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https://github.com/LmeSzinc/StarRailCopilot.git
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87127c882a
- If using 1 fleet in 6-4, will pick up the ammo
66 lines
1.4 KiB
Python
66 lines
1.4 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.shape = 'F4'
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MAP.map_data = '''
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-- SP ME -- ME --
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SP -- ++ ++ ME MM
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++ -- ME -- ME ME
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++ ++ ++ MB -- ++
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'''
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MAP.weight_data = '''
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40 40 40 40 40 40
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30 30 30 30 30 30
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20 20 20 20 20 30
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10 10 10 10 10 10
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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= MAP.flatten()
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class Config:
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FLEET_BOSS = 1
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 40),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 40, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_2(self):
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self.clear_all_mystery()
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if not self.check_accessibility(D4, fleet='boss'):
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return self.battle_default()
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return self.fleet_boss.clear_boss()
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