StarRailCopilot/campaign/campaign_main/campaign_2_1.py
LmeSzinc 87127c882a Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00

66 lines
1.4 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap()
MAP.shape = 'F4'
MAP.map_data = '''
-- SP ME -- ME --
SP -- ++ ++ ME MM
++ -- ME -- ME ME
++ ++ ++ MB -- ++
'''
MAP.weight_data = '''
40 40 40 40 40 40
30 30 30 30 30 30
20 20 20 20 20 30
10 10 10 10 10 10
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
= MAP.flatten()
class Config:
FLEET_BOSS = 1
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_2(self):
self.clear_all_mystery()
if not self.check_accessibility(D4, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()