mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 17:11:42 +00:00
89 lines
2.1 KiB
Python
89 lines
2.1 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.campaign.assets import D3 as ENTRANCE
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
|
|
|
|
MAP = CampaignMap('d3')
|
|
MAP.shape = 'H7'
|
|
MAP.map_data = '''
|
|
MS -- ++ MB MB ++ -- MS
|
|
-- ME ++ -- -- ++ ME --
|
|
ME SP -- -- -- -- SP ME
|
|
-- -- ME ME -- ME -- --
|
|
-- ++ ++ ++ -- ME -- ++
|
|
ME -- ME ME -- ++ ME ME
|
|
-- ME -- ME MS -- ME --
|
|
'''
|
|
MAP.weight_data = '''
|
|
10 10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10 10
|
|
'''
|
|
MAP.camera_data = ['D3', 'D5', 'E5']
|
|
# MAP.camera_data = ['D3', 'D5']
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 2, 'siren': 2},
|
|
{'battle': 1, 'enemy': 1},
|
|
{'battle': 2, 'enemy': 2, 'siren': 1},
|
|
{'battle': 3, 'enemy': 1},
|
|
{'battle': 4, 'enemy': 2},
|
|
{'battle': 5, 'enemy': 1},
|
|
{'battle': 6, 'boss': 1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, G1, H1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, \
|
|
A6, B6, C6, D6, E6, F6, G6, H6, \
|
|
A7, B7, C7, D7, E7, F7, G7, H7, \
|
|
= MAP.flatten()
|
|
|
|
ROAD_MAIN = RoadGrids([[A3, B2], [G2, H3]])
|
|
|
|
|
|
class Config:
|
|
MAP_HAS_AMBUSH = False
|
|
CAMPAIGN_MODE = 'cd'
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
ENTRANCE = ENTRANCE
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
if self.clear_roadblocks([ROAD_MAIN]):
|
|
return True
|
|
if self.clear_siren():
|
|
return True
|
|
|
|
if self.clear_enemy(scale=(3,)):
|
|
return True
|
|
return self.battle_default()
|
|
|
|
battle_1 = battle_0
|
|
battle_2 = battle_0
|
|
|
|
def battle_3(self):
|
|
if self.clear_enemy(strongest=True):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
battle_4 = battle_3
|
|
|
|
def battle_5(self):
|
|
if self.clear_enemy(scale=(2, 1)):
|
|
return True
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_6(self):
|
|
return self.fleet_2.clear_boss()
|