StarRailCopilot/tasks/rogue/entry/entry.py
2023-11-06 13:19:49 +08:00

350 lines
13 KiB
Python

import re
from datetime import datetime, timedelta
from module.base.timer import Timer
from module.exception import RequestHumanTakeover
from module.logger import logger
from module.ocr.ocr import Ocr
from tasks.base.assets.assets_base_main_page import ROGUE_LEAVE_FOR_NOW
from tasks.base.assets.assets_base_page import MAP_EXIT
from tasks.base.page import page_guide, page_main, page_rogue
from tasks.dungeon.keywords import DungeonList
from tasks.dungeon.keywords.dungeon import Simulated_Universe_World_1
from tasks.dungeon.keywords.tab import Survival_Index
from tasks.dungeon.state import OcrSimUniPoint
from tasks.dungeon.ui import DungeonUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
from tasks.rogue.assets.assets_rogue_entry import (
LEVEL_CONFIRM,
OCR_WEEKLY_POINT,
OCR_WORLD,
WORLD_ENTER,
WORLD_NEXT,
WORLD_PREV,
)
from tasks.rogue.assets.assets_rogue_path import CONFIRM_PATH
from tasks.rogue.assets.assets_rogue_ui import ROGUE_LAUNCH
from tasks.rogue.assets.assets_rogue_weekly import REWARD_CLOSE, REWARD_ENTER
from tasks.rogue.entry.path import RoguePathHandler
from tasks.rogue.entry.weekly import RogueRewardHandler
from tasks.rogue.exception import RogueReachedWeeklyPointLimit
from tasks.rogue.route.base import RouteBase
def chinese_to_arabic(chinese_number: str) -> int:
chinese_numerals = {
'': 1, '': 2, '': 3, '': 4, '': 5,
'': 6, '': 7, '': 8, '': 9, '': 0
}
result = 0
current_number = 0
for char in chinese_number:
if char in chinese_numerals:
# If the character is a valid Chinese numeral, accumulate the value.
current_number = chinese_numerals[char]
else:
# If it's not a valid Chinese numeral, assume it's a multiplier (e.g., 十 for 10).
multiplier = 1
if char == '':
multiplier = 10
elif char == '':
multiplier = 100
elif char == '':
multiplier = 1000
elif char == '':
result += current_number * 10000
current_number = 0
continue
result += current_number * multiplier
current_number = 0
result += current_number # Add the last accumulated number.
return result
class OcrRogueWorld(Ocr):
def format_result(self, result: str) -> int:
res = re.search(r'第([一二三四五六七八九十])世界', result)
if res:
return chinese_to_arabic(res.group(1))
res = re.search(r'world[\s_]?(\d)', result.lower())
if res:
return int(res.group(1))
return 0
class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
def _rogue_world_set(self, world: int | DungeonList, skip_first_screenshot=True):
"""
Args:
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
skip_first_screenshot:
Pages:
in: is_page_rogue_main()
"""
ocr = OcrRogueWorld(OCR_WORLD)
if isinstance(world, DungeonList):
w = ocr.format_result(world.en)
if w:
world = w
else:
logger.error(f'Invalid rogue world: {world}')
raise RequestHumanTakeover
logger.info(f'Rogue world set: {world}')
interval = Timer(1, count=3)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Additional
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.handle_ui_close(LEVEL_CONFIRM, interval=2):
interval.clear()
continue
if self.is_page_rogue_main() \
and self.image_color_count(OCR_WORLD, color=(255, 255, 255), threshold=221, count=50):
current = ocr.ocr_single_line(self.device.image)
if not current:
continue
# End
if current == world:
logger.info(f'At world {world}')
break
# Click
if interval.reached():
diff = world - current
if diff > 0:
# 0.5s at min
self.device.multi_click(WORLD_NEXT, n=abs(diff), interval=(0.5, 0.7))
interval.reset()
elif diff < 0:
self.device.multi_click(WORLD_PREV, n=abs(diff), interval=(0.5, 0.7))
interval.reset()
else:
logger.error(f'Invalid world diff: {diff}')
def _rogue_world_enter(self, skip_first_screenshot=True):
"""
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
Pages:
in: is_page_rogue_main()
out: is_page_rogue_launch()
"""
logger.info('Rogue world enter')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.is_page_rogue_launch():
logger.info('At is_page_rogue_launch()')
break
if self.is_in_main():
logger.info('At is_in_main()')
break
# Click
if self.interval_is_reached(REWARD_ENTER, interval=2) and self.is_page_rogue_main():
self.device.click(WORLD_ENTER)
self.interval_reset(REWARD_ENTER, interval=2)
continue
if self.appear(LEVEL_CONFIRM, interval=2):
self.dungeon_update_stamina()
self.check_stop_condition()
self.device.click(LEVEL_CONFIRM)
continue
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
def rogue_world_exit(self, skip_first_screenshot=True):
"""
Pages:
in: is_page_rogue_launch()
out: is_page_rogue_main()
"""
logger.info('Rogue world exit')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.is_page_rogue_main():
logger.info('At is_page_rogue_main()')
break
# Click
# From _rogue_world_enter()
if self.handle_ui_close(ROGUE_LAUNCH):
continue
if self.handle_ui_back(LEVEL_CONFIRM):
continue
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
# From _is_page_rogue_path()
if self.handle_ui_back(CONFIRM_PATH):
pass
if self.handle_ui_back(self._is_page_rogue_path):
continue
# From ui_leave_special()
if self.appear_then_click(MAP_EXIT, interval=2):
continue
if self.handle_popup_confirm():
continue
if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2):
continue
def _rogue_teleport(self, skip_first_screenshot=True):
"""
Pages:
in: page_guide, Survival_Index, Simulated_Universe
out: page_rogue
"""
logger.info('Rogue teleport')
self.interval_clear(page_guide.check_button)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.ui_page_appear(page_rogue):
break
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.appear(page_guide.check_button, interval=2):
buttons = TELEPORT.match_multi_template(self.device.image)
if len(buttons):
buttons = sorted(buttons, key=lambda x: x.area[1])
self.device.click(buttons[0])
continue
self.interval_clear(page_guide.check_button)
def goto_rogue(self):
self.dungeon_tab_goto(Survival_Index)
self._dungeon_nav_goto(Simulated_Universe_World_1)
self._rogue_teleport()
def check_stop_condition(self):
"""
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
"""
logger.attr('RogueWorld_StopCondition', self.config.RogueWorld_StopCondition)
logger.attr('RogueWorld_ImmersionReward', self.config.RogueWorld_ImmersionReward)
if self.config.RogueWorld_StopCondition == 'non_stop':
# Always run
return
if self.config.RogueWorld_StopCondition == 'weekly_point_reward':
if self.config.stored.SimulatedUniverse.is_expired():
# Expired, do rogue
pass
elif self.config.stored.SimulatedUniverse.is_full():
if self.config.RogueWorld_ImmersionReward in ['immersifier', 'immersifier_trailblaze_power'] \
and self.config.stored.Immersifier.value > 0:
logger.info('Reached weekly point limit but still have immersifiers left, continue to use them')
else:
raise RogueReachedWeeklyPointLimit
else:
# Not full, do rogue
pass
else:
raise RogueReachedWeeklyPointLimit
def rogue_world_enter(self, world: int | DungeonList = None):
"""
Args:
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
Pages:
in: page_rogue
out: is_page_rogue_launch()
or is_page_rogue_main() if RogueReachedWeeklyPointLimit raised
"""
logger.hr('Rogue world enter', level=1)
if world is None:
world = DungeonList.find(self.config.RogueWorld_World)
# Check stop condition
self.check_stop_condition()
def is_rogue_entry():
if self.is_page_rogue_main():
logger.info('At is_page_rogue_main()')
return True
if self.is_page_rogue_launch():
logger.info('At is_page_rogue_launch()')
return True
if self.appear(LEVEL_CONFIRM):
logger.info('At LEVEL_CONFIRM')
return True
return False
self.ui_get_current_page()
if self.ui_current == page_rogue:
if is_rogue_entry():
# At rogue page but haven't entered it
self.rogue_world_exit()
self.ui_get_current_page()
else:
# Already started a rogue, do the preparation
if self._is_page_rogue_path():
logger.info('At _is_page_rogue_path()')
self.rogue_path_select(self.config.RogueWorld_Path)
if self.appear(CONFIRM_PATH):
logger.info('At CONFIRM_PATH')
self.rogue_path_select(self.config.RogueWorld_Path)
logger.info('At any page_rogue')
self.clear_blessing()
self.ui_get_current_page()
if self.ui_current == page_main:
self.handle_lang_check(page=page_main)
# Already in a rogue domain, no UI switching required, continue the rogue
if self.plane.rogue_domain:
logger.info('At rogue domain')
return
# In Herta's Office, interact to enter rogue
if self.get_dungeon_interact() == Simulated_Universe_World_1:
logger.info('At rogue entry')
self.combat_enter_from_map()
# Not in page_rogue, goto
if not is_rogue_entry():
self.goto_rogue()
# Update rogue points
if datetime.now() - self.config.stored.SimulatedUniverse.time > timedelta(minutes=2):
ocr = OcrSimUniPoint(OCR_WEEKLY_POINT)
value, _, total = ocr.ocr_single_line(self.device.image)
self.config.stored.SimulatedUniverse.set(value, total)
self.rogue_reward_claim()
# Check stop condition again as weekly reward updated
self.check_stop_condition()
# Enter
self._rogue_world_set(world)
# Check stop condition again as immersifier updated
try:
self._rogue_world_enter()
except RogueReachedWeeklyPointLimit:
self.rogue_world_exit()
raise
self.rogue_path_select(self.config.RogueWorld_Path)