mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 14:31:16 +00:00
75 lines
2.9 KiB
Python
75 lines
2.9 KiB
Python
from tasks.map.control.waypoint import Waypoint
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from tasks.map.keywords.plane import Herta_StorageZone
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from tasks.rogue.route.base import RouteBase
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class Route(RouteBase):
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def Herta_StorageZone_F2_X515Y219(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| ----------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((515.5, 219.3)), | 354.1 | 348 |
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| node1 | Waypoint((525.4, 181.0)), | 2.7 | 357 |
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| event | Waypoint((531.8, 180.0)), | 23.8 | 22 |
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| enemy1right | Waypoint((518.8, 168.6)), | 75.1 | 253 |
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| item1 | Waypoint((537.0, 165.2)), | 30.1 | 27 |
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| enemy1left | Waypoint((475.9, 166.1)), | 282.7 | 276 |
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| item2 | Waypoint((442.0, 196.5)), | 216.5 | 214 |
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| node2 | Waypoint((448.4, 180.6)), | 246.5 | 241 |
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| node3 | Waypoint((402.2, 199.4)), | 282.9 | 276 |
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| enemy3 | Waypoint((370.7, 163.1)), | 215.8 | 304 |
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| item4 | Waypoint((343.0, 157.2)), | 293.1 | 290 |
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| enemy4 | Waypoint((301.8, 164.4)), | 278.3 | 276 |
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| exit_ | Waypoint((300.4, 164.5)), | 274.2 | 274 |
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| exit1 | Waypoint((292.0, 171.0)), | 261.7 | 260 |
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| exit2 | Waypoint((292.6, 158.5)), | 282.9 | 281 |
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"""
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self.map_init(plane=Herta_StorageZone, floor="F2", position=(515.5, 219.3))
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self.register_domain_exit(
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Waypoint((300.4, 164.5)), end_rotation=274,
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left_door=Waypoint((292.0, 171.0)), right_door=Waypoint((292.6, 158.5)))
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node1 = Waypoint((525.4, 181.0))
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event = Waypoint((531.8, 180.0))
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enemy1right = Waypoint((518.8, 168.6))
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item1 = Waypoint((537.0, 165.2))
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enemy1left = Waypoint((475.9, 166.1))
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item2 = Waypoint((442.0, 196.5))
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node2 = Waypoint((448.4, 180.6))
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node3 = Waypoint((402.2, 199.4))
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enemy3 = Waypoint((370.7, 163.1))
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item4 = Waypoint((343.0, 157.2))
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enemy4 = Waypoint((301.8, 164.4))
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# ===== End of generated waypoints =====
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# 1
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self.clear_item(
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# Ignore event, go through node1
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event.straight_run(),
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item1,
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)
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self.clear_enemy(
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enemy1right.straight_run(),
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enemy1left.straight_run(),
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)
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# 2
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self.clear_item(
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# Go through enemy1left
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enemy1left,
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node2.straight_run(),
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item2,
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)
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# 3
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self.clear_enemy(
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node3.straight_run(),
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enemy3.straight_run(),
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)
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# 4
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self.clear_item(
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enemy3,
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item4,
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)
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self.clear_enemy(
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enemy4.straight_run(),
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)
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