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https://github.com/LmeSzinc/StarRailCopilot.git
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a674198365
- 稍微移动了章节OCR的位置, 因为4-4会识别为14-4 - 针对第四章这种偏红的地图做了一些优化 - 稍微延长了敌人刷新时的等待时间 - 更改出错截图文件名为格式化的时间
65 lines
1.6 KiB
Python
65 lines
1.6 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_4_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'F6'
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MAP.camera_data = ['D2', 'D4']
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# WIKI的图有错: https://wiki.biligame.com/blhx/4-2
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# D5是敌人刷新点, 假图害人
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MAP.map_data = '''
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++ ++ ++ ME SP --
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SP -- -- -- ME --
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-- -- ME ME -- ME
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SP -- -- -- -- MB
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++ ++ ME ME -- ME
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++ ++ -- MB ME MM
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'''
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MAP.weight_data = '''
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 50 50 50
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50 50 50 10 10 10
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50 50 20 10 10 20
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50 50 20 10 10 20
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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A5, B5, C5, D5, E5, F5, \
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A6, B6, C6, D6, E6, F6, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
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MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_3(self):
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self.clear_all_mystery()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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return self.battle_default()
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return self.clear_boss()
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