mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-26 18:20:42 +00:00
81f9b61ea5
- Fix camera outside map caused by info bar - Fix mis-detection of is_caught_by_siren - Fix grid attribute is_caught_by_siren will be kept to next attack - Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet - Fix fleet_boss_index - Fix can not predict when boss appear on fleet's face
59 lines
1.3 KiB
Python
59 lines
1.3 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_3_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'F5'
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MAP.map_data = '''
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++ ++ ME MM ++ ++
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++ ++ -- ME -- SP
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++ ++ ME -- ME --
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MB ME -- ME -- --
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-- ME ME SP ME SP
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'''
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MAP.weight_data = '''
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50 50 30 30 50 50
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50 50 30 30 50 50
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50 50 20 30 50 50
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09 10 11 20 50 50
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10 10 11 50 50 50
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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A5, B5, C5, D5, E5, F5, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.fleet_2_push_forward()
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if self.fleet_2_rescue(A4):
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return True
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self.clear_all_mystery()
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return self.battle_default()
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def battle_3(self):
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self.clear_all_mystery()
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if not self.check_accessibility(A4, fleet='boss'):
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return self.battle_default()
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return self.fleet_boss.clear_boss()
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