StarRailCopilot/module/daemon/daemon.py
LmeSzinc 8ec5099b58 Add: 适配穹顶下的圣咏曲AC图
- 修复UI导致的动态边缘识别出错
- 修复只识别出一队时的处理逻辑
- 修复处理战斗结束后跳出的剧情
- 修复辅助点击报CampaignEnd
- 修复游戏出现白屏bug时, 连续点击使用紧急维修
- 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS
- 增加被精英抓住的识别, 暂时还用不到
2020-05-22 21:48:56 +08:00

63 lines
1.9 KiB
Python

from module.combat.combat import Combat
from module.daemon.assets import *
from module.handler.ambush import MAP_AMBUSH_EVADE
from module.handler.mystery import MysteryHandler
from module.map.map_fleet_preparation import FleetPreparation
from module.exception import *
class AzurLaneDaemon(FleetPreparation, Combat, MysteryHandler):
def daemon(self):
while 1:
self.device.screenshot()
# If is running a combat, do nothing.
if self.is_combat_executing():
continue
# Combat
if self.combat_appear():
# if self.handle_combat_automation_set(auto=True):
# continue
# self.device.click(BATTLE_PREPARATION)
self.combat_preparation()
try:
if self.handle_battle_status(save_get_items=False):
self.combat_status(save_get_items=False, expected_end='no_searching')
continue
except CampaignEnd:
continue
# Map operation
if self.appear_then_click(MAP_AMBUSH_EVADE):
self.device.sleep(1)
continue
if self.appear_then_click(STRATEGY_OPEN):
continue
# Map preparation
if self.config.ENABLE_SEMI_MAP_PREPARATION:
if self.appear_then_click(MAP_PREPARATION, interval=2):
continue
if self.appear_then_click(FLEET_PREPARATION, interval=2):
continue
# Retire
pass
# Emotion
pass
# Urgent commission
if self.handle_urgent_commission(save_get_items=False):
continue
# Story
if self.config.ENABLE_SEMI_STORY_SKIP:
self.story_skip()
# End
# No end condition, stop it manually.
return True