mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 02:27:12 +00:00
87127c882a
- If using 1 fleet in 6-4, will pick up the ammo
78 lines
1.8 KiB
Python
78 lines
1.8 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
from module.logger import logger
|
|
|
|
|
|
MAP = CampaignMap()
|
|
MAP.shape = 'H6'
|
|
MAP.camera_data = ['D2', 'D4']
|
|
MAP.map_data = '''
|
|
MB MM ME ++ ++ ++ ++ ++
|
|
SP -- -- -- ME -- -- MB
|
|
-- -- ME ME -- -- SP ME
|
|
-- ME -- ME -- ME ME MB
|
|
SP -- ME -- -- ++ ++ ++
|
|
MB ME -- ME -- MA ++ ++
|
|
'''
|
|
MAP.weight_data = '''
|
|
10 10 50 50 50 50 50 50
|
|
10 10 10 10 10 10 10 10
|
|
10 20 20 20 10 10 10 10
|
|
10 20 20 20 10 50 10 10
|
|
10 10 10 10 10 50 50 50
|
|
10 20 20 20 20 50 50 50
|
|
'''
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 3, 'mystery': 1},
|
|
{'battle': 1, 'enemy': 1},
|
|
{'battle': 2, 'enemy': 1},
|
|
{'battle': 3, 'enemy': 1},
|
|
{'battle': 4, 'enemy': 1, 'boss': 1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, G1, H1, \
|
|
A2, B2, C2, D2, E2, F2, G2, H2, \
|
|
A3, B3, C3, D3, E3, F3, G3, H3, \
|
|
A4, B4, C4, D4, E4, F4, G4, H4, \
|
|
A5, B5, C5, D5, E5, F5, G5, H5, \
|
|
A6, B6, C6, D6, E6, F6, G6, H6, \
|
|
= MAP.flatten()
|
|
|
|
|
|
class Config:
|
|
FLEET_BOSS = 1
|
|
MAP_MYSTERY_HAS_CARRIER = True
|
|
|
|
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
|
'height': (120, 255 - 40),
|
|
'width': (1.5, 10),
|
|
'prominence': 10,
|
|
'distance': 35,
|
|
}
|
|
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
|
'height': (255 - 40, 255),
|
|
'prominence': 10,
|
|
'distance': 50,
|
|
'wlen': 1000
|
|
}
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
self.clear_all_mystery()
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_4(self):
|
|
self.clear_all_mystery()
|
|
|
|
boss = self.map.select(is_boss=True)
|
|
if boss:
|
|
if not self.check_accessibility(boss[0], fleet='boss'):
|
|
return self.battle_default()
|
|
|
|
return self.fleet_boss.clear_boss()
|