mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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c491fe7ec5
Add: [EN] New C1 battle logic Add: [EN] New B3 battle logic Add: [EN] New D3 battle logic Add: [EN] New assets
88 lines
2.2 KiB
Python
88 lines
2.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('b3')
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MAP.shape = 'I9'
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MAP.map_data = '''
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SP -- ++ ++ -- -- -- ME --
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-- ME ++ ++ -- ME -- -- --
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-- -- -- -- -- -- ME ME --
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ME -- ME ME -- ME ++ ++ ++
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-- -- ++ __ -- -- -- MB ++
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-- ME ++ -- -- ME ++ ++ ++
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-- -- MS -- ++ ME -- ME --
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SP -- -- -- ++ -- -- ME --
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SP -- MS -- -- ME -- -- --
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'''
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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= MAP.flatten()
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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class Config:
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POOR_MAP_DATA = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_SIREN = True
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MAP_SIREN_COUNT = 2
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MAP_HAS_DYNAMIC_RED_BORDER = True
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MAP_GRID_CENTER_TOLERANCE = 0.3
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MAP_SIREN_TEMPLATE = ['1', '2', '3', 'DD']
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 50
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MID_DIFF_RANGE_H = (45, 70)
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MID_DIFF_RANGE_V = (97 - 3, 97 + 3)
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TRUST_EDGE_LINES = True
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VANISH_POINT_RANGE = ((540, 740), (-4000, -2000))
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DISTANCE_POINT_X_RANGE = ((-2000, -1000),)
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 40),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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'wlen': 100,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 40, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_enemy(scale=(2, 3)):
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return True
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return self.battle_default()
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def battle_5(self):
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return self.clear_boss()
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