mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 19:31:56 +00:00
c01a075554
- increase walk_timeout - increase in_stage_timer
85 lines
2.6 KiB
Python
85 lines
2.6 KiB
Python
from module.base.timer import Timer
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from module.base.utils import red_overlay_transparency, get_color
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from module.exception import CampaignEnd
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from module.handler.assets import *
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from module.handler.info_handler import InfoHandler
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from module.logger import logger
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class EnemySearchingHandler(InfoHandler):
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
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MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 5
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in_stage_timer = Timer(1.5, count=5)
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def enemy_searching_color_initial(self):
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MAP_ENEMY_SEARCHING.load_color(self.device.image)
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def enemy_searching_appear(self):
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return red_overlay_transparency(
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MAP_ENEMY_SEARCHING.color, get_color(self.device.image, MAP_ENEMY_SEARCHING.area)
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) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
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def handle_enemy_flashing(self):
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self.device.sleep(1.2)
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def handle_in_stage(self):
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if self.is_in_stage():
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if self.in_stage_timer.reached():
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logger.info('In stage.')
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self.ensure_no_info_bar(timeout=1.2)
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raise CampaignEnd('In stage.')
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else:
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return False
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else:
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self.in_stage_timer.reset()
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return False
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def is_in_stage(self):
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return self.appear(IN_STAGE, offset=(10, 10))
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def is_in_map(self):
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return self.appear(IN_MAP)
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def handle_in_map_with_enemy_searching(self):
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if not self.is_in_map():
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return False
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timeout = Timer(self.MAP_ENEMY_SEARCHING_TIMEOUT_SECOND)
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appeared = False
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while 1:
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if self.is_in_map():
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timeout.start()
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else:
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timeout.reset()
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if self.handle_in_stage():
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return True
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if self.handle_story_skip():
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self.ensure_no_story()
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timeout.limit = 10
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timeout.reset()
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# End
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if self.enemy_searching_appear():
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appeared = True
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else:
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if appeared:
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self.handle_enemy_flashing()
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self.device.sleep(0.3)
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logger.info('In map.')
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break
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self.enemy_searching_color_initial()
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if timeout.reached():
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logger.info('Enemy searching timeout.')
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break
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self.device.screenshot()
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return True
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def handle_in_map_no_enemy_searching(self):
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if not self.is_in_map():
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return False
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self.device.sleep((1, 1.2))
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return True
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