mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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c581f427b5
for wrong spawn point detected
167 lines
7.4 KiB
Python
167 lines
7.4 KiB
Python
from module.logger import logger
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from tasks.map.control.waypoint import Waypoint
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from tasks.map.keywords.plane import Luofu_Cloudford
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from tasks.rogue.route.base import RouteBase
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class Route(RouteBase):
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def Luofu_Cloudford_F1Rogue_X59Y405(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| ------------ | ------------------------- | --------- | -------- |
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| spawn | Waypoint((59.3, 405.6)), | 96.7 | 91 |
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| item1 | Waypoint((96.9, 393.0)), | 87.7 | 84 |
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| enemy1 | Waypoint((126.2, 402.5)), | 96.8 | 101 |
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| node2 | Waypoint((142.9, 413.0)), | 96.8 | 101 |
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| enemy2top | Waypoint((214.6, 432.8)), | 94.1 | 87 |
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| enemy2bottom | Waypoint((211.4, 483.3)), | 191.8 | 174 |
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| enemy3 | Waypoint((288.0, 452.2)), | 87.7 | 260 |
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| exit_ | Waypoint((291.8, 454.4)), | 5.7 | 91 |
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| exit1 | Waypoint((295.0, 451.4)), | 96.7 | 89 |
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| exit2 | Waypoint((296.0, 460.2)), | 96.9 | 89 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1Rogue", position=(59.3, 405.6))
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self.register_domain_exit(
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Waypoint((291.8, 454.4)), end_rotation=91,
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left_door=Waypoint((295.0, 451.4)), right_door=Waypoint((296.0, 460.2)))
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item1 = Waypoint((96.9, 393.0))
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enemy1 = Waypoint((126.2, 402.5))
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node2 = Waypoint((142.9, 413.0))
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enemy2top = Waypoint((214.6, 432.8))
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enemy2bottom = Waypoint((211.4, 483.3))
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enemy3 = Waypoint((288.0, 452.2))
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# ===== End of generated waypoints =====
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self.rotation_set(120)
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self.minimap.lock_rotation(120)
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# 1, ignore item1, which position may cause detection error
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# self.clear_item(item1)
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self.clear_enemy(enemy1)
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# 2 moving enemy
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# Ignore enemy2, it might be a pig, you can never catch it.
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# self.clear_enemy(
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# enemy2top,
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# enemy2bottom.straight_run(),
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# )
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# 3
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self.clear_enemy(
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node2.set_threshold(3),
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enemy3,
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)
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if self.minimap.position_diff(enemy3.position) > 60:
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logger.info('Cleared an enemy but have not reached enemy3')
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self.clear_enemy(enemy3)
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def Luofu_Cloudford_F1Rogue_X49Y405(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| ------------ | ------------------------- | --------- | -------- |
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| spawn | Waypoint((59.3, 405.6)), | 96.7 | 91 |
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| item1 | Waypoint((96.9, 393.0)), | 87.7 | 84 |
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| enemy1 | Waypoint((126.2, 402.5)), | 96.8 | 101 |
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| node2 | Waypoint((142.9, 413.0)), | 96.8 | 101 |
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| enemy2top | Waypoint((214.6, 432.8)), | 94.1 | 87 |
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| enemy2bottom | Waypoint((211.4, 483.3)), | 191.8 | 174 |
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| enemy3 | Waypoint((288.0, 452.2)), | 87.7 | 260 |
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| exit_ | Waypoint((291.8, 454.4)), | 5.7 | 91 |
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| exit1 | Waypoint((295.0, 451.4)), | 96.7 | 89 |
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| exit2 | Waypoint((296.0, 460.2)), | 96.9 | 89 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1Rogue", position=(49.3, 405.6))
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self.register_domain_exit(
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Waypoint((291.8, 454.4)), end_rotation=91,
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left_door=Waypoint((295.0, 451.4)), right_door=Waypoint((296.0, 460.2)))
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item1 = Waypoint((96.9, 393.0))
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enemy1 = Waypoint((126.2, 402.5))
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node2 = Waypoint((142.9, 413.0))
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enemy2top = Waypoint((214.6, 432.8))
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enemy2bottom = Waypoint((211.4, 483.3))
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enemy3 = Waypoint((288.0, 452.2))
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# ===== End of generated waypoints =====
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self.rotation_set(120)
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self.minimap.lock_rotation(120)
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# 1, ignore item1, which position may cause detection error
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# self.clear_item(item1)
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self.clear_enemy(enemy1)
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# 2 moving enemy
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# Ignore enemy2, it might be a pig, you can never catch it.
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# self.clear_enemy(
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# enemy2top,
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# enemy2bottom.straight_run(),
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# )
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# 3
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self.clear_enemy(
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node2.set_threshold(3),
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enemy3,
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)
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if self.minimap.position_diff(enemy3.position) > 60:
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logger.info('Cleared an enemy but have not reached enemy3')
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self.clear_enemy(enemy3)
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"""
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Notes
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Luofu_Cloudford_F1Rogue_X49Y405 is the same as Luofu_Cloudford_F1Rogue_X59Y405
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but for wrong spawn point detected
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"""
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def Luofu_Cloudford_F1Rogue_X44Y405(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| ------------ | ------------------------- | --------- | -------- |
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| spawn | Waypoint((59.3, 405.6)), | 96.7 | 91 |
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| item1 | Waypoint((96.9, 393.0)), | 87.7 | 84 |
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| enemy1 | Waypoint((126.2, 402.5)), | 96.8 | 101 |
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| node2 | Waypoint((142.9, 413.0)), | 96.8 | 101 |
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| enemy2top | Waypoint((214.6, 432.8)), | 94.1 | 87 |
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| enemy2bottom | Waypoint((211.4, 483.3)), | 191.8 | 174 |
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| enemy3 | Waypoint((288.0, 452.2)), | 87.7 | 260 |
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| exit_ | Waypoint((291.8, 454.4)), | 5.7 | 91 |
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| exit1 | Waypoint((295.0, 451.4)), | 96.7 | 89 |
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| exit2 | Waypoint((296.0, 460.2)), | 96.9 | 89 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1Rogue", position=(43.8, 405.0))
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self.register_domain_exit(
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Waypoint((291.8, 454.4)), end_rotation=91,
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left_door=Waypoint((295.0, 451.4)), right_door=Waypoint((296.0, 460.2)))
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item1 = Waypoint((96.9, 393.0))
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enemy1 = Waypoint((126.2, 402.5))
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node2 = Waypoint((142.9, 413.0))
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enemy2top = Waypoint((214.6, 432.8))
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enemy2bottom = Waypoint((211.4, 483.3))
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enemy3 = Waypoint((288.0, 452.2))
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# ===== End of generated waypoints =====
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self.rotation_set(120)
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self.minimap.lock_rotation(120)
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# 1, ignore item1, which position may cause detection error
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# self.clear_item(item1)
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self.clear_enemy(enemy1)
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# 2 moving enemy
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# Ignore enemy2, it might be a pig, you can never catch it.
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# self.clear_enemy(
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# enemy2top,
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# enemy2bottom.straight_run(),
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# )
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# 3
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self.clear_enemy(
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node2.set_threshold(3),
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enemy3,
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)
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if self.minimap.position_diff(enemy3.position) > 60:
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logger.info('Cleared an enemy but have not reached enemy3')
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self.clear_enemy(enemy3)
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"""
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Notes
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Luofu_Cloudford_F1Rogue_X44Y405 is the same as Luofu_Cloudford_F1Rogue_X59Y405
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but for wrong spawn point detected
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"""
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# Best 3 predictions: [
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# ('Combat_Luofu_Cloudford_F1Rogue_X59Y405', 0.349, (43.8, 405.0)),
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# ('Combat_Luofu_Cloudford_F1Rogue_X49Y405', 0.349, (43.8, 405.0)),
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# ('Combat_Herta_SupplyZone_F2_X594Y247', 0.262, (641.3, 250.5))
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# ]
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# Best 3 nearby predictions: [('Combat_Jarilo_RivetTown_F1_X181Y439', 0.109, (178.5, 435.4))]
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