mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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115 lines
3.3 KiB
Python
115 lines
3.3 KiB
Python
from dataclasses import dataclass
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from functools import cached_property
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from typing import ClassVar
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from module.exception import ScriptError
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from module.ocr.keyword import Keyword
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@dataclass(repr=False)
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class MapPlane(Keyword):
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instances: ClassVar = {}
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# Map floors, 'F1' by default
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# Example: ['B1', 'F1', 'F2']
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floors = ['F1']
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# Page on bigmap sidebar
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# 'top' or 'bottom'
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page = 'top'
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@cached_property
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def world(self) -> str:
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"""
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Returns:
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str: World name. Note that "Parlor Car" is considered as a plane of Herta.
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"Herta" for Herta Space Station
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"Jarilo" for Jarilo-VI
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"Luofu" for The Xianzhou Luofu
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"" for unknown
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"""
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for world in ['Herta', 'Jarilo', 'Luofu']:
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if self.name.startswith(world):
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return world
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return ''
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@cached_property
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def is_HertaSpaceStation(self):
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return self.world == 'Herta'
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@cached_property
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def is_JariloVI(self):
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return self.world == 'Jarilo'
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@cached_property
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def is_Luofu(self):
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return self.world == 'Luofu'
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@cached_property
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def has_multiple_floors(self):
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return self.floors and self.floors != ['F1']
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def convert_to_floor_index(self, floor: str | int) -> int:
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"""
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Args:
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floor: int for floor index counted from bottom, such as 1, 2, 3
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str for floor names in game, such as "B1", "F1", "F2"
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Returns:
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int: 1 to 3 counted from bottom.
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Raises:
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ScriptError: If floor doesn't exist
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"""
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if isinstance(floor, int):
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# Check exist
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try:
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_ = self.floors[floor - 1]
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return floor
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except IndexError:
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raise ScriptError(f'Plane {self} does not have floor index {floor}')
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elif isinstance(floor, str):
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# Convert to floor index
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floor = floor.upper()
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try:
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return self.floors.index(floor) + 1
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except IndexError:
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raise ScriptError(f'Plane {self} does not have floor name {floor}')
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else:
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raise ScriptError(f'Plane {self} does not have floor {floor}')
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def convert_to_floor_name(self, floor: str | int) -> str:
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"""
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Args:
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floor: int for floor index counted from bottom, such as 1, 2, 3
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str for floor names in game, such as "B1", "F1", "F2"
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Returns:
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str: Floor names in game, such as "B1", "F1", "F2"
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Raises:
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ScriptError: If floor doesn't exist
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"""
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if isinstance(floor, int):
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# Convert to floor index
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try:
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return self.floors[floor - 1]
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except IndexError:
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raise ScriptError(f'Plane {self} does not have floor index {floor}')
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elif isinstance(floor, str):
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# Check exist
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floor = floor.upper()
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try:
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_ = self.floors.index(floor) + 1
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return floor
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except IndexError:
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raise ScriptError(f'Plane {self} does not have floor name {floor}')
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else:
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raise ScriptError(f'Plane {self} does not have floor {floor}')
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@dataclass(repr=False)
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class MapWorld(Keyword):
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instances: ClassVar = {}
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