mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 19:31:56 +00:00
3c35974bbe
- Fix emotion reduce when calculating recover
166 lines
5.2 KiB
Python
166 lines
5.2 KiB
Python
from datetime import datetime, timedelta
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from module.base.timer import Timer
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from module.combat.assets import *
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from module.handler.login import LoginHandler
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from module.logger import logger
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from module.reward.assets import *
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from module.reward.commission import RewardCommission
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from module.reward.tactical_class import RewardTacticalClass
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from module.ui.page import *
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class Reward(RewardCommission, RewardTacticalClass, LoginHandler):
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def reward(self):
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if not self.config.ENABLE_REWARD:
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return False
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logger.hr('Reward start')
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self.ui_goto_main()
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self.ui_goto(page_reward, skip_first_screenshot=True)
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self._reward_receive()
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self.handle_info_bar()
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self.handle_commission_start()
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self.handle_tactical_class()
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self.ui_click(
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click_button=page_reward.links[page_main],
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check_button=page_main.check_button,
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appear_button=page_reward.check_button,
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skip_first_screenshot=True)
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self._reward_mission()
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self.config.REWARD_LAST_TIME = datetime.now()
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logger.hr('Reward end')
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return True
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def handle_reward(self):
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if datetime.now() - self.config.REWARD_LAST_TIME < timedelta(minutes=self.config.REWARD_INTERVAL):
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return False
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flag = self.reward()
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return flag
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def _reward_receive(self):
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"""
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Returns:
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bool: If rewarded.
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"""
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logger.hr('Reward receive')
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reward = False
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exit_timer = Timer(1, count=3).start()
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click_timer = Timer(1)
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btn = []
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if self.config.ENABLE_REWARD:
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btn.append(REWARD_3)
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if self.config.ENABLE_COMMISSION_REWARD:
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btn.append(REWARD_1)
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if self.config.ENABLE_OIL_REWARD:
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btn.append(OIL)
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if self.config.ENABLE_COIN_REWARD:
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btn.append(COIN)
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while 1:
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self.device.screenshot()
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for button in [EXP_INFO_S_REWARD, GET_ITEMS_1, GET_ITEMS_2, GET_SHIP]:
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if self.appear(button, interval=1):
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REWARD_SAVE_CLICK.name = button.name
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self.device.click(REWARD_SAVE_CLICK)
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click_timer.reset()
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exit_timer.reset()
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reward = True
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continue
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if click_timer.reached() and (
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(self.config.ENABLE_OIL_REWARD and self.appear_then_click(OIL, interval=60))
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or (self.config.ENABLE_COIN_REWARD and self.appear_then_click(COIN, interval=60))
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or (self.config.ENABLE_COMMISSION_REWARD and self.appear_then_click(REWARD_1, interval=1))
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or (self.config.ENABLE_REWARD and self.appear_then_click(REWARD_3, interval=1))
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):
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exit_timer.reset()
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click_timer.reset()
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reward = True
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continue
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if not self.appear(page_reward.check_button) or self.info_bar_count():
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exit_timer.reset()
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continue
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# End
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if exit_timer.reached():
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break
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return reward
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def _reward_mission(self):
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"""
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Returns:
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bool: If rewarded.
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"""
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logger.hr('Mission reward')
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if not self.appear(MISSION_NOTICE):
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logger.info('No mission reward')
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return False
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self.ui_goto(page_mission, skip_first_screenshot=True)
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reward = False
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exit_timer = Timer(2)
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click_timer = Timer(1)
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timeout = Timer(10)
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exit_timer.start()
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timeout.start()
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while 1:
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self.device.screenshot()
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for button in [GET_ITEMS_1, GET_ITEMS_2]:
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if self.appear_then_click(button, offset=(30, 30), interval=1):
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exit_timer.reset()
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timeout.reset()
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reward = True
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continue
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for button in [MISSION_MULTI, MISSION_SINGLE]:
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if not click_timer.reached():
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continue
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if self.appear_then_click(button, interval=1):
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exit_timer.reset()
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click_timer.reset()
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timeout.reset()
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continue
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if not self.appear(MISSION_CHECK):
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if self.appear_then_click(GET_SHIP, interval=1):
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click_timer.reset()
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exit_timer.reset()
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timeout.reset()
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continue
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# End
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if reward and exit_timer.reached():
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break
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if timeout.reached():
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logger.warning('Wait get items timeout.')
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break
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self.ui_goto(page_main, skip_first_screenshot=True)
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return reward
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def reward_loop(self):
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logger.hr('Reward loop')
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while 1:
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if self.config.triggered_app_restart():
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self.app_restart()
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self.reward()
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logger.info('Reward loop wait')
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logger.attr('Reward_loop_wait', f'{self.config.REWARD_INTERVAL} min')
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self.device.sleep(self.config.REWARD_INTERVAL * 60)
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