mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-25 18:05:26 +00:00
1e1ad5dda8
* Fix keyword_extract and i18n * Fix: config redirection * Upd: i18n * Fix: empty name warning in GenerateKeyword class * Fix: config redirection
217 lines
6.3 KiB
Python
217 lines
6.3 KiB
Python
import os
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import re
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import typing as t
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from functools import cached_property
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from module.base.code_generator import CodeGenerator
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from module.config.utils import read_file
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from module.logger import logger
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UI_LANGUAGES = ['cn', 'cht', 'en', 'jp', 'es']
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class TextMap:
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DATA_FOLDER = ''
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def __init__(self, lang: str):
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self.lang = lang
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def __contains__(self, name: t.Union[int, str]) -> bool:
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if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
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return int(name) in self.data
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return False
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@cached_property
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def data(self) -> dict[int, str]:
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if not os.path.exists(TextMap.DATA_FOLDER):
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logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData')
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exit(1)
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file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json')
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data = {}
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for id_, text in read_file(file).items():
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text = text.replace('\u00A0', '')
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text = text.replace(r'{NICKNAME}', 'Trailblazer')
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data[int(id_)] = text
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return data
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def find(self, name: t.Union[int, str]) -> tuple[int, str]:
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"""
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Args:
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name:
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Returns:
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text id (hash in TextMap)
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text
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"""
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if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
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name = int(name)
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try:
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return name, self.data[name]
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except KeyError:
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pass
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name = str(name)
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for row_id, row_name in self.data.items():
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if row_id >= 0 and row_name == name:
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return row_id, row_name
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for row_id, row_name in self.data.items():
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if row_name == name:
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return row_id, row_name
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logger.error(f'Cannot find name: "{name}" in language {self.lang}')
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return 0, ''
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def text_to_variable(text):
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text = re.sub("'s |s' ", '_', text)
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text = re.sub(r'[ \-—–:\'/•.™]+', '_', text)
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text = re.sub(r'[█]+', '', text)
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text = re.sub(r'[(),#"?!&%*]|</?\w+>', '', text)
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# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
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text = re.sub(r'<color=#?\w+>', '', text)
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text = text.replace('é', 'e')
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return text.strip('_')
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def replace_templates(text: str) -> str:
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"""
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Replace templates in data to make sure it equals to what is shown in game
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Examples:
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replace_templates("Complete Echo of War #4 time(s)")
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== "Complete Echo of War 1 time(s)"
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"""
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text = re.sub(r'#4', '1', text)
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text = re.sub(r'</?\w+>', '', text)
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text = re.sub(r'<color=#?\w+>', '', text)
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text = re.sub(r'{.*?}', '', text)
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return text
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class GenerateKeyword:
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text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES}
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text_map['cn'] = TextMap('chs')
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@staticmethod
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def read_file(file: str) -> dict:
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"""
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Args:
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file: ./ExcelOutput/GameplayGuideData.json
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Returns:
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dict:
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"""
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file = os.path.join(TextMap.DATA_FOLDER, file)
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return read_file(file)
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@classmethod
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def find_keyword(cls, keyword, lang) -> tuple[int, str]:
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"""
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Args:
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keyword: text string or text id
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lang: Language to find
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Returns:
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text id (hash in TextMap)
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text
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"""
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text_map = cls.text_map[lang]
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return text_map.find(keyword)
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output_file = ''
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def __init__(self):
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self.gen = CodeGenerator()
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self.keyword_class = self.__class__.__name__.removeprefix('Generate')
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self.keyword_index = 0
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self.keyword_format = {
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'id': 0,
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'name': 'Unnamed_Keyword'
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}
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for lang in UI_LANGUAGES:
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self.keyword_format[lang] = ''
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def gen_import(self):
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self.gen.Import(
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f"""
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from .classes import {self.keyword_class}
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"""
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)
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def iter_keywords(self) -> t.Iterable[dict]:
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"""
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Yields
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dict: {'text_id': 123456, 'any_attr': 1}
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"""
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pass
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def convert_name(self, text: str, keyword: dict) -> str:
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return text_to_variable(replace_templates(text))
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def convert_keyword(self, text: str, lang: str) -> str:
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return replace_templates(text)
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def iter_rows(self) -> t.Iterable[dict]:
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for keyword in self.iter_keywords():
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keyword = self.format_keywords(keyword)
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if not keyword:
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continue
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yield keyword
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def format_keywords(self, keyword: dict) -> dict | None:
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base = self.keyword_format.copy()
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text_id = keyword.pop('text_id')
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if text_id is None:
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logger.warning(f'Empty text_id in {keyword}')
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return
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# id
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self.keyword_index += 1
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base['id'] = self.keyword_index
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# Attrs
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base.update(keyword)
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# Name
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_, name = self.find_keyword(text_id, lang='en')
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name = self.convert_name(name, keyword=base)
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base['name'] = name
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if not name:
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logger.warning(f'Empty name for {keyword}')
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return None
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# Translations
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for lang in UI_LANGUAGES:
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value = self.find_keyword(text_id, lang=lang)[1]
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value = self.convert_keyword(value, lang=lang)
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base[lang] = value
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return base
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def generate(self):
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self.gen_import()
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self.gen.CommentAutoGenerage('dev_tools.keyword_extract')
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for keyword in self.iter_rows():
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with self.gen.Object(key=keyword['name'], object_class=self.keyword_class):
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for key, value in keyword.items():
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self.gen.ObjectAttr(key, value)
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if self.output_file:
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print(f'Write {self.output_file}')
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self.gen.write(self.output_file)
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def __call__(self, *args, **kwargs):
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self.generate()
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class ShareData(GenerateKeyword):
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@cached_property
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def GameplayGuideData(self):
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return self.read_file('./ExcelOutput/GameplayGuideData.json')
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@cached_property
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def MappingInfo(self):
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return self.read_file('./ExcelOutput/MappingInfo.json')
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@cached_property
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def ItemConfig(self):
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return self.read_file('./ExcelOutput/ItemConfig.json')
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SHARE_DATA = ShareData()
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