mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-25 10:01:10 +00:00
100 lines
4.1 KiB
Python
100 lines
4.1 KiB
Python
from datetime import timedelta
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from module.config.stored.classes import now
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from module.config.utils import DEFAULT_TIME
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from module.exception import ScriptError
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from module.logger import logger
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from tasks.dungeon.assets.assets_dungeon_ui_rogue import DIVERGENT_UNIVERSE_SAVE_UNAVAILABLE
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from tasks.dungeon.keywords import DungeonList
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from tasks.ornament.combat import OrnamentCombat
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class Ornament(OrnamentCombat):
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# Reuse support, cause exit and re-enter is so time-wasting in Divergent Universe
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support_once = False
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def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
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result = super()._dungeon_wait_until_dungeon_list_loaded(skip_first_screenshot)
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# Check save file before entering
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if self.image_color_count(
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DIVERGENT_UNIVERSE_SAVE_UNAVAILABLE,
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color=(195, 89, 79), threshold=221, count=1000,
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):
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logger.error(
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'Divergent Universe save unavailable, '
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'please clear Divergent Universe once before running Ornament Extraction'
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)
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self.config.task_delay(server_update=True)
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self.config.task_stop()
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# Always update double rogue
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record = self.config.stored.DungeonDouble.time
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if now() - record < timedelta(seconds=5):
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# Updated just now
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pass
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else:
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if self.has_double_relic_event():
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rogue = self.get_double_rogue_remain()
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self.config.stored.DungeonDouble.rogue = rogue
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else:
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logger.info('No double rogue event')
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# Check stamina
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logger.info('Check stamina')
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stamina = self.combat_get_trailblaze_power()
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if stamina < self.combat_wave_cost:
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logger.info('Current trailblaze power is not enough for a run')
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self.delay_dungeon_task(self.dungeon)
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self.config.task_stop()
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if not self.config.Ornament_UseStamina and self.config.stored.DungeonDouble.rogue <= 0:
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if self.config.stored.Immersifier.value <= 0:
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logger.info('Current immersifier is not enough for a run')
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self.delay_dungeon_task(self.dungeon)
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self.config.task_stop()
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return result
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def run(self):
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self.config.update_battle_pass_quests()
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self.config.update_daily_quests()
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# self.check_synthesize()
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self.called_daily_support = False
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self.achieved_daily_quest = False
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self.achieved_weekly_quest = False
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self.running_double = False
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self.daily_quests = self.config.stored.DailyQuest.load_quests()
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self.weekly_quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
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self.update_double_event_record()
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# During double event, do it first
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if self.config.stored.DungeonDouble.calyx or self.config.stored.DungeonDouble.relic:
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logger.info('During double calyx or relic event, delay Ornament')
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future = self.config.cross_get('Dungeon.Scheduler.NextRun', default=DEFAULT_TIME)
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future = future + timedelta(minutes=1)
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with self.config.multi_set():
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self.config.task_delay(target=future)
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self.config.task_stop()
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# Run
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dungeon = DungeonList.find(self.config.Ornament_Dungeon)
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self.combat_wave_cost = 40
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self.dungeon = dungeon
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if self.config.Ornament_UseStamina:
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# No limit
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self.dungeon_run(dungeon, wave_limit=0)
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# Stamina should have exhausted in dungeon_run
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raise ScriptError('Ornament finished but stamina was not exhausted')
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elif self.config.stored.DungeonDouble.rogue > 0:
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# Limited in double events
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self.running_double = True
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self.dungeon_run(dungeon, wave_limit=self.config.stored.DungeonDouble.rogue)
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self.running_double = False
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self.config.task_delay(server_update=True)
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else:
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# Use immersifier only, wave limited in _dungeon_wait_until_dungeon_list_loaded
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self.dungeon_run(dungeon, wave_limit=0)
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self.config.task_delay(server_update=True)
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