mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 14:31:16 +00:00
213 lines
7.3 KiB
Python
213 lines
7.3 KiB
Python
import numpy as np
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from module.base.base import ModuleBase
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from module.base.button import Button, ButtonWrapper
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from module.base.timer import Timer
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from module.base.utils import color_similarity_2d, random_rectangle_point
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from module.logger import logger
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class Scroll:
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color_threshold = 221
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drag_threshold = 0.05
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edge_threshold = 0.05
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edge_add = (0.3, 0.5)
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def __init__(self, area, color, is_vertical=True, name='Scroll'):
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"""
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Args:
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area (Button, tuple): A button or area of the whole scroll.
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color (tuple): RGB of the scroll
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is_vertical (bool): True if vertical, false if horizontal.
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name (str):
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"""
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if isinstance(area, (Button, ButtonWrapper)):
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# name = area.name
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area = area.area
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self.area = area
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self.color = color
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self.is_vertical = is_vertical
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self.name = name
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if self.is_vertical:
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self.total = self.area[3] - self.area[1]
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else:
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self.total = self.area[2] - self.area[0]
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# Just default value, will change in match_color()
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self.length = self.total / 2
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self.drag_interval = Timer(1, count=2)
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self.drag_timeout = Timer(5, count=10)
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def match_color(self, main):
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"""
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Args:
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main (ModuleBase):
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Returns:
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np.ndarray: Shape (n,), dtype bool.
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"""
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image = main.image_crop(self.area)
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image = color_similarity_2d(image, color=self.color)
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mask = np.max(image, axis=1 if self.is_vertical else 0) > self.color_threshold
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self.length = np.sum(mask)
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return mask
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def cal_position(self, main):
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"""
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Args:
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main (ModuleBase):
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Returns:
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float: 0 to 1.
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"""
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mask = self.match_color(main)
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middle = np.mean(np.where(mask)[0])
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position = (middle - self.length / 2) / (self.total - self.length)
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position = position if position > 0 else 0.0
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position = position if position < 1 else 1.0
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logger.attr(self.name, f'{position:.2f} ({middle}-{self.length / 2})/({self.total}-{self.length})')
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return position
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def position_to_screen(self, position, random_range=(-0.05, 0.05)):
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"""
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Convert scroll position to screen coordinates.
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Call cal_position() or match_color() to get length, before calling this.
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Args:
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position (int, float):
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random_range (tuple):
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Returns:
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tuple[int]: (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y)
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"""
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position = np.add(position, random_range)
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middle = position * (self.total - self.length) + self.length / 2
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middle = middle.astype(int)
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if self.is_vertical:
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middle += self.area[1]
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while np.max(middle) >= 720:
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middle -= 2
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while np.min(middle) <= 0:
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middle += 2
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area = (self.area[0], middle[0], self.area[2], middle[1])
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else:
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middle += self.area[0]
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while np.max(middle) >= 1280:
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middle -= 2
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while np.min(middle) <= 0:
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middle += 2
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area = (middle[0], self.area[1], middle[1], self.area[3])
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return area
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def appear(self, main):
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"""
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Args:
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main (ModuleBase):
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Returns:
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bool
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"""
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return np.mean(self.match_color(main)) > 0.1
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def is_draggable(self, main):
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"""
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If scroll `length` is just a little smaller than `total`,
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game client may not respond to such a short swipe.
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Args:
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main (ModuleBase):
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Returns:
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bool:
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"""
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_ = self.cal_position(main)
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return self.length / self.total < 0.95
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def at_top(self, main):
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return self.cal_position(main) < self.edge_threshold
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def at_bottom(self, main):
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return self.cal_position(main) > 1 - self.edge_threshold
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def set(self, position, main, random_range=(-0.05, 0.05), distance_check=True, skip_first_screenshot=True):
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"""
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Set scroll to a specific position.
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Args:
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position (float, int): 0 to 1.
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main (ModuleBase):
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random_range (tuple(int, float)):
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distance_check (bool): Whether to drop short swipes
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skip_first_screenshot:
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Returns:
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bool: If dragged.
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"""
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logger.info(f'{self.name} set to {position}')
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self.drag_interval.clear()
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self.drag_timeout.reset()
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dragged = 0
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if position <= self.edge_threshold:
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random_range = np.subtract(0, self.edge_add)
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if position >= 1 - self.edge_threshold:
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random_range = self.edge_add
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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main.device.screenshot()
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current = self.cal_position(main)
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if abs(position - current) < self.drag_threshold:
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break
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if self.length:
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self.drag_timeout.reset()
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else:
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if self.drag_timeout.reached():
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logger.warning('Scroll disappeared, assume scroll set')
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break
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else:
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continue
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if self.drag_interval.reached():
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p1 = random_rectangle_point(self.position_to_screen(current), n=1)
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p2 = random_rectangle_point(self.position_to_screen(position, random_range=random_range), n=1)
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main.device.swipe(p1, p2, name=self.name, distance_check=distance_check)
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self.drag_interval.reset()
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dragged += 1
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return dragged
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def set_top(self, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
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return self.set(0.00, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
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def set_bottom(self, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
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return self.set(1.00, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
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def drag_page(self, page, main, random_range=(-0.05, 0.05), skip_first_screenshot=True):
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"""
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Drag scroll forward or backward.
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Args:
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page (int, float): Relative position to drag. 1.0 means next page, -1.0 means previous page.
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main (ModuleBase):
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random_range (tuple[float]):
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skip_first_screenshot:
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"""
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if not skip_first_screenshot:
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main.device.screenshot()
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current = self.cal_position(main)
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multiply = self.length / (self.total - self.length)
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target = current + page * multiply
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target = round(min(max(target, 0), 1), 3)
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return self.set(target, main=main, random_range=random_range, skip_first_screenshot=True)
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def next_page(self, main, page=0.8, random_range=(-0.01, 0.01), skip_first_screenshot=True):
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return self.drag_page(page, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
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def prev_page(self, main, page=0.8, random_range=(-0.01, 0.01), skip_first_screenshot=True):
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return self.drag_page(-page, main=main, random_range=random_range, skip_first_screenshot=skip_first_screenshot)
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