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87127c882a
- If using 1 fleet in 6-4, will pick up the ammo
55 lines
1.2 KiB
Python
55 lines
1.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_2_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'F5'
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MAP.camera_data = ['D3']
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MAP.map_data = '''
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SP -- ME -- MB ++
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-- ME -- ME ++ ++
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-- -- ME -- -- ++
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SP -- -- ME ME --
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++ ++ ++ -- ME MM
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'''
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MAP.weight_data = '''
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10 10 10 10 10 10
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50 50 10 10 10 10
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20 20 20 20 20 20
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20 20 20 20 30 30
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30 30 30 30 30 30
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 2, 'boss':1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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A5, B5, C5, D5, E5, F5, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_3(self):
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self.clear_all_mystery()
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if not self.check_accessibility(E1, fleet='boss'):
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return self.battle_default()
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return self.fleet_boss.clear_boss()
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