mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 00:52:22 +00:00
d9fb903c89
* Add button offsets. * Add offset detection when there's no technique point. * Remove offset calls for image_crop * Fix bugs. * Fix bugs. * Fix corner case when technique points are being generated. * Add png source for technique points. * Remove duplicated assets.
271 lines
10 KiB
Python
271 lines
10 KiB
Python
import os
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import re
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import typing as t
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from dataclasses import dataclass
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import numpy as np
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from tqdm import tqdm
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from module.base.code_generator import CodeGenerator
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from module.base.utils import SelectedGrids, area_limit, area_pad, get_bbox, get_color, image_size, load_image
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from module.config.config_manual import ManualConfig as AzurLaneConfig
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from module.config.server import VALID_LANG
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from module.config.utils import deep_get, deep_iter, deep_set, iter_folder
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from module.logger import logger
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SHARE_SERVER = 'share'
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ASSET_SERVER = [SHARE_SERVER] + VALID_LANG
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class AssetsImage:
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REGEX_ASSETS = re.compile(
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f'^{AzurLaneConfig.ASSETS_FOLDER}/'
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f'(?P<server>{"|".join(ASSET_SERVER).lower()})/'
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f'(?P<module>[a-zA-Z0-9_/]+?)/'
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f'(?P<assets>\w+)'
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f'(?P<frame>\.\d+)?'
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f'(?P<attr>\.AREA|\.SEARCH|\.COLOR|\.BUTTON)?'
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f'\.png$'
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)
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def __init__(self, file: str):
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"""
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Args:
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file: ./assets/<server>/<module>/<assets>.<frame>.<attr>.png
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Example: ./assets/cn/ui/login/LOGIN_CONFIRM.2.BUTTON.png
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then, server="cn", module="ui/login", assets="LOGIN_CONFIRM", frame=2, attr="BUTTON"
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<frame> and <attr> are optional.
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"""
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self.file: str = file
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prefix = AzurLaneConfig.ASSETS_FOLDER
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res = AssetsImage.REGEX_ASSETS.match(file)
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self.valid = False
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self.server = ''
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self.module = ''
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self.assets = ''
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self.frame = 1
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self.attr = ''
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if res:
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self.valid = True
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self.server = res.group('server')
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self.module = res.group('module')
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self.assets = res.group('assets')
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if res.group('frame'):
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self.frame = int(res.group('frame').strip('.'))
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else:
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self.frame = 1
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if res.group('attr'):
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self.attr = res.group('attr').strip('.')
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else:
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self.attr = ''
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self.parent_file = f'{prefix}{res.group(1)}.png'
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else:
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logger.info(f'Invalid assets name: {self.file}')
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self.bbox: t.Tuple = ()
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self.mean: t.Tuple = ()
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def parse(self):
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image = load_image(self.file)
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size = image_size(image)
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if size != AzurLaneConfig.ASSETS_RESOLUTION:
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logger.warning(f'{self.file} has wrong resolution: {size}')
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self.valid = False
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bbox = get_bbox(image)
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mean = get_color(image=image, area=bbox)
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mean = tuple(np.rint(mean).astype(int))
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self.bbox = bbox
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self.mean = mean
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return bbox, mean
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def __str__(self):
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if self.valid:
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return f'AssetsImage(module={self.module}, assets={self.assets}, server={self.server}, frame={self.frame}, attr={self.attr})'
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else:
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return f'AssetsImage(file={self.file}, valid={self.valid})'
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def iter_images():
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for server in ASSET_SERVER:
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for path, folders, files in os.walk(os.path.join(AzurLaneConfig.ASSETS_FOLDER, server)):
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for file in files:
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if not file.startswith('.'):
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file = os.path.join(path, file).replace('\\', '/')
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yield AssetsImage(file)
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@dataclass
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class DataAssets:
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module: str
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assets: str
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server: str
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frame: int
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file: str = ''
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area: t.Tuple[int, int, int, int] = ()
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search: t.Tuple[int, int, int, int] = ()
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color: t.Tuple[int, int, int] = ()
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button: t.Tuple[int, int, int, int] = ()
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has_raw_area = False
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has_raw_search = False
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has_raw_color = False
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has_raw_button = False
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@staticmethod
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def area_to_search(area):
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area = area_pad(area, pad=-20)
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area = area_limit(area, (0, 0, *AzurLaneConfig.ASSETS_RESOLUTION))
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return area
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@classmethod
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def product(cls, image: AssetsImage):
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"""
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Product DataAssets from AssetsImage with attr=""
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"""
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data = cls(module=image.module, assets=image.assets, server=image.server, frame=image.frame, file=image.file)
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data.load_image(image)
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return data
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def load_image(self, image: AssetsImage):
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if image.attr == '':
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self.file = image.file
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self.area = image.bbox
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self.color = image.mean
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self.button = image.bbox
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elif image.attr == 'AREA':
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self.area = image.bbox
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self.has_raw_area = True
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elif image.attr == 'SEARCH':
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self.search = image.bbox
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self.has_raw_search = True
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elif image.attr == 'COLOR':
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self.color = image.mean
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self.has_raw_color = True
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elif image.attr == 'BUTTON':
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self.button = image.bbox
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self.has_raw_button = True
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else:
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logger.warning(f'Trying to load an image with unknown attribute: {image}')
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def generate_code(self):
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return f'Assets(file="{self.file}", area={self.area}, search={self.search}, color={self.color}, button={self.button})'
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def iter_assets():
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images = list(iter_images())
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# parse images, this may take a while
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for image in tqdm(images):
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image.parse()
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# Validate images
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images = SelectedGrids(images).select(valid=True)
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images.create_index('module', 'assets', 'server', 'frame', 'attr')
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for image in images.filter(lambda x: bool(x.attr)):
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image: AssetsImage = image
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if not images.indexed_select(image.module, image.assets, image.server, image.frame, ''):
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logger.warning(f'Attribute assets has no parent assets: {image.file}')
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image.valid = False
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if not images.indexed_select(image.module, image.assets, image.server, 1, ''):
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logger.warning(f'Attribute assets has no first frame: {image.file}')
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image.valid = False
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if image.attr == 'SEARCH' and image.frame > 1:
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logger.warning(f'Attribute SEARCH with frame > 1 is not allowed: {image.file}')
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image.valid = False
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images = images.select(valid=True).sort('module', 'assets', 'server', 'frame')
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# Convert to DataAssets
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data = {}
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for image in images:
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if image.attr == '':
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row = DataAssets.product(image)
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row.load_image(image)
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deep_set(data, keys=[image.module, image.assets, image.server, image.frame], value=row)
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# Load attribute images
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for image in images:
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if image.attr != '':
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row = deep_get(data, keys=[image.module, image.assets, image.server, image.frame])
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row.load_image(image)
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# Set `search`
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for path, frames in deep_iter(data, depth=3):
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print(path, frames)
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for frame in frames.values():
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# Generate `search` from `area`
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if not frame.has_raw_search:
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frame.search = DataAssets.area_to_search(frame.area)
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# If an attribute is set in the first frame, apply to all
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first: DataAssets = frames[1]
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for frame in frames.values():
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# frame: DataAssets = frame
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if not frame.has_raw_area and first.has_raw_area:
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frame.area = first.area
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if not frame.has_raw_search and first.has_raw_search:
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frame.search = first.search
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if not frame.has_raw_color and first.has_raw_color:
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frame.color = first.color
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if not frame.has_raw_button and first.has_raw_button:
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frame.button = first.button
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return data
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def generate_code():
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all_assets = iter_assets()
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for module, module_data in all_assets.items():
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path = os.path.join(AzurLaneConfig.ASSETS_MODULE, module.split('/', maxsplit=1)[0])
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output = os.path.join(path, 'assets.py')
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if os.path.exists(output):
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os.remove(output)
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output = os.path.join(path, 'assets')
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os.makedirs(output, exist_ok=True)
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for prev in iter_folder(output, ext='.py'):
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if os.path.basename(prev) == '__init__.py':
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continue
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os.remove(prev)
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for module, module_data in all_assets.items():
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path = os.path.join(AzurLaneConfig.ASSETS_MODULE, module.split('/', maxsplit=1)[0])
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output = os.path.join(path, 'assets')
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gen = CodeGenerator()
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gen.Import("""
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from module.base.button import Button, ButtonWrapper
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""")
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gen.CommentAutoGenerage('dev_tools.button_extract')
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for assets, assets_data in module_data.items():
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has_share = SHARE_SERVER in assets_data
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with gen.Object(key=assets, object_class='ButtonWrapper'):
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gen.ObjectAttr(key='name', value=assets)
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if has_share:
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servers = assets_data.keys()
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else:
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servers = VALID_LANG
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for server in servers:
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frames = list(assets_data.get(server, {}).values())
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if len(frames) > 1:
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with gen.ObjectAttr(key=server, value=gen.List()):
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for index, frame in enumerate(frames):
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with gen.ListItem(gen.Object(object_class='Button')):
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gen.ObjectAttr(key='file', value=frame.file)
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gen.ObjectAttr(key='area', value=frame.area)
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gen.ObjectAttr(key='search', value=frame.search)
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gen.ObjectAttr(key='color', value=frame.color)
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gen.ObjectAttr(key='button', value=frame.button)
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elif len(frames) == 1:
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frame = frames[0]
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with gen.ObjectAttr(key=server, value=gen.Object(object_class='Button')):
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gen.ObjectAttr(key='file', value=frame.file)
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gen.ObjectAttr(key='area', value=frame.area)
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gen.ObjectAttr(key='search', value=frame.search)
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gen.ObjectAttr(key='color', value=frame.color)
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gen.ObjectAttr(key='button', value=frame.button)
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else:
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gen.ObjectAttr(key=server, value=None)
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gen.write(os.path.join(output, f'assets_{module.replace("/", "_")}.py'))
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if __name__ == '__main__':
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generate_code()
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