mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 10:36:23 +00:00
bea05d396e
- 开荒模式移动至出击设置 - 增加开荒模式自动启用, 无脑开就完事了 - 将透视识别参数放到了config里, 这样就可以用地图config覆盖了 - 适配小地图模式, 参数抄A1就行了 - 修复了章节名OCR的识别位置 - 修复了开荒会把BOSS当作精英打问题 - 增加战斗中的剧情跳过 - 注释掉了截图和点击的retry - 增加了捕捉目标点超出移动范围
116 lines
3.7 KiB
Python
116 lines
3.7 KiB
Python
import numpy as np
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from module.base.timer import Timer
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from module.base.utils import red_overlay_transparency, get_color
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from module.combat.combat import Combat
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from module.handler.assets import *
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from module.logger import logger
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from module.template.assets import *
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def ambush_letter_preprocess(image):
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"""
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Args:
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image (np.ndarray):
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Returns:
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np.ndarray
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"""
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image = image.astype(float)
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image = (image - 64) / 0.75
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image[image > 255] = 255
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image[image < 0] = 0
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image = image.astype('uint8')
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return image
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TEMPLATE_AMBUSH_EVADE_SUCCESS.image = ambush_letter_preprocess(TEMPLATE_AMBUSH_EVADE_SUCCESS.image)
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TEMPLATE_AMBUSH_EVADE_FAILED.image = ambush_letter_preprocess(TEMPLATE_AMBUSH_EVADE_FAILED.image)
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TEMPLATE_MAP_WALK_OUT_OF_STEP.image = ambush_letter_preprocess(TEMPLATE_MAP_WALK_OUT_OF_STEP.image)
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class AmbushHandler(Combat):
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MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.40
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MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.35 # Usually (0.50, 0.53)
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MAP_AIR_RAID_CONFIRM_SECOND = 0.5
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def ambush_color_initial(self):
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MAP_AMBUSH.load_color(self.device.image)
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MAP_AIR_RAID.load_color(self.device.image)
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def _ambush_appear(self):
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return red_overlay_transparency(MAP_AMBUSH.color, get_color(self.device.image, MAP_AMBUSH.area)) > \
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self.MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD
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def _air_raid_appear(self):
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return red_overlay_transparency(MAP_AIR_RAID.color, get_color(self.device.image, MAP_AIR_RAID.area)) > \
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self.MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD
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def _handle_air_raid(self):
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logger.info('Map air raid')
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disappear = Timer(self.MAP_AIR_RAID_CONFIRM_SECOND)
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disappear.start()
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while 1:
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self.device.screenshot()
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if self._air_raid_appear():
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disappear.reset()
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else:
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if disappear.reached():
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break
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def _handle_ambush(self):
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logger.info('Map ambushed')
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self.wait_until_appear_then_click(MAP_AMBUSH_EVADE)
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# self.sleep(0.8)
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# while 1:
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# self.screenshot()
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# if self.handle_info_bar():
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# if self.combat_appear():
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# logger.info('Ambush evade failed')
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# self.combat()
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# break
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self.wait_until_appear(INFO_BAR_1)
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image = ambush_letter_preprocess(np.array(self.device.image.crop((641, 311, 692, 336))))
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if TEMPLATE_AMBUSH_EVADE_SUCCESS.match(image):
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logger.attr('Ambush_evade', 'success')
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elif TEMPLATE_AMBUSH_EVADE_FAILED.match(image):
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logger.attr('Ambush_evade', 'failed')
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self.combat(expected_end='no_searching')
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else:
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logger.warning('Unrecognised info when ambush evade.')
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self.ensure_no_info_bar()
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if self.combat_appear():
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self.combat()
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def handle_ambush(self):
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if not self.config.MAP_HAS_AMBUSH:
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return False
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if self._air_raid_appear():
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self._handle_air_raid()
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return True
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if self._ambush_appear():
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self._handle_ambush()
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return True
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if self.appear(MAP_AMBUSH_EVADE):
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self._handle_ambush()
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return False
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def handle_walk_out_of_step(self):
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if not self.config.MAP_HAS_FLEET_STEP:
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return False
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if not self.appear(INFO_BAR_1):
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return False
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image = ambush_letter_preprocess(np.array(self.device.image.crop(MAP_WALK_OUT_OF_STEP.area)))
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if TEMPLATE_MAP_WALK_OUT_OF_STEP.match(image):
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logger.warning('Map walk out of step.')
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self.handle_info_bar()
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return True
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return False
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