StarRailCopilot/module/reward/reward.py
LmeSzinc 3c35974bbe Fix: add new day check to reward_loop
- Fix emotion reduce when calculating recover
2020-06-06 21:53:31 +08:00

166 lines
5.2 KiB
Python

from datetime import datetime, timedelta
from module.base.timer import Timer
from module.combat.assets import *
from module.handler.login import LoginHandler
from module.logger import logger
from module.reward.assets import *
from module.reward.commission import RewardCommission
from module.reward.tactical_class import RewardTacticalClass
from module.ui.page import *
class Reward(RewardCommission, RewardTacticalClass, LoginHandler):
def reward(self):
if not self.config.ENABLE_REWARD:
return False
logger.hr('Reward start')
self.ui_goto_main()
self.ui_goto(page_reward, skip_first_screenshot=True)
self._reward_receive()
self.handle_info_bar()
self.handle_commission_start()
self.handle_tactical_class()
self.ui_click(
click_button=page_reward.links[page_main],
check_button=page_main.check_button,
appear_button=page_reward.check_button,
skip_first_screenshot=True)
self._reward_mission()
self.config.REWARD_LAST_TIME = datetime.now()
logger.hr('Reward end')
return True
def handle_reward(self):
if datetime.now() - self.config.REWARD_LAST_TIME < timedelta(minutes=self.config.REWARD_INTERVAL):
return False
flag = self.reward()
return flag
def _reward_receive(self):
"""
Returns:
bool: If rewarded.
"""
logger.hr('Reward receive')
reward = False
exit_timer = Timer(1, count=3).start()
click_timer = Timer(1)
btn = []
if self.config.ENABLE_REWARD:
btn.append(REWARD_3)
if self.config.ENABLE_COMMISSION_REWARD:
btn.append(REWARD_1)
if self.config.ENABLE_OIL_REWARD:
btn.append(OIL)
if self.config.ENABLE_COIN_REWARD:
btn.append(COIN)
while 1:
self.device.screenshot()
for button in [EXP_INFO_S_REWARD, GET_ITEMS_1, GET_ITEMS_2, GET_SHIP]:
if self.appear(button, interval=1):
REWARD_SAVE_CLICK.name = button.name
self.device.click(REWARD_SAVE_CLICK)
click_timer.reset()
exit_timer.reset()
reward = True
continue
if click_timer.reached() and (
(self.config.ENABLE_OIL_REWARD and self.appear_then_click(OIL, interval=60))
or (self.config.ENABLE_COIN_REWARD and self.appear_then_click(COIN, interval=60))
or (self.config.ENABLE_COMMISSION_REWARD and self.appear_then_click(REWARD_1, interval=1))
or (self.config.ENABLE_REWARD and self.appear_then_click(REWARD_3, interval=1))
):
exit_timer.reset()
click_timer.reset()
reward = True
continue
if not self.appear(page_reward.check_button) or self.info_bar_count():
exit_timer.reset()
continue
# End
if exit_timer.reached():
break
return reward
def _reward_mission(self):
"""
Returns:
bool: If rewarded.
"""
logger.hr('Mission reward')
if not self.appear(MISSION_NOTICE):
logger.info('No mission reward')
return False
self.ui_goto(page_mission, skip_first_screenshot=True)
reward = False
exit_timer = Timer(2)
click_timer = Timer(1)
timeout = Timer(10)
exit_timer.start()
timeout.start()
while 1:
self.device.screenshot()
for button in [GET_ITEMS_1, GET_ITEMS_2]:
if self.appear_then_click(button, offset=(30, 30), interval=1):
exit_timer.reset()
timeout.reset()
reward = True
continue
for button in [MISSION_MULTI, MISSION_SINGLE]:
if not click_timer.reached():
continue
if self.appear_then_click(button, interval=1):
exit_timer.reset()
click_timer.reset()
timeout.reset()
continue
if not self.appear(MISSION_CHECK):
if self.appear_then_click(GET_SHIP, interval=1):
click_timer.reset()
exit_timer.reset()
timeout.reset()
continue
# End
if reward and exit_timer.reached():
break
if timeout.reached():
logger.warning('Wait get items timeout.')
break
self.ui_goto(page_main, skip_first_screenshot=True)
return reward
def reward_loop(self):
logger.hr('Reward loop')
while 1:
if self.config.triggered_app_restart():
self.app_restart()
self.reward()
logger.info('Reward loop wait')
logger.attr('Reward_loop_wait', f'{self.config.REWARD_INTERVAL} min')
self.device.sleep(self.config.REWARD_INTERVAL * 60)