StarRailCopilot/campaign/campaign_main/campaign_3_2.py
LmeSzinc 81f9b61ea5 Add: Logic fleet_2_rescue, Logic for chapter 3
- Fix camera outside map caused by info bar
- Fix mis-detection of is_caught_by_siren
- Fix grid attribute is_caught_by_siren will be kept to next attack
- Fix find_current_fleet when ammo icon of another fleet is covered by the green arrow of current fleet
- Fix fleet_boss_index
- Fix can not predict when boss appear on fleet's face
2020-06-05 04:05:09 +08:00

58 lines
1.3 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_3_1 import Config
MAP = CampaignMap()
MAP.shape = 'H4'
MAP.camera_data= ['D2']
MAP.map_data = '''
SP -- -- ME -- ME ME MB
++ ++ ME -- ME ++ ++ ++
-- ++ -- ME -- MA ++ ++
SP ME -- -- ME MM -- ++
'''
MAP.weight_data = '''
50 50 50 30 30 20 10 09
50 50 40 40 30 20 10 10
50 50 50 40 40 50 20 20
50 50 50 50 35 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.fleet_2_rescue(H1):
return True
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
# print(H1.__dict__)
self.clear_all_mystery()
if not self.check_accessibility(H1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()