StarRailCopilot/tasks/rogue/keywords/resonance.py
2023-09-11 12:11:23 +08:00

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from .classes import RogueResonance
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.keyword_extract ```
Path_Resonance_Preservation = RogueResonance(
id=1,
name='Path_Resonance_Preservation',
cn='命途回响:「存护」',
cht='命途迴響:「存護」',
en='Path Resonance: Preservation',
jp='運命の反響:「存護」',
path_id=1,
rarity=3,
)
Resonance_Formation_Zero_Dimensional_Reinforcement = RogueResonance(
id=2,
name='Resonance_Formation_Zero_Dimensional_Reinforcement',
cn='回响构音:零维强化',
cht='迴響構音:零維強化',
en='Resonance Formation: Zero-Dimensional Reinforcement',
jp='反響構音:析出硬化',
path_id=1,
rarity=3,
)
Resonance_Formation_Eutectic_Reaction = RogueResonance(
id=3,
name='Resonance_Formation_Eutectic_Reaction',
cn='回响构音:共晶反应',
cht='迴響構音:共晶反應',
en='Resonance Formation: Eutectic Reaction',
jp='反響構音:共晶反応',
path_id=1,
rarity=3,
)
Resonance_Formation_Isomorphous_Reaction = RogueResonance(
id=4,
name='Resonance_Formation_Isomorphous_Reaction',
cn='回响构音:均晶转变',
cht='迴響構音:均晶轉變',
en='Resonance Formation: Isomorphous Reaction',
jp='反響構音:全率固溶体',
path_id=1,
rarity=3,
)
Resonance_Interplay_Spiked_Armor = RogueResonance(
id=5,
name='Resonance_Interplay_Spiked_Armor',
cn='回响交错:披锋效应',
cht='迴響交錯:披鋒效應',
en='Resonance Interplay: Spiked Armor',
jp='反響交錯:トリミング加工',
path_id=1,
rarity=3,
)
Resonance_Interplay_Cold_Snap = RogueResonance(
id=6,
name='Resonance_Interplay_Cold_Snap',
cn='回响交错:冷脆现象',
cht='迴響交錯:冷脆現象',
en='Resonance Interplay: Cold Snap',
jp='反響交錯:低温脆性',
path_id=1,
rarity=3,
)
Path_Resonance_Remembrance = RogueResonance(
id=7,
name='Path_Resonance_Remembrance',
cn='命途回响:「记忆」',
cht='命途迴響:「記憶」',
en='Path Resonance: Remembrance',
jp='運命の反響:「記憶」',
path_id=2,
rarity=3,
)
Resonance_Formation_Total_Recall = RogueResonance(
id=8,
name='Resonance_Formation_Total_Recall',
cn='回响构音:全面回忆',
cht='迴響構音:全面回憶',
en='Resonance Formation: Total Recall',
jp='反響構音:全面追憶',
path_id=2,
rarity=3,
)
Resonance_Formation_Rich_Experience = RogueResonance(
id=9,
name='Resonance_Formation_Rich_Experience',
cn='回响构音:体验的富翁',
cht='迴響構音:體驗的富翁',
en='Resonance Formation: Rich Experience',
jp='反響構音:体験の富豪',
path_id=2,
rarity=3,
)
Resonance_Formation_First_Love_Once_More = RogueResonance(
id=10,
name='Resonance_Formation_First_Love_Once_More',
cn='回响构音:第二次初恋',
cht='迴響構音:第二次初戀',
en='Resonance Formation: First Love Once More',
jp='反響構音:二度目の初恋',
path_id=2,
rarity=3,
)
Resonance_Interplay_Faces_Places = RogueResonance(
id=11,
name='Resonance_Interplay_Faces_Places',
cn='回响交错:脸庞,村庄',
cht='迴響交錯:臉龐,村莊',
en='Resonance Interplay: Faces Places',
jp='反響交錯:顔、村',
path_id=2,
rarity=3,
)
Resonance_Interplay_Landscape_in_the_Mist = RogueResonance(
id=12,
name='Resonance_Interplay_Landscape_in_the_Mist',
cn='回响交错:雾中风景',
cht='迴響交錯:霧中風景',
en='Resonance Interplay: Landscape in the Mist',
jp='反響交錯:霧の中の風景',
path_id=2,
rarity=3,
)
Path_Resonance_Nihility = RogueResonance(
id=13,
name='Path_Resonance_Nihility',
cn='命途回响:「虚无」',
cht='命途迴響:「虛無」',
en='Path Resonance: Nihility',
jp='運命の反響:「虚無」',
path_id=3,
rarity=3,
)
Resonance_Formation_The_Doubtful_Fourfold_Root = RogueResonance(
id=14,
name='Resonance_Formation_The_Doubtful_Fourfold_Root',
cn='回响构音:怀疑的四重根',
cht='迴響構音:懷疑的四重根',
en='Resonance Formation: The Doubtful Fourfold Root',
jp='反響構音:疑いの四つの根',
path_id=3,
rarity=3,
)
Resonance_Formation_Suffering_and_Sunshine = RogueResonance(
id=15,
name='Resonance_Formation_Suffering_and_Sunshine',
cn='回响构音:苦难与阳光',
cht='迴響構音:苦難與陽光',
en='Resonance Formation: Suffering and Sunshine',
jp='反響構音:苦難と陽光',
path_id=3,
rarity=3,
)
Resonance_Formation_Outsider = RogueResonance(
id=16,
name='Resonance_Formation_Outsider',
cn='回响构音:局外人',
cht='迴響構音:局外人',
en='Resonance Formation: Outsider',
jp='反響構音:異邦人',
path_id=3,
rarity=3,
)
Resonance_Interplay_Off_the_Beaten_Track = RogueResonance(
id=17,
name='Resonance_Interplay_Off_the_Beaten_Track',
cn='回响交错:林中路',
cht='迴響交錯:林中路',
en='Resonance Interplay: Off the Beaten Track',
jp='反響交錯:森の中の道',
path_id=3,
rarity=3,
)
Resonance_Interplay_White_Nights = RogueResonance(
id=18,
name='Resonance_Interplay_White_Nights',
cn='回响交错:白夜',
cht='迴響交錯:白夜',
en='Resonance Interplay: White Nights',
jp='反響交錯:白夜',
path_id=3,
rarity=3,
)
Path_Resonance_Abundance = RogueResonance(
id=19,
name='Path_Resonance_Abundance',
cn='命途回响:「丰饶」',
cht='命途迴響:「豐饒」',
en='Path Resonance: Abundance',
jp='運命の反響:「豊穣」',
path_id=4,
rarity=3,
)
Resonance_Formation_Terminal_Nirvana = RogueResonance(
id=20,
name='Resonance_Formation_Terminal_Nirvana',
cn='回响构音:无余涅槃',
cht='迴響構音:無餘涅槃',
en='Resonance Formation: Terminal Nirvana',
jp='反響構音:無余涅槃',
path_id=4,
rarity=3,
)
Resonance_Formation_Anicca = RogueResonance(
id=21,
name='Resonance_Formation_Anicca',
cn='回响构音:诸行无常',
cht='迴響構音:諸行無常',
en='Resonance Formation: Anicca',
jp='反響構音:諸行無常',
path_id=4,
rarity=3,
)
Resonance_Formation_Anatta = RogueResonance(
id=22,
name='Resonance_Formation_Anatta',
cn='回响构音:诸法无我',
cht='迴響構音:諸法無我',
en='Resonance Formation: Anatta',
jp='反響構音:諸法無我',
path_id=4,
rarity=3,
)
Resonance_Interplay_First_Illuminate_the_Mountains = RogueResonance(
id=23,
name='Resonance_Interplay_First_Illuminate_the_Mountains',
cn='回响交错:先照高山',
cht='迴響交錯:先照高山',
en='Resonance Interplay: First Illuminate the Mountains',
jp='反響交錯:先に山を照らす',
path_id=4,
rarity=3,
)
Resonance_Interplay_Nullifying_Ardor = RogueResonance(
id=24,
name='Resonance_Interplay_Nullifying_Ardor',
cn='回响交错:旃檀薪尽',
cht='迴響交錯:旃檀薪盡',
en='Resonance Interplay: Nullifying Ardor',
jp='反響交錯:センダンの薪尽きる',
path_id=4,
rarity=3,
)
Path_Resonance_The_Hunt = RogueResonance(
id=25,
name='Path_Resonance_The_Hunt',
cn='命途回响:「巡猎」',
cht='命途迴響:「巡獵」',
en='Path Resonance: The Hunt',
jp='運命の反響:「巡狩」',
path_id=5,
rarity=3,
)
Resonance_Formation_Star_Hunter = RogueResonance(
id=26,
name='Resonance_Formation_Star_Hunter',
cn='回响构音:狩星巡日',
cht='迴響構音:狩星巡日',
en='Resonance Formation: Star Hunter',
jp='反響構音:星を狩りて日を巡る',
path_id=5,
rarity=3,
)
Resonance_Formation_Bow_and_Arrow = RogueResonance(
id=27,
name='Resonance_Formation_Bow_and_Arrow',
cn='回响构音:柘弓危矢',
cht='迴響構音:柘弓危矢',
en='Resonance Formation: Bow and Arrow',
jp='反響構音:柘弓に疾矢',
path_id=5,
rarity=3,
)
Resonance_Formation_Perfect_Aim = RogueResonance(
id=28,
name='Resonance_Formation_Perfect_Aim',
cn='回响构音:射不主皮',
cht='迴響構音:射不主皮',
en='Resonance Formation: Perfect Aim',
jp='反響構音:射は皮を主とせず',
path_id=5,
rarity=3,
)
Resonance_Interplay_Startling_Breeze = RogueResonance(
id=29,
name='Resonance_Interplay_Startling_Breeze',
cn='回响交错:足逸惊飙',
cht='迴響交錯:足逸驚飆',
en='Resonance Interplay: Startling Breeze',
jp='反響交錯:足元の突風',
path_id=5,
rarity=3,
)
Resonance_Interplay_Shooting_Starfire = RogueResonance(
id=30,
name='Resonance_Interplay_Shooting_Starfire',
cn='回响交错:火驰星流',
cht='迴響交錯:火馳星流',
en='Resonance Interplay: Shooting Starfire',
jp='反響交錯:恒星ストリーム',
path_id=5,
rarity=3,
)
Path_Resonance_Destruction = RogueResonance(
id=31,
name='Path_Resonance_Destruction',
cn='命途回响:「毁灭」',
cht='命途迴響:「毀滅」',
en='Path Resonance: Destruction',
jp='運命の反響:「壊滅」',
path_id=6,
rarity=3,
)
Resonance_Formation_Cataclysmic_Variable = RogueResonance(
id=32,
name='Resonance_Formation_Cataclysmic_Variable',
cn='回响构音:激变变星',
cht='迴響構音:激變變星',
en='Resonance Formation: Cataclysmic Variable',
jp='反響構音:激変星',
path_id=6,
rarity=3,
)
Resonance_Formation_Extreme_Helium_Flash = RogueResonance(
id=33,
name='Resonance_Formation_Extreme_Helium_Flash',
cn='回响构音:极端氦闪',
cht='迴響構音:極端氦閃',
en='Resonance Formation: Extreme Helium Flash',
jp='反響構音:ヘリウムフラッシュ',
path_id=6,
rarity=3,
)
Resonance_Formation_Event_Horizon = RogueResonance(
id=34,
name='Resonance_Formation_Event_Horizon',
cn='回响构音:事件视界',
cht='迴響構音:事件視界',
en='Resonance Formation: Event Horizon',
jp='反響構音:事象の地平線',
path_id=6,
rarity=3,
)
Resonance_Interplay_Substellar_Belt = RogueResonance(
id=35,
name='Resonance_Interplay_Substellar_Belt',
cn='回响交错:次行星带',
cht='迴響交錯:次行星帶',
en='Resonance Interplay: Substellar Belt',
jp='反響交錯:準惑星帯',
path_id=6,
rarity=3,
)
Resonance_Interplay_Zero_Age_Main_Sequence = RogueResonance(
id=36,
name='Resonance_Interplay_Zero_Age_Main_Sequence',
cn='回响交错:零龄主序',
cht='迴響交錯:零齡主序',
en='Resonance Interplay: Zero Age Main Sequence',
jp='反響交錯:零歳主系列',
path_id=6,
rarity=3,
)
Path_Resonance_Elation = RogueResonance(
id=37,
name='Path_Resonance_Elation',
cn='命途回响:「欢愉」',
cht='命途迴響:「歡愉」',
en='Path Resonance: Elation',
jp='運命の反響:「愉悦」',
path_id=7,
rarity=3,
)
Resonance_Formation_Doomsday_Carnival = RogueResonance(
id=38,
name='Resonance_Formation_Doomsday_Carnival',
cn='回响构音:末日狂欢',
cht='迴響構音:末日狂歡',
en='Resonance Formation: Doomsday Carnival',
jp='反響構音:終末の狂宴',
path_id=7,
rarity=3,
)
Resonance_Formation_Dance_of_Growth = RogueResonance(
id=39,
name='Resonance_Formation_Dance_of_Growth',
cn='回响构音:树苗长高舞',
cht='迴響構音:樹苗長高舞',
en='Resonance Formation: Dance of Growth',
jp='反響構音:苗木が育つ踊り',
path_id=7,
rarity=3,
)
Resonance_Formation_Instant_Win = RogueResonance(
id=40,
name='Resonance_Formation_Instant_Win',
cn='回响构音:开盖有奖',
cht='迴響構音:開蓋有獎',
en='Resonance Formation: Instant Win',
jp='反響構音もう1本',
path_id=7,
rarity=3,
)
Resonance_Interplay_The_Taste_of_Anglerfish = RogueResonance(
id=41,
name='Resonance_Interplay_The_Taste_of_Anglerfish',
cn='回响交错:安康鱼之味',
cht='迴響交錯:鮟鱇魚之味',
en='Resonance Interplay: The Taste of Anglerfish',
jp='反響交錯:アンコウの味',
path_id=7,
rarity=3,
)
Resonance_Interplay_Guinea_Pig_in_Ice_Coffin = RogueResonance(
id=42,
name='Resonance_Interplay_Guinea_Pig_in_Ice_Coffin',
cn='回响交错:冰棺与豚鼠',
cht='迴響交錯:冰棺與豚鼠',
en='Resonance Interplay: Guinea Pig in Ice Coffin',
jp='反響交錯:氷の棺とモルモット',
path_id=7,
rarity=3,
)
Path_Resonance_Propagation = RogueResonance(
id=43,
name='Path_Resonance_Propagation',
cn='命途回响:「繁育」',
cht='命途迴響:「繁育」',
en='Path Resonance: Propagation',
jp='運命の反響:「繁殖」',
path_id=8,
rarity=3,
)
Resonance_Formation_Proboscis = RogueResonance(
id=44,
name='Resonance_Formation_Proboscis',
cn='回响构音:刺吸口器',
cht='迴響構音:刺吸口器',
en='Resonance Formation: Proboscis',
jp='反響構音:吸収口器',
path_id=8,
rarity=3,
)
Resonance_Formation_Phenol_Compounds = RogueResonance(
id=45,
name='Resonance_Formation_Phenol_Compounds',
cn='回响构音:酚类物质',
cht='迴響構音:酚類物質',
en='Resonance Formation: Phenol Compounds',
jp='反響構音:フェノール類',
path_id=8,
rarity=3,
)
Resonance_Formation_Crystal_Pincers = RogueResonance(
id=46,
name='Resonance_Formation_Crystal_Pincers',
cn='回响构音:结晶螯刺',
cht='迴響構音:結晶螯刺',
en='Resonance Formation: Crystal Pincers',
jp='反響構音:結晶毒針',
path_id=8,
rarity=3,
)
Resonance_Interplay_Superposition_Eye = RogueResonance(
id=47,
name='Resonance_Interplay_Superposition_Eye',
cn='回响交错:重叠象眼',
cht='迴響交錯:重疊象眼',
en='Resonance Interplay: Superposition Eye',
jp='反響交錯:重複像眼',
path_id=8,
rarity=3,
)
Resonance_Interplay_Adherent_Microbial_Mat = RogueResonance(
id=48,
name='Resonance_Interplay_Adherent_Microbial_Mat',
cn='回响交错:附着菌毯',
cht='迴響交錯:附著菌毯',
en='Resonance Interplay: Adherent Microbial Mat',
jp='反響交錯:菌膜付着',
path_id=8,
rarity=3,
)