29:35 +09:00 |
combat
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Fix: All BATTLE_STATUS and EXP_INFO of all server
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2020-06-16 02:47:28 +08:00 |
config
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Merge branch 'master' of https://github.com/whoamikyo/AzurLaneAutoScript
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2020-06-15 20:48:45 -03:00 |
daemon
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Merge branch 'master' into try_jp
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2020-06-13 03:29:35 +09:00 |
daily
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Add: [JP] add jp assets, daily module
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2020-06-13 02:50:51 +09:00 |
device
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Optimize: Faster screen size check
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2020-05-31 03:33:51 +08:00 |
equipment
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Add: [JP] add jp assets, equipment module
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2020-06-13 02:51:10 +09:00 |
event
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Revert "Optimization: [EN] changed translator"
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2020-06-03 13:51:54 -03:00 |
exercise
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Add new exercise option "easiest" and alternative priority calculation for this specific mode. May alter at a later date but for time being the behavior seems to be consistent in prioritizing the lowest average level based on all 6 ship slots (filled or empty) and lowest average overall power based on number of actual ships (only filled) in the team.
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2020-06-14 12:27:13 -04:00 |
handler
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Merge remote-tracking branch 'upstream/master'
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2020-06-14 02:30:12 +09:00 |
hard
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Add: [JP] add jp assets, hard module
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2020-06-13 02:52:10 +09:00 |
map
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Fix: The info_bar blocks the ammo icon when reversing fleet
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2020-06-14 02:28:52 +08:00 |
retire
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Merge branch 'master' into try_jp
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2020-06-13 03:29:35 +09:00 |
reward
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Add: [JP] add jp assets
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2020-06-13 03:41:21 +09:00 |
template
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Add: [JP] add jp assets, template module
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2020-06-13 02:53:45 +09:00 |
ui
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Add: [JP] add jp assets, ui module
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2020-06-13 02:54:19 +09:00 |
exception.py
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Fix: 修复地图特效导致的章节名识别错误和进图等待
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2020-04-25 17:10:22 +08:00 |
logger.py
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Add: Set up logging.raiseExceptions to False to silence exceptions
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2020-06-03 05:30:14 -03:00 |