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https://github.com/LmeSzinc/StarRailCopilot.git
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95ca113562
Add: Suport to Rank B
92 lines
2.5 KiB
Python
92 lines
2.5 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('11-4')
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MAP.shape = 'J8'
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MAP.map_data = '''
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MB MB ++ -- -- -- ++ MB -- --
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-- -- ++ ME -- ME ++ -- -- ME
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ME -- ME -- ++ -- -- -- ME --
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-- ++ -- -- SP SP -- ME -- --
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MB -- ME -- -- -- -- ++ ++ ++
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++ ++ ++ -- ME -- ME -- -- ME
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-- -- ME -- -- ++ -- ++ ME --
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MB -- -- ME -- ++ -- ME -- MB
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'''
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# MAP.weight_data = '''
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# 10 30 30 10 10 10 10 10 10
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# 5 30 10 30 10 10 5 10 10
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# 10 10 5 4 30 10 5 30 10
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# 10 10 10 10 10 10 5 10 30
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# 10 10 10 10 10 10 10 30 10
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# 10 10 10 10 30 10 5 10 10
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# '''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5,},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
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= MAP.flatten()
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step_on = SelectedGrids([C3])
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road_boss = RoadGrids([C3, H4, [C5, C7], G6, G8])
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class Config:
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pass
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# INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
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# EDGE_LINES_HOUGHLINES_THRESHOLD = 40
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# COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
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# INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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# 'height': (150, 255 - 24),
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# 'width': (0.9, 10),
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# 'prominence': 10,
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# 'distance': 35,
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# }
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# EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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# 'height': (255 - 24, 255),
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# 'prominence': 10,
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# 'distance': 50,
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# 'width': (0, 10),
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# 'wlen': 1000,
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# }
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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return True
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if self.clear_roadblocks([road_boss]):
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return True
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if self.clear_potential_roadblocks([road_boss]):
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return True
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return self.battle_default()
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def battle_6(self):
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.clear_roadblocks([road_boss])
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return self.fleet_boss.clear_boss() |