mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-22 08:37:42 +00:00
711 lines
26 KiB
Python
711 lines
26 KiB
Python
import re
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import cv2
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import numpy as np
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from module.base.base import ModuleBase
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from module.base.button import ClickButton
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from module.base.timer import Timer
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from module.base.utils import get_color
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from module.exception import ScriptError
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from module.logger import logger
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from module.ocr.ocr import Ocr, OcrResultButton
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from module.ocr.utils import split_and_pair_button_attr, split_and_pair_buttons
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from module.ui.draggable_list import DraggableList
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from module.ui.switch import Switch
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from tasks.base.page import page_guide
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from tasks.combat.assets.assets_combat_interact import DUNGEON_COMBAT_INTERACT, DUNGEON_COMBAT_INTERACT_TEXT
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.dungeon.assets.assets_dungeon_ui import *
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from tasks.dungeon.keywords import (
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DungeonList,
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DungeonNav,
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DungeonTab,
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KEYWORDS_DUNGEON_ENTRANCE,
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KEYWORDS_DUNGEON_LIST,
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KEYWORDS_DUNGEON_NAV,
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KEYWORDS_DUNGEON_TAB
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)
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from tasks.dungeon.keywords.classes import DungeonEntrance
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from tasks.dungeon.state import DungeonState
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from tasks.map.interact.aim import inrange
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from tasks.map.keywords import KEYWORDS_MAP_WORLD, MapPlane
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class DungeonTabSwitch(Switch):
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def click(self, state, main):
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"""
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Args:
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state (str):
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main (ModuleBase):
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"""
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button = self.get_data(state)['click_button']
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_ = main.appear(button) # Search button to load offset
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main.device.click(button)
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SWITCH_DUNGEON_TAB = DungeonTabSwitch('DungeonTab', is_selector=True)
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SWITCH_DUNGEON_TAB.add_state(
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KEYWORDS_DUNGEON_TAB.Operation_Briefing,
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check_button=OPERATION_BRIEFING_CHECK,
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click_button=OPERATION_BRIEFING_CLICK
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)
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SWITCH_DUNGEON_TAB.add_state(
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KEYWORDS_DUNGEON_TAB.Daily_Training,
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check_button=DAILY_TRAINING_CHECK,
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click_button=DAILY_TRAINING_CLICK
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)
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SWITCH_DUNGEON_TAB.add_state(
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KEYWORDS_DUNGEON_TAB.Survival_Index,
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check_button=SURVIVAL_INDEX_CHECK,
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click_button=SURVIVAL_INDEX_CLICK
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)
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SWITCH_DUNGEON_TAB.add_state(
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KEYWORDS_DUNGEON_TAB.Treasures_Lightward,
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check_button=TREASURES_LIGHTWARD_CHECK,
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click_button=TREASURES_LIGHTWARD_CLICK
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)
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class OcrDungeonNav(Ocr):
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def after_process(self, result):
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result = super().after_process(result)
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result = result.replace('#', '')
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if self.lang == 'cn':
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result = result.replace('萼喜', '萼')
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result = result.replace('带', '滞') # 凝带虚影
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return result
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class OcrDungeonList(Ocr):
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def after_process(self, result):
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# 乙太之蕾•雅利洛-Ⅵ
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result = re.sub(r'-[VⅤ][IⅠ]', '-Ⅵ', result)
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result = super().after_process(result)
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if self.lang == 'cn':
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result = result.replace('翼', '巽') # 巽风之形
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result = result.replace('皖A0', '50').replace('皖', '')
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# 燔灼之形•凝滞虚影
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result = result.replace('熠', '燔')
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result = re.sub('^灼之形', '燔灼之形', result)
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# 蛀星的旧·历战余响
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result = re.sub(r'蛀星的旧.*?历战', '蛀星的旧靥•历战', result)
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# 9支援仓段
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for word in 'Q9α':
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result = result.removeprefix(word)
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return result
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class OcrDungeonListCalyxCrimson(OcrDungeonList):
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def _match_result(self, *args, **kwargs):
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"""
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Convert MapPlane object to their corresponding DungeonList object
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"""
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plane = super()._match_result(*args, **kwargs)
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if plane is not None:
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for dungeon in DungeonList.instances.values():
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if dungeon.is_Calyx_Crimson and dungeon.plane == plane:
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return dungeon
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return plane
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class OcrDungeonListLimitEntrance(OcrDungeonList):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.button = ClickButton((*self.button.area[:3], self.button.area[3] - 70))
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class OcrDungeonListCalyxCrimsonLimitEntrance(OcrDungeonListCalyxCrimson, OcrDungeonListLimitEntrance):
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pass
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class DraggableDungeonNav(DraggableList):
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# 0.5 is the magic number to reach bottom in 1 swipe
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# but relax we still have retires when magic doesn't work
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drag_vector = (0.50, 0.52)
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class DraggableDungeonList(DraggableList):
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teleports: list[OcrResultButton] = []
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navigates: list[OcrResultButton] = []
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# use_plane: True to use map planes to predict dungeons only.
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# Can only be True in Calyx Crimson
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use_plane = False
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# limit_entrance: True to ensure the teleport button is insight
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limit_entrance = False
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def load_rows(self, main: ModuleBase, allow_early_access=False):
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"""
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Args:
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main:
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allow_early_access: True to allow dungeons that are in temporarily early access during events
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"""
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relative_area = (0, 0, 1280, 120)
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if self.use_plane:
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self.keyword_class = [MapPlane, DungeonEntrance]
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if self.limit_entrance:
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self.ocr_class = OcrDungeonListCalyxCrimsonLimitEntrance
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else:
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self.ocr_class = OcrDungeonListCalyxCrimson
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else:
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self.keyword_class = [DungeonList, DungeonEntrance]
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if self.limit_entrance:
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self.ocr_class = OcrDungeonListLimitEntrance
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else:
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self.ocr_class = OcrDungeonList
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super().load_rows(main=main)
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# Check early access dungeons
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buttons = DUNGEON_LIST.cur_buttons.copy()
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for name, button in split_and_pair_buttons(
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DUNGEON_LIST.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
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relative_area=relative_area
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):
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logger.warning(f'Early access dungeon: {name}')
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buttons.remove(name)
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buttons.remove(button)
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# Remove early access dungeons
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if not allow_early_access:
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DUNGEON_LIST.cur_buttons = buttons
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# From super.load_rows(), re-calculate indexes
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indexes = [self.keyword2index(row.matched_keyword)
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for row in self.cur_buttons]
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indexes = [index for index in indexes if index]
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if not indexes:
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logger.warning(f'No valid rows loaded into {self}')
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return
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self.cur_min = min(indexes)
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self.cur_max = max(indexes)
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logger.attr(self.name, f'{self.cur_min} - {self.cur_max}')
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# Replace dungeon.button with teleport
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self.teleports = list(split_and_pair_button_attr(
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DUNGEON_LIST.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport and x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
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relative_area=relative_area
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))
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self.navigates = list(split_and_pair_button_attr(
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DUNGEON_LIST.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Navigate,
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relative_area=relative_area
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))
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DUNGEON_NAV_LIST = DraggableDungeonNav(
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'DungeonNavList', keyword_class=DungeonNav, ocr_class=OcrDungeonNav, search_button=OCR_DUNGEON_NAV)
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DUNGEON_LIST = DraggableDungeonList(
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'DungeonList', keyword_class=[DungeonList, DungeonEntrance, MapPlane],
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ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_LIST)
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class DungeonUI(DungeonState):
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def dungeon_tab_goto(self, state: DungeonTab):
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"""
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Args:
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state:
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Returns:
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bool: If UI switched
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Examples:
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self = DungeonUI('alas')
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self.device.screenshot()
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Operation_Briefing)
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Daily_Training)
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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"""
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logger.hr('Dungeon tab goto', level=2)
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ui_switched = self.ui_ensure(page_guide)
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tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
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if ui_switched or tab_switched:
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if state == KEYWORDS_DUNGEON_TAB.Daily_Training:
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logger.info(f'Tab goto {state}, wait until loaded')
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self._dungeon_wait_daily_training_loaded()
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elif state == KEYWORDS_DUNGEON_TAB.Survival_Index:
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logger.info(f'Tab goto {state}, wait until loaded')
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self._dungeon_wait_survival_index_loaded()
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elif state == KEYWORDS_DUNGEON_TAB.Treasures_Lightward:
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logger.info(f'Tab goto {state}, wait until loaded')
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self._dungeon_wait_treasures_lightward_loaded()
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return True
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else:
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return False
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def _dungeon_wait_daily_training_loaded(self, skip_first_screenshot=True):
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"""
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Returns:
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bool: True if wait success, False if wait timeout.
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Pages:
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in: page_guide, Daily_Training
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"""
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timeout = Timer(2, count=4).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Wait daily training loaded timeout')
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return False
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color = get_color(self.device.image, DAILY_TRAINING_LOADED.area)
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if np.mean(color) < 128:
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logger.info('Daily training loaded')
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return True
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def _dungeon_wait_survival_index_loaded(self, skip_first_screenshot=True):
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"""
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Returns:
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bool: True if wait success, False if wait timeout.
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Pages:
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in: page_guide, Survival_Index
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"""
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timeout = Timer(2, count=4).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Wait survival index loaded timeout')
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return False
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if self.appear(SURVIVAL_INDEX_LOADED):
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logger.info('Survival index loaded')
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return True
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def _dungeon_wait_treasures_lightward_loaded(self, skip_first_screenshot=True):
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"""
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Returns:
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bool: True if wait success, False if wait timeout.
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Pages:
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in: page_guide, Survival_Index
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"""
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timeout = Timer(2, count=4).start()
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TREASURES_LIGHTWARD_LOADED.set_search_offset((5, 5))
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TREASURES_LIGHTWARD_LOCKED.set_search_offset((5, 5))
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Wait treasures lightward loaded timeout')
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return False
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if self.appear(TREASURES_LIGHTWARD_LOADED):
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logger.info('Treasures lightward loaded (event unlocked)')
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return True
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if self.appear(TREASURES_LIGHTWARD_LOCKED):
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logger.info('Treasures lightward loaded (event locked)')
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return True
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def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
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timeout = Timer(1, count=3).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if timeout.reached():
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logger.warning('Wait until dungeon list loaded timeout')
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return False
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# Check if having any content
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# List background: 254, guild border: 225
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r, g, b = cv2.split(self.image_crop(LIST_LOADED_CHECK))
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minimum = cv2.min(cv2.min(r, g), b)
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minimum = inrange(minimum, lower=0, upper=180)
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if minimum.size > 100:
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logger.info('Dungeon list loaded')
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break
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def _dungeon_wait_until_echo_or_war_stabled(self, skip_first_screenshot=True):
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"""
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Returns:
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bool: True if wait success, False if wait timeout.
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Pages:
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in: page_guide, Survival_Index
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"""
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# Wait until Forgotten_Hall stabled
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timeout = Timer(2, count=4).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if timeout.reached():
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logger.warning('Wait until Echo_of_War stabled timeout')
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return False
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DUNGEON_NAV_LIST.load_rows(main=self)
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# End
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button = DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Echo_of_War, show_warning=False)
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if button:
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# 513 is the top of the last row of DungeonNav
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if button.area[1] > 513:
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logger.info('DungeonNav row Echo_of_War stabled')
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return True
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else:
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logger.info('No Echo_of_War in list skip waiting')
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return False
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def _dungeon_nav_goto(self, nav: DungeonNav, skip_first_screenshot=True):
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"""
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Equivalent to `DUNGEON_NAV_LIST.select_row(dungeon.dungeon_nav, main=self)`
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but with tricks to be faster
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Args:
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nav:
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skip_first_screenshot:
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"""
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logger.hr('Dungeon nav goto', level=2)
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logger.info(f'Dungeon nav goto {nav}')
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# Wait rows
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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DUNGEON_NAV_LIST.load_rows(main=self)
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if DUNGEON_NAV_LIST.cur_buttons:
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break
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# Wait first row selected
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timeout = Timer(0.5, count=2).start()
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skip_first_screenshot = True
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.info('DUNGEON_NAV_LIST not selected')
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break
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if button := DUNGEON_NAV_LIST.get_selected_row(main=self):
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logger.info(f'DUNGEON_NAV_LIST selected at {button}')
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break
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# Check if it's at the first page.
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if button := DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Simulated_Universe, show_warning=False):
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# Going to use a faster method to navigate but can only start from list top
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logger.info('DUNGEON_NAV_LIST at top')
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# Update points if possible
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if DUNGEON_NAV_LIST.is_row_selected(button, main=self):
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self.dungeon_update_simuni()
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# Treasures lightward is always at top
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elif DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Forgotten_Hall, show_warning=False) \
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or DUNGEON_NAV_LIST.keyword2button(KEYWORDS_DUNGEON_NAV.Pure_Fiction, show_warning=False):
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logger.info('DUNGEON_NAV_LIST at top')
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else:
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# To start from any list states.
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logger.info('DUNGEON_NAV_LIST not at top')
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DUNGEON_NAV_LIST.select_row(nav, main=self)
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return True
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# Check the first page
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if nav in [
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KEYWORDS_DUNGEON_NAV.Simulated_Universe,
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KEYWORDS_DUNGEON_NAV.Calyx_Golden,
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KEYWORDS_DUNGEON_NAV.Calyx_Crimson,
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KEYWORDS_DUNGEON_NAV.Stagnant_Shadow,
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KEYWORDS_DUNGEON_NAV.Cavern_of_Corrosion,
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KEYWORDS_DUNGEON_NAV.Forgotten_Hall,
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KEYWORDS_DUNGEON_NAV.Pure_Fiction,
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]:
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button = DUNGEON_NAV_LIST.keyword2button(nav)
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if button:
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DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
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return True
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# Check the second page
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while 1:
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DUNGEON_NAV_LIST.drag_page('down', main=self)
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# No skip_first_screenshot since drag_page is just called
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if self._dungeon_wait_until_echo_or_war_stabled(skip_first_screenshot=False):
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DUNGEON_NAV_LIST.select_row(nav, main=self, insight=False)
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return True
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def _dungeon_world_set(self, dungeon: DungeonList, skip_first_screenshot=True):
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"""
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Switch worlds in Calyx_Golden
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Returns:
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bool: True if success to set
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"""
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logger.hr('Dungeon world set', level=2)
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if not dungeon.is_Calyx_Golden:
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logger.warning(f'Dungeon {dungeon} is not Calyx Golden, no need to set world')
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return False
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if dungeon.world is None:
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logger.error(f'Dungeon {dungeon} does not belongs to any world')
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return False
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dic_world_button = {
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KEYWORDS_MAP_WORLD.Jarilo_VI: CALYX_WORLD_1,
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KEYWORDS_MAP_WORLD.The_Xianzhou_Luofu: CALYX_WORLD_2,
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KEYWORDS_MAP_WORLD.Penacony: CALYX_WORLD_3,
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||
}
|
||
button = dic_world_button.get(dungeon.world)
|
||
if button is None:
|
||
logger.error(f'Dungeon {dungeon} with world {dungeon.world} has no corresponding world button')
|
||
return False
|
||
|
||
logger.info(f'Dungeon world set {dungeon.world}')
|
||
while 1:
|
||
if skip_first_screenshot:
|
||
skip_first_screenshot = False
|
||
else:
|
||
self.device.screenshot()
|
||
|
||
# End
|
||
if self.image_color_count(button, color=(18, 18, 18), threshold=180, count=50):
|
||
logger.info(f'Dungeon world at {dungeon.world}')
|
||
return True
|
||
# Click
|
||
if self.ui_page_appear(page_guide, interval=2):
|
||
self.device.click(button)
|
||
continue
|
||
|
||
def _dungeon_world_set_wrapper(self, dungeon: DungeonList, skip_first_screenshot=True):
|
||
"""
|
||
Switch worlds in Calyx_Golden with error handling
|
||
If world tab is not unlocked, fallback to Jarilo dungeons
|
||
"""
|
||
# Wait world tab
|
||
button = CALYX_WORLD_1
|
||
tab = False
|
||
timeout = Timer(0.6, count=3).start()
|
||
while 1:
|
||
if skip_first_screenshot:
|
||
skip_first_screenshot = False
|
||
else:
|
||
self.device.screenshot()
|
||
# End
|
||
if timeout.reached():
|
||
break
|
||
# Selected tab
|
||
if self.image_color_count(button, color=(18, 18, 18), threshold=180, count=50):
|
||
tab = True
|
||
break
|
||
# Unselected tab
|
||
if self.image_color_count(button, color=(134, 134, 134), threshold=180, count=50):
|
||
tab = True
|
||
break
|
||
|
||
logger.attr('WorldTab', tab)
|
||
if not tab:
|
||
logger.warning('World tab is not unlocked, fallback to Jarilo dungeons')
|
||
if dungeon.is_Calyx_Golden_Memories:
|
||
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures_Jarilo_VI
|
||
if dungeon.is_Calyx_Golden_Aether:
|
||
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Aether_Jarilo_VI
|
||
if dungeon.is_Calyx_Golden_Treasures:
|
||
dungeon = KEYWORDS_DUNGEON_LIST.Calyx_Golden_Treasures_Jarilo_VI
|
||
|
||
self._dungeon_world_set(dungeon, skip_first_screenshot=skip_first_screenshot)
|
||
return dungeon
|
||
|
||
def _dungeon_insight(self, dungeon: DungeonList):
|
||
"""
|
||
Pages:
|
||
in: page_guide, Survival_Index, nav including dungeon
|
||
out: page_guide, Survival_Index, nav including dungeon, dungeon insight
|
||
"""
|
||
logger.hr('Dungeon insight', level=2)
|
||
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
|
||
# Insight dungeon
|
||
DUNGEON_LIST.insight_row(dungeon, main=self)
|
||
# Check if dungeon unlocked
|
||
for entrance in DUNGEON_LIST.navigates:
|
||
entrance: OcrResultButton = entrance
|
||
logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked')
|
||
if entrance == dungeon:
|
||
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
|
||
return False
|
||
|
||
# Find teleport button
|
||
if dungeon not in [tp.matched_keyword for tp in DUNGEON_LIST.teleports]:
|
||
# Dungeon name is insight but teleport button is not
|
||
logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button')
|
||
if dungeon.is_Forgotten_Hall:
|
||
DUNGEON_LIST.drag_vector = (-0.4, -0.2) # Keyword loaded is reversed
|
||
else:
|
||
DUNGEON_LIST.drag_vector = (0.2, 0.4)
|
||
DUNGEON_LIST.limit_entrance = True
|
||
DUNGEON_LIST.insight_row(dungeon, main=self)
|
||
DUNGEON_LIST.drag_vector = DraggableList.drag_vector
|
||
DUNGEON_LIST.limit_entrance = False
|
||
DUNGEON_LIST.load_rows(main=self)
|
||
# Check if dungeon unlocked
|
||
for entrance in DUNGEON_LIST.navigates:
|
||
if entrance == dungeon:
|
||
logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
|
||
return False
|
||
|
||
return True
|
||
|
||
def _dungeon_enter(self, dungeon, enter_check_button=COMBAT_PREPARE, skip_first_screenshot=True):
|
||
"""
|
||
Pages:
|
||
in: page_guide, Survival_Index, nav including dungeon
|
||
out: COMBAT_PREPARE, FORGOTTEN_HALL_CHECK
|
||
"""
|
||
logger.hr('Dungeon enter', level=2)
|
||
DUNGEON_LIST.use_plane = bool(dungeon.is_Calyx_Crimson)
|
||
skip_first_load = True
|
||
while 1:
|
||
if skip_first_screenshot:
|
||
skip_first_screenshot = False
|
||
else:
|
||
self.device.screenshot()
|
||
|
||
# End
|
||
if self.appear(enter_check_button):
|
||
logger.info(f'Arrive {enter_check_button.name}')
|
||
break
|
||
|
||
# Additional
|
||
pass
|
||
|
||
# Click teleport
|
||
if self.appear(page_guide.check_button, interval=1):
|
||
if skip_first_load:
|
||
skip_first_load = False
|
||
else:
|
||
DUNGEON_LIST.load_rows(main=self)
|
||
entrance = DUNGEON_LIST.keyword2button(dungeon)
|
||
if entrance is not None:
|
||
self.device.click(entrance)
|
||
self.interval_reset(page_guide.check_button)
|
||
continue
|
||
else:
|
||
logger.warning(f'Cannot find dungeon entrance of {dungeon}')
|
||
continue
|
||
|
||
def get_dungeon_interact(self) -> DungeonList | None:
|
||
"""
|
||
Pages:
|
||
in: page_main
|
||
"""
|
||
if not self.appear(DUNGEON_COMBAT_INTERACT):
|
||
logger.info('No dungeon interact')
|
||
return None
|
||
|
||
ocr = OcrDungeonList(DUNGEON_COMBAT_INTERACT_TEXT)
|
||
result = ocr.detect_and_ocr(self.device.image)
|
||
|
||
result = ' '.join([row.ocr_text for row in result])
|
||
|
||
# Calyx (Crimson): Bud of XXX -> Bud of XXX
|
||
result = re.sub(r'Calyx\s*\(.*?\):*', '', result)
|
||
# Stagnant Shadow: Shap XXX -> Shape of XXX
|
||
result = re.sub(r'Stagnant\s*Shadow[:\s]*\w*', 'Shape of', result)
|
||
# Cavern of Corrosion: Pa XXX -> Path of XXX
|
||
result = re.sub(r'Cavern\s*of\s*Corrosion[:\s]*\w*', 'Path of', result)
|
||
# Echo of War: XXX -> XXX
|
||
result = re.sub(r'Echo\s*of\s*War:*', '', result)
|
||
# Divine See -> Divine Seed
|
||
result = re.sub(r'Divine\s*\w*', 'Divine Seed', result)
|
||
# Destructio Beginning -> Destruction's Beginning
|
||
result = re.sub(r"Destruct[a-zA-Z0-9_']*", "Destruction's", result)
|
||
|
||
# Dungeons
|
||
try:
|
||
dungeon = DungeonList.find(result)
|
||
logger.attr('DungeonInteract', dungeon)
|
||
return dungeon
|
||
except ScriptError:
|
||
pass
|
||
# Simulated Universe returns Simulated_Universe_World_1
|
||
try:
|
||
dungeon = DungeonNav.find(result)
|
||
if dungeon == KEYWORDS_DUNGEON_NAV.Simulated_Universe:
|
||
dungeon = KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_1
|
||
logger.attr('DungeonInteract', dungeon)
|
||
return dungeon
|
||
except ScriptError:
|
||
pass
|
||
# Unknown
|
||
logger.attr('DungeonInteract', None)
|
||
return None
|
||
|
||
def dungeon_goto_rogue(self):
|
||
"""
|
||
Goto Simulated Universe page but not pressing the TELEPORT button
|
||
|
||
Pages:
|
||
in: Any
|
||
out: page_guide, Survival_Index, Simulated_Universe
|
||
|
||
Examples:
|
||
self = DungeonUI('src')
|
||
self.device.screenshot()
|
||
self.dungeon_goto_rogue()
|
||
self._rogue_teleport()
|
||
"""
|
||
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
|
||
if self.appear(SURVIVAL_INDEX_LOADED):
|
||
logger.info('Already at nav Simulated_Universe')
|
||
else:
|
||
self._dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
|
||
|
||
def dungeon_goto(self, dungeon: DungeonList):
|
||
"""
|
||
Returns:
|
||
bool: If success
|
||
|
||
Pages:
|
||
in: page_guide, Survival_Index
|
||
out: COMBAT_PREPARE if success
|
||
page_guide if failed
|
||
|
||
Examples:
|
||
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_LIST
|
||
self = DungeonUI('src')
|
||
self.device.screenshot()
|
||
self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
|
||
self.dungeon_goto(KEYWORDS_DUNGEON_LIST.Calyx_Crimson_Harmony)
|
||
"""
|
||
# Reset search button
|
||
DUNGEON_LIST.search_button = OCR_DUNGEON_LIST
|
||
|
||
if dungeon.is_Calyx_Crimson \
|
||
or dungeon.is_Stagnant_Shadow \
|
||
or dungeon.is_Cavern_of_Corrosion \
|
||
or dungeon.is_Echo_of_War:
|
||
self._dungeon_nav_goto(dungeon.dungeon_nav)
|
||
self._dungeon_wait_until_dungeon_list_loaded()
|
||
self._dungeon_insight(dungeon)
|
||
self._dungeon_enter(dungeon)
|
||
return True
|
||
if dungeon.is_Calyx_Golden:
|
||
self._dungeon_nav_goto(dungeon.dungeon_nav)
|
||
self._dungeon_wait_until_dungeon_list_loaded()
|
||
dungeon = self._dungeon_world_set_wrapper(dungeon)
|
||
self._dungeon_wait_until_dungeon_list_loaded()
|
||
self._dungeon_insight(dungeon)
|
||
self._dungeon_enter(dungeon)
|
||
return True
|
||
|
||
logger.error(f'Goto dungeon {dungeon} is not supported')
|
||
return False
|